Commit Graph

1240 Commits

Author SHA1 Message Date
A Man
42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man
53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man
db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man
16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man
c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man
d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man
2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man
3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man
2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man
1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man
d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
A Man
9852778ba9 Fix weapon dupe with server_playerSync
This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
worldwidesorrow
cc1babf570 Add config for mutant heart protection 2021-08-18 14:19:44 -05:00
A Man
be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
worldwidesorrow
05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
A Man
b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man
1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
looter809
831ad4b006 Update fn_selfActions.sqf 2021-08-02 09:39:16 -07:00
looter809
17cc619d06 Update fn_selfActions.sqf
Fix players not being able to lock a safe that they do not have the combination for.
2021-07-30 22:44:47 -07:00
worldwidesorrow
510f05842c Prevent non-string values from being checked by fnc_inString 2021-07-24 08:14:19 -05:00
A Man
6becd3d89f Fix radio state reset after changing clothes 2021-06-06 21:27:45 +02:00
A Man
aeafb3b3e9 Fix ArmoredSUV gunner glitch again
Thx @TheFirstNoob
2021-05-26 15:22:59 +02:00
A Man
2cf5a523a3 Correct zombies chem light aggro at daytime 2021-05-22 10:48:39 +02:00
A Man
4dde3fa43b Merge pull request #2138 from F507DMT/patch-31
private fix fnc_getSetPos.sqf
2021-05-05 08:44:08 +02:00
A Man
f519a8d7d2 Merge pull request #2137 from F507DMT/patch-30
private fix fn_selectRandomLocation.sqf
2021-05-05 08:43:42 +02:00
A Man
e02acc49b9 Merge pull request #2136 from F507DMT/patch-29
private fix player_projectileNear.sqf
2021-05-05 08:43:24 +02:00
F507DMT
495fa4da36 Update fnc_getSetPos.sqf
private fix
2021-05-05 12:34:03 +06:00
F507DMT
187af5a866 Update fn_selectRandomLocation.sqf
private fix
2021-05-05 12:32:46 +06:00
F507DMT
62f3ac75e6 Update player_projectileNear.sqf
private fix
2021-05-05 12:29:42 +06:00
F507DMT
d42c3f2680 Update fn_inString.sqf
private fix
2021-05-05 12:26:54 +06:00
F507DMT
8d89c62239 Update fn_buildWeightedArray.sqf
private fix
2021-05-05 12:17:26 +06:00
A Man
e50900793f Merge pull request #2133 from F507DMT/patch-26
Update veh_handleKilled.sqf
2021-05-03 14:15:07 +02:00
A Man
17c65e0b0d Merge pull request #2131 from F507DMT/patch-24
Update player_gearSet.sqf - private fix
2021-05-03 14:14:54 +02:00
A Man
a5f8c88141 Merge pull request #2130 from F507DMT/patch-23
Update fn_sunRise.sqf - private fix
2021-05-03 14:13:10 +02:00
A Man
0f8f19d4bf Merge pull request #2129 from F507DMT/patch-22
Update player_checkStealth.sqf - private fix
2021-05-03 14:12:07 +02:00
A Man
48c314885f Merge pull request #2127 from F507DMT/patch-17
Update player_attackfsmdelay.sqf - private fix
2021-05-03 14:11:23 +02:00
A Man
9ce29fb97d Merge pull request #2126 from F507DMT/patch-19
Update fn_inAngleSector.sqf - private fix
2021-05-03 14:11:08 +02:00