ebaydayz
5f0c2fcc49
Speed up onPlayerDisconnect some more
...
Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.
Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291
Speed up playerSync a little
...
Removed unused variables and redundant checks.
_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a
Correct Air relocate in server_playerSync
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@icomrade you forgot to change the _playerObj variable to _character
when you moved this.
Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;
ed3227fa7a
2016-09-17 13:07:27 -04:00
ebaydayz
bc4cb49463
Remove redundant characterID check in server_playerSync
...
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.
If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
ebaydayz
a63da4606d
Speed up onPlayerDisconnect a little
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Removed redundant diag_log since it is already done in dayz_recordLogin.
Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
2016-09-17 12:05:32 -04:00
ebaydayz
b9507b2eb4
Don't hideObject on debug floor
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e8e5d24e80 (commitcomment-19060242)
2016-09-16 17:17:02 -04:00
ebaydayz
bcc16a0135
Roll back to old swimming in ground fix
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See
e8e5d24e80 (commitcomment-19053648)
comments
2016-09-16 13:26:27 -04:00
ebaydayz
b4ad50bf8f
Add comment about grass height
2016-09-16 12:27:32 -04:00
ebaydayz
0ab46abd52
Don't spawn epoch dynamic debris if town generator is on
...
Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
6e57bc6f6f
Revert fix invisible primary stance glitch
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Partial revert from:
e8e5d24e80
Can't seem to reproduce this one now with this commit reverted. If
anyone has working repro steps let me know.
2016-09-15 16:49:19 -04:00
ebaydayz
7415c21c2b
Small update to object_build
...
Vanilla commit:
a10173443b
2016-09-15 12:48:31 -04:00
ebaydayz
b2dfa058b0
Simplify double negative in fn_unconscious
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Simpler than:
b609dcf519
2016-09-15 12:44:47 -04:00
icomrade
b609dcf519
Update fn_unconscious.sqf
2016-09-14 18:01:18 -04:00
icomrade
0802ecc0ed
Do not require plot to build traps
2016-09-14 17:48:23 -04:00
icomrade
c0e0684841
Fix duplicate english string
2016-09-14 17:12:07 -04:00
icomrade
625333985d
don't rearm horns
2016-09-14 16:52:51 -04:00
ebaydayz
815b54ec44
Fix gut dog
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Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
ebaydayz
b349150548
Don't auto disable sound mute when exiting vehicle
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Let the player choose when to disable so there aren't any unexpected
drastic volume changes.
Vanilla commit:
60f4968f23
2016-09-14 15:36:35 -04:00
ebaydayz
ce6dffde3d
Add A2OA translations for open and close door
2016-09-14 14:46:58 -04:00
ebaydayz
ea9c25f54b
Merge pull request #1764 from AirwavesMan/master
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Adding new german strings
2016-09-14 14:05:31 -04:00
icomrade
a5ffceeb17
Update 1.0.6_Updates.sql
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comments need spaces otherwise MySQL workbench bitches
2016-09-14 12:47:23 -04:00
A Man
940efd1f2e
Small Update
2016-09-14 02:53:13 +02:00
A Man
63c8a89514
Adding lots of new german strings
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Ive changed some other strings too
2016-09-14 02:42:24 +02:00
ebaydayz
e8e5d24e80
Fix swimming in ground glitch
...
Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.
Fixed my mistake from:
e85f6ad1b5
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5
Consolidate transfusion scripts
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Consolidated transfusion and transfusion_noBloodTypes to one script.
Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.
Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
a8e5aba517
Remove some redundant createVehicle filters part 2
...
These are covered by the first line now.
Vanilla commit:
cd52730484
2016-09-13 11:45:36 -04:00
ebaydayz
4a2bf1c006
Remove redundant createVehicle filters
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These are covered by the first line now
2016-09-13 11:20:47 -04:00
ebaydayz
c7a6c71330
Disable vanilla base building actions for now
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Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
icomrade
a09e364ec1
Don't block damage from explosives
2016-09-12 14:42:18 -04:00
ebaydayz
29c16dc59f
Consolidate duplicate sell distance variables
2016-09-12 14:14:38 -04:00
ebaydayz
2bb5c5942c
Retire cone and pole plot previews in favor of dome
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Thanks @oiad for pointing this out.
Poles are not used for previewing anymore. Cones do not give as much
information as the dome.
The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
icomrade
26f9102a00
These are used
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I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade
06202e753f
Minor loot/crafting cleanup
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removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz
d98025c8d9
Fix random spawned vehicle loot saving
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Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
66ac72ea9d
Add setPos.txt BE exception for WoodenArrowF
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4214d99bb1
2016-09-11 18:12:34 -04:00
icomrade
252843dee7
should fix error
2016-09-11 16:40:15 -04:00
icomrade
82c8d4d538
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-09-11 16:38:30 -04:00
icomrade
203975def7
Rearm driver weapons (pook rearming)
2016-09-11 16:38:26 -04:00
ebaydayz
8bcd3a44e6
Keep Epoch strings in the dayz_epoch package of stringtable
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@oiad Please keep Epoch specific strings in the dayz_epoch package.
Vanilla does not have any of these items.
2016-09-11 15:40:16 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
b20b402bf0
7c8b69eb82
7dfd3ef9cf
2016-09-11 14:45:49 -04:00
icomrade
48334e76d4
Update spawned vehicle inventory after publishing
2016-09-11 14:43:26 -04:00
icomrade
caddfafc78
oops
2016-09-11 14:24:20 -04:00
icomrade
b806043a4a
Save player and vehicle after trade
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Also forgot to commit a change yesterday
2016-09-11 12:52:38 -04:00
ebaydayz
b835059885
Merge pull request #1763 from oiad/master
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Localization additions
2016-09-11 10:13:56 -04:00
oiad
64348b1f84
Localization additions
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Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
icomrade
b305e7d793
Don't force save at login
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Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
icomrade
286f7d6017
whitelist laser on turret
2016-09-10 16:07:38 -04:00
icomrade
0dcc75e5ec
Limit to crew
2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018
Fix combat in vehicles
2016-09-10 15:34:54 -04:00
icomrade
ed3227fa7a
Fix dupe on disconnect
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I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00