A Man
68c7c544b5
Update loot pos for land_ind_pec_03a due to model fixes
2022-05-22 17:40:59 +02:00
A Man
f6407f7c1b
Update Residential.hpp
2022-04-22 16:38:47 +02:00
A Man
624acb3abe
Add 2 new items and 9 food versions
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Submitted by @Damian6666
New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b
Add 18 new open map buildings with interior and loot positions
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This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.
Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
9dde58abb9
Add Garbage Man and Paramedic as zombies
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Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
AirwavesMan
35135c75b3
Add loot positions for Land_Shed_M01
2020-11-15 18:29:45 +01:00
AirwavesMan
89bca2c94b
Partly fix floating loot
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This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
A Man
37ba79772e
Add more new skins and zombies models
2020-04-05 20:48:10 +02:00
A Man
0061feda14
Add more zombie models
2020-03-31 14:54:30 +02:00
A Man
d5801e167a
Add more civilian skins and zombies
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Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd
Add firefighter skins and zombies to epoch
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Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
worldwidesorrow
9a3a0f9675
Update Hospital.hpp
2020-02-12 01:56:27 -06:00
worldwidesorrow
c5c6dc2260
Update Residential.hpp
2020-02-12 01:55:04 -06:00
worldwidesorrow
953875923e
Remove unused arrays.
2020-01-09 17:56:51 -06:00
worldwidesorrow
8a4dc62d11
Update Roaming.hpp
2020-01-09 17:56:06 -06:00
worldwidesorrow
116a7e77f5
Remove unused array.
2020-01-09 17:54:59 -06:00
worldwidesorrow
328def8d24
Update Residential.hpp
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Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow
267efaee00
This group is unused.
2020-01-09 17:51:21 -06:00
worldwidesorrow
6ffd35ff7b
Update Office.hpp
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Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow
6579bf8b6e
Update Military.hpp
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Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow
e809362e44
Remove unused arrays.
2020-01-09 17:38:55 -06:00
worldwidesorrow
575cb539a1
Remove unused array
2020-01-09 17:37:29 -06:00
worldwidesorrow
a60a6b3656
Remove unused arrays. Added a few new loot spawn points to the hospital.
2020-01-09 17:36:10 -06:00
worldwidesorrow
bfd8ade095
Removed unused arrays.
2020-01-09 17:35:01 -06:00
worldwidesorrow
15543d9562
Remove unused arrays.
2020-01-09 17:33:14 -06:00
worldwidesorrow
95cd2263fe
Remove unused arrays.
2020-01-09 17:32:24 -06:00
worldwidesorrow
705529330e
Remove unused arrays
2020-01-09 17:31:30 -06:00
worldwidesorrow
6a1f4f49f0
Remove bad loot spawn point
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Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow
caa551778a
Add loot and zed spawn points to Land_HouseBlock_C4.
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This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man
2e15009299
Adding 93 new zombie models ( #2023 )
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* Adding 93 new zombie models based on arma 2 skins
* Adding zombie strings
* Adding new zombie loot groups
* Adding new zombie loot groups, update pilot and doctor loot group
* Adding some new zombies to crash sites
* Adding new hunter zombies to farm buildings
* Adding new hunter zombies to hunting buildings
* Adding new military zombies to military buildings
* Adding new zombies to residential buildings
* Adding new zombies to supermarket buildings
* New zombie documentation file
* Update CHANGE LOG 1.0.6.3.txt
* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper
cd65d1d00f
Revert hospital loot chance
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This reverts commit 921eb6d .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fba39c7c55ba85b48abaa6f25f8464ee970ff89b
2017-12-22 17:40:07 -05:00
ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
7fd8c750d2
Add Land_houseV_2T2 interior
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a
https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f
https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff
https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707
Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
921eb6d935
Increase hospital loot chance
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/47deb21f8fa3ffe63c129f55bfe941b5bf21f00b
2017-11-20 11:47:52 -05:00
ebayShopper
4953f33fdb
Add configurable loot refresh timer
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2eb963dc3f381ece6496c129fa42b4b0b1baa90c
https://github.com/DayZMod/DayZ/commit/657aaba83a60c6c8c69563e8e949a58861aab57c
2017-11-17 17:47:28 -05:00
ebayShopper
231a9e5d92
Fix floating loot positions in hotel
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These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
icomrade
78c980f14a
update loot pos for TV tower + ATC
2017-06-16 13:34:59 -04:00
icomrade
36b67affee
More lootPos
2017-04-30 10:18:25 -04:00
icomrade
0281c329b3
Loot pos updates
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still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper
a3df5ca2dc
Remove unused legacy wrecks #1933
2017-04-09 14:30:54 -04:00
ebayShopper
5c0e8473df
Add a few Namalsk and Takistan loot positions
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This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0173614d0c3027091a175669aa604749f5bc695b
2017-03-05 11:13:19 -05:00
ebayShopper
a3f2b8db57
Fix a few floating loot pos small in firestation
2017-02-25 15:54:13 -05:00
ebayShopper
c24f70d8be
Remove misspelled building class Land_buova4_winter
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Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
ebaydayz
7857272d82
Add loot pos for some more sahrani and tavi building types
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18
https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299
https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0
https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0
https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66
https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83
Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz
74cc99ddad
Remove identical lootPos comment
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There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade
c56e0d722c
oops, these were already defined
2016-11-30 11:58:35 -05:00
icomrade
fc98864db9
LootPos for @MGTDB
2016-11-30 11:55:20 -05:00
ebaydayz
5fdbced171
Add more loot and zed positions for namalsk
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Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe
https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b
https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5
https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66
https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396
https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz
d3bd2ba4a1
Update vanilla barn loot pos
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
A Man
b751ffb278
Small loot position update
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Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00