icomrade
32131f866c
Use OA config values for _DZ weapons
2016-10-12 15:01:56 -04:00
icomrade
f663cdcb39
Use OA config definitions for DMR
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fixes NVGs
2016-10-10 16:12:49 -04:00
ebaydayz
d109d9fb01
Fix SVD_DZ alternative iron sight
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Vanilla commit:
8027cf6917
2016-10-03 16:49:26 -04:00
ebaydayz
61f38fc259
Use number instead of string for weapon slot type in configs
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This is consistent with the rest of the weapon configs.
It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
oiad
64348b1f84
Localization additions
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Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
ebaydayz
cc9ba66888
Add Anzio_20_DZ
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https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
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There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
A Man
14e4e0ac5a
Updating for old magazines
2016-08-16 00:35:13 +02:00
icomrade
2c4c75c67c
Fix crafting issue
2016-08-07 14:36:40 -04:00
icomrade
bd91044e7b
Fix duplicate action check with vanilla objects
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+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
ff6e11708a
Un-nerf DMR
2016-07-24 16:14:38 -04:00
ebaydayz
34f9f97aa3
Icons, 9mm silencer, m16a2
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Vanilla development commit:
896825693d
2016-07-23 14:55:04 -04:00
icomrade
51a0640855
Remove right click to harvest wood
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You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz
9ae21dd4f5
Rifle flashlight fix, translations
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Vanilla development commit:
a850f25e14
- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
ebaydayz
2911bffced
Fix can't reload partial mag with flares in inventory
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Vanilla development commits:
7f7d3e02e7
094f1f18d2
a078e84f11
805b9def10
Also reverted:
51be8aa8a5
since it was not the cause.
See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
ebaydayz
f60262aff1
Consolidate duplicate Remove Suppressor translations
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Vanilla development commit:
66af3465ac
2016-07-16 14:48:53 -04:00
oiad
41c9fde480
Plot for life fixes and typo fixes ( #1707 )
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This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.
Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.
player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.
This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz
da5c5bf6cc
Credit updates for Sound Files.
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Vanilla development commits:
e578c6cb39
c575f09c4b
Also synced spacing and tabs from:
73d557806e
2016-07-10 16:44:07 -04:00
ebaydayz
73d557806e
Mag names, Attachments names, Translation fixes
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Vanilla development commit:
af9e009bae
- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz
f7d765e669
Fix STR_ACTIONS_LIGHTFIRE listed twice
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Vanilla development commit:
ca8434a9b9
2016-07-03 12:26:56 -04:00
icomrade
2d9097a6af
Switch all buildables to Epoch building system
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Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
4b9d6df0bb
Finish localization support
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Vanilla development commit:
33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7753ae2859
Add drop weapon action to MeleeSledge
2016-04-27 15:01:34 -04:00
icomrade
53320178f1
Let Shovel build sandbags, fix errors with toolbox
2016-04-26 18:55:30 -04:00
icomrade
c1eb07d99d
Add to back for sledgehammer
2016-04-25 22:57:29 -04:00
ebaydayz
a353f8e0e5
Fix hatchet remove from toolbelt text
2016-04-25 16:36:50 -04:00
ebaydayz
796c607173
Fix vanilla chop wood error
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Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
f0c46a0764
Use Epoch player_harvest instead of player_chopWood
2016-04-19 16:51:20 -04:00
ebaydayz
7732481a8d
Add new items to R3F weight config
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I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
666ace6d54
Cleanup duplicate and unused strings
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Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
37277613c1
Fix blank remove attachment text M4, M240, L110
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Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c
New config variable dayz_toolBreaking
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Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
8de50c4619
New variable for match stick counting
2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038
Remove Hatchet_DZE
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The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
ebaydayz
69091965a1
Merge new MultiPlayerSetup and autojoin
2016-03-30 17:01:28 -04:00
ebaydayz
f0757b1544
Send dayz_playerName as array
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This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
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Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
6a6db58291
Compiles.sqf cleanup
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- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.
Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
4c6b636bc0
More minor cleanup
2016-03-12 22:40:23 -05:00
ebaydayz
09b656abc3
Use 1.8.7 fishing
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The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
dde3215f9a
CFGLoot should be done
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Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
71d045875b
BuildingPos Done and Separated/Sorted
2016-02-25 11:43:55 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1
Fix a bunch of errors
2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00
vbawol
5790d1e129
Merge pull request #1633 from seb3sec/patch-3
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Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
seb3sec
3e62064a06
Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp
2015-02-19 13:37:28 +01:00