Commit Graph

6376 Commits

Author SHA1 Message Date
vbawol 3c4c927dae Merge pull request #2028 from F507DMT/patch-8
Update player_countMagazinesWBackpack.sqf
2019-01-14 12:32:53 -08:00
F507DMT 967abbdcd9 Update player_countMagazinesWBackpack.sqf
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
vbawol bcf54dd1a5 Merge pull request #2027 from F507DMT/patch-7
Update private tags
2019-01-07 09:24:29 -06:00
F507DMT b4e5a38db5 Update private tags 2019-01-07 21:23:08 +06:00
oiad 0391fef4ff Update private tags
This was breaking scripts that use a variable called `_chance`

_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;

_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad 387f77b9da Update private tags 2019-01-05 09:32:12 +13:00
vbawol 44229f35e3 Merge pull request #2026 from F507DMT/patch-6
Update player_countMagazines.sqf
2019-01-04 07:24:38 -06:00
F507DMT 3dc7db7a7a Update player_countMagazines.sqf
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man 3bbdcb9e88 Fix missing semicolon (#2024) 2018-10-10 06:21:45 +13:00
A Man 2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper be777dd42a Fix distanceFoot database stat
Vanilla commit: https://github.com/DayZMod/DayZ/commit/741df600855f5f1c6c625aae6222d4539901dbe1
2018-07-29 13:54:57 -04:00
ebayShopper 2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/53bfc597d699404c3e2531eabffce1d1199c4a29
2018-07-29 12:21:00 -04:00
ebayShopper 392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper 937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad c3cbca144e Add penalties for wrong safe/lockbox code
As per
https://github.com/EpochModTeam/DayZ-Epoch/commit/6f072982c3adb3655c214bae1a2f0b01e3e24e4a#diff-2b5340930b14ce1ae29d38ebc575c75a
2018-05-26 21:42:50 +12:00
oiad efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
https://github.com/EpochModTeam/DayZ-Epoch/pull/1918/commits/d7a3b307531f226289f5031063efac90c63e1ff4
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad 8f5a699278 Update localization 2018-05-21 22:50:39 +12:00
oiad a88eb092eb Update localization 2018-05-21 22:28:09 +12:00
A Man e36dbe0862 Changing picture of empty barrels, germany typo fix (#2016)
* Fix german typo

* Change item picture for the new empty barrels

Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper b80736f7a1 Update old hatchback translation
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9215b54736fce8b673c8bff35c624b68d5f5a9b6
2018-04-28 12:20:32 -04:00
oiad 562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper d249227fa6 Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc

The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.

To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.

Fixes  #2011
2018-04-07 14:37:24 -04:00
W0LF 0b8b6cba18 Update Russian translation (#2012) 2018-04-03 21:24:03 +12:00
oiad 9d86d46075 Update German translation
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad 6efd94f638 Add sorted classname lists for all Epoch 1.0.6.2 items 2018-03-31 10:13:16 +13:00
oiad e1f655106e Add prelocked versions of cinder door/garage
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.

The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper 21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad 3e0ddef7b1 Fix more dayz_serverKey from https://github.com/EpochModTeam/DayZ-Epoch/commit/b5f3f306de9e989a1106333e6feeb97f2e73a3d0
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper 3c4e12149a Fix addBackpack scripts.txt exception typo
Missed a space in exception for remove.sqf

Reported by Epoch forums user Dz.Red
https://epochmod.com/forum/topic/44837-please-help-to-configure-battleye-filters-1062/
2018-01-17 18:02:54 -05:00
ebayShopper e04f0fcac5 Add status icons disabled notification
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fe063a8896c2a3f8b5bcf7eab1f74b5d84db4688
2018-01-17 17:17:33 -05:00
ebayShopper 634a01a8d3 Block firing during unconscious wake up animation
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/10cb55b8aa39a5e2be3c1969c5c24347aa9515ef
2018-01-17 17:02:27 -05:00
ebayShopper 42e519a92e Remove bush b_corylus.p3d from tree list
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f2bafae2ff05e8cb98473d02aff3d40ffb4c53c1
2018-01-17 16:55:59 -05:00
ebayShopper eb756bf325 Update vanilla object disassembly
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/11e360732eccb7efcfaf895633dae4a84ca57735
2018-01-17 16:50:30 -05:00
ebayShopper 07d8543e1d Update vanilla chop wood
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a17b0572ebcf5d744004e00b5731cae6bbe356a9
https://github.com/DayZMod/Battleye-Filters/commit/77930173105b92e670b0f9a8ccf180b7332a3eec
2018-01-17 16:43:12 -05:00
ebayShopper 6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper 048caa56f4 Fix another zero_building too high to enter
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0
2018-01-10 15:46:24 -05:00
ebayShopper 2855997c86 Disable POI fires when POIs are off
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
oiad b791deeea8 Condense variables and remove unneeded _isPZombie checks
We're already checking for _isPZombie here:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L223
so we don't need to check it again with the trader or the attach to
heli.

Condensed the distance check to a variable
2018-01-06 17:37:06 +13:00
oiad 564e3da5c2 Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper 2ea22a69a0 Fix a misaligned town generator wreck
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/464dbb77ba9b0f4b3c8ddd1e8a7b1ac9b3dc07fc
2017-12-31 16:35:30 -05:00
oiad 141b25e204 Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad 6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00