Commit Graph

122 Commits

Author SHA1 Message Date
icomrade
32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade
f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
ebaydayz
d109d9fb01 Fix SVD_DZ alternative iron sight
Vanilla commit:

8027cf6917
2016-10-03 16:49:26 -04:00
ebaydayz
61f38fc259 Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs.

It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
oiad
64348b1f84 Localization additions
Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
ebaydayz
cc9ba66888 Add Anzio_20_DZ
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
A Man
14e4e0ac5a Updating for old magazines 2016-08-16 00:35:13 +02:00
icomrade
2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
icomrade
bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
ff6e11708a Un-nerf DMR 2016-07-24 16:14:38 -04:00
ebaydayz
34f9f97aa3 Icons, 9mm silencer, m16a2
Vanilla development commit:

896825693d
2016-07-23 14:55:04 -04:00
icomrade
51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz
9ae21dd4f5 Rifle flashlight fix, translations
Vanilla development commit:
a850f25e14

- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
ebaydayz
2911bffced Fix can't reload partial mag with flares in inventory
Vanilla development commits:

7f7d3e02e7

094f1f18d2

a078e84f11

805b9def10

Also reverted:
51be8aa8a5
since it was not the cause.

See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
ebaydayz
f60262aff1 Consolidate duplicate Remove Suppressor translations
Vanilla development commit:
66af3465ac
2016-07-16 14:48:53 -04:00
oiad
41c9fde480 Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz
da5c5bf6cc Credit updates for Sound Files.
Vanilla development commits:

e578c6cb39

c575f09c4b

Also synced spacing and tabs from:

73d557806e
2016-07-10 16:44:07 -04:00
ebaydayz
73d557806e Mag names, Attachments names, Translation fixes
Vanilla development commit:

af9e009bae

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz
f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

ca8434a9b9
2016-07-03 12:26:56 -04:00
icomrade
2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
4b9d6df0bb Finish localization support
Vanilla development commit:

33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade
53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
icomrade
c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz
a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz
796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz
7732481a8d Add new items to R3F weight config
I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz
69091965a1 Merge new MultiPlayerSetup and autojoin 2016-03-30 17:01:28 -04:00
ebaydayz
f0757b1544 Send dayz_playerName as array
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
9ce5a20417 Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
4c6b636bc0 More minor cleanup 2016-03-12 22:40:23 -05:00
ebaydayz
09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
vbawol
5790d1e129 Merge pull request #1633 from seb3sec/patch-3
Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
seb3sec
3e62064a06 Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp 2015-02-19 13:37:28 +01:00