Commit Graph

61 Commits

Author SHA1 Message Date
A Man 68c7c544b5 Update loot pos for land_ind_pec_03a due to model fixes 2022-05-22 17:40:59 +02:00
A Man f6407f7c1b Update Residential.hpp 2022-04-22 16:38:47 +02:00
A Man 624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man 0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man 9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
AirwavesMan 35135c75b3 Add loot positions for Land_Shed_M01 2020-11-15 18:29:45 +01:00
AirwavesMan 89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
A Man 37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man 0061feda14 Add more zombie models 2020-03-31 14:54:30 +02:00
A Man d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man 6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
worldwidesorrow 9a3a0f9675 Update Hospital.hpp 2020-02-12 01:56:27 -06:00
worldwidesorrow c5c6dc2260 Update Residential.hpp 2020-02-12 01:55:04 -06:00
worldwidesorrow 953875923e Remove unused arrays. 2020-01-09 17:56:51 -06:00
worldwidesorrow 8a4dc62d11 Update Roaming.hpp 2020-01-09 17:56:06 -06:00
worldwidesorrow 116a7e77f5 Remove unused array. 2020-01-09 17:54:59 -06:00
worldwidesorrow 328def8d24 Update Residential.hpp
Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow 267efaee00 This group is unused. 2020-01-09 17:51:21 -06:00
worldwidesorrow 6ffd35ff7b Update Office.hpp
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow 6579bf8b6e Update Military.hpp
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow e809362e44 Remove unused arrays. 2020-01-09 17:38:55 -06:00
worldwidesorrow 575cb539a1 Remove unused array 2020-01-09 17:37:29 -06:00
worldwidesorrow a60a6b3656 Remove unused arrays. Added a few new loot spawn points to the hospital. 2020-01-09 17:36:10 -06:00
worldwidesorrow bfd8ade095 Removed unused arrays. 2020-01-09 17:35:01 -06:00
worldwidesorrow 15543d9562 Remove unused arrays. 2020-01-09 17:33:14 -06:00
worldwidesorrow 95cd2263fe Remove unused arrays. 2020-01-09 17:32:24 -06:00
worldwidesorrow 705529330e Remove unused arrays 2020-01-09 17:31:30 -06:00
worldwidesorrow 6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man 2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/fba39c7c55ba85b48abaa6f25f8464ee970ff89b
2017-12-22 17:40:07 -05:00
ebayShopper 7668152118 Remove some more glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732

https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a

https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper 7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a

https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f

https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff

https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper 921eb6d935 Increase hospital loot chance
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/47deb21f8fa3ffe63c129f55bfe941b5bf21f00b
2017-11-20 11:47:52 -05:00
ebayShopper 4953f33fdb Add configurable loot refresh timer
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2eb963dc3f381ece6496c129fa42b4b0b1baa90c

https://github.com/DayZMod/DayZ/commit/657aaba83a60c6c8c69563e8e949a58861aab57c
2017-11-17 17:47:28 -05:00
ebayShopper 231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
icomrade 78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
icomrade 36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade 0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper 5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/0173614d0c3027091a175669aa604749f5bc695b
2017-03-05 11:13:19 -05:00
ebayShopper a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
ebaydayz 7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18

https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299

https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0

https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0

https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66

https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz 74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
icomrade fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz 5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe

https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b

https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5

https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66

https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396

https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
A Man b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00