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DayZ-Epoch/SQF/dayz_code/actions/player_harvestPlant.sqf

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/*
DayZ Harvest Plant
Usage: spawn player_harvestPlant;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
// allowed trees list move this later
_trees = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
_treesOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
//_item = _this;
call gear_ui_init;
_countOut = 0;
_findNearestTree = [];
{
if("" == typeOf _x) then {
if (alive _x) then {
_objName = _x call fn_getModelName;
// Exit since we found a tree
if (_objName in _trees) exitWith {
_findNearestTree set [(count _findNearestTree),_x];
_index = _trees find _objName;
_itemOut = _treesOutput select _index;
_countOut = 1;
};
};
};
} count nearestObjects [([player] call FNC_getPos), [], 10];
//diag_log format["DEBUG TREES: %1", _findNearestTree];
if (count(_findNearestTree) >= 1) then {
_tree = _findNearestTree select 0;
// Start chop tree loop
_isOk = true;
_proceed = false;
while {_isOk} do {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
[player,"chopwood",0,false] call dayz_zombieSpeak;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) exitWith {
_isOk = false;
_proceed = true;
};
};
if (_proceed) then {
//Remove melee magazines (BIS_fnc_invAdd fix)
{player removeMagazines _x} count MeleeMagazines;
_invResult = false;
_i = 0;
for "_x" from 1 to _countOut do {
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
if(_invResult) then {
_i = _i + 1;
};
};
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
if(_i != 0) then {
// chop down tree
if("" == typeOf _tree) then {
_tree setDamage 1;
};
//diag_log format["DEBUG TREE DAMAGE: %1", _tree];
format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages;
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_73" call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_74" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;