Commit Graph

4099 Commits

Author SHA1 Message Date
A Man b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
worldwidesorrow ddca2cbec8 Remove unused line.
The operations were moved to the scheduler in the 1.0.6 update.
2019-11-26 09:37:51 -06:00
worldwidesorrow 94792b0623 Rename SQF/dayz_server/system/server_cleanup.sqf to Server Files/Archive/dayz_server/system/server_cleanup.sqf
These operations were moved to the scheduler during the 1.0.6 update. The line to compile this function is commented out in server_functions.sqf
2019-11-26 09:35:53 -06:00
worldwidesorrow 07e179c5a8 Rename SQF/dayz_server/system/s_fps.sqf to Server Files/Archive/dayz_server/system/s_fps.sqf
This function has been moved to the scheduler.
2019-11-26 09:31:40 -06:00
worldwidesorrow ca507b2647 Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow eccb44ceef Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow c50f4a0686 Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow 5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow f15d488601 Forgot to remove comment. 2019-11-25 12:32:12 -06:00
worldwidesorrow f887d9c8d2 Change check to event array 2019-11-25 12:05:09 -06:00
worldwidesorrow 5c52fd36e4 Change event timer to 60 seconds. 2019-11-25 11:58:15 -06:00
worldwidesorrow 00d36ff4f0 Update using local variable from init function.
Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow c1ba37915b Remove event execVMs and event spawner call.
New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow 9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow 14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow 4c1218a5cb FPS diagnostic logging moved to scheduler. 2019-11-25 08:50:28 -06:00
worldwidesorrow c32f5c56cc This function has been moved to the scheduler. 2019-11-25 08:49:10 -06:00
worldwidesorrow 357d6c5aed Remove server_spawnEvents from compiles.
This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow 820c785845 Upload event scheduler file. 2019-11-25 08:42:52 -06:00
worldwidesorrow cb43ab8afb Add FPS logging to scheduler. 2019-11-25 08:39:54 -06:00
worldwidesorrow 0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
worldwidesorrow bf9dc49be2 Add option for VectorUp on spawned objects.
Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
A Man d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man 862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man 5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man 279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man 9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
worldwidesorrow 76721e38d6 Add new sounds for opening vaults. 2019-11-17 19:16:14 -06:00
worldwidesorrow 61258c919a Add new sounds for closing vaults. 2019-11-17 19:13:56 -06:00
worldwidesorrow 9c83ef28ae Add new sound files for opening and closing vaults. 2019-11-17 19:10:15 -06:00
worldwidesorrow c001c381c9 Add new sound files for opening and closing vaults. 2019-11-17 19:08:07 -06:00
worldwidesorrow e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man 49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man 37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
worldwidesorrow ea527fe991 Update several things in this file.
Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow 7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow bedc52cc76 Remove redundant operations
The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call.  Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow e734b03be0 Remove redundant checks already being performed elsewhere
The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
A Man 5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00