Commit Graph

203 Commits

Author SHA1 Message Date
vbawol
181d4b7806 Fixes 2013-06-21 22:06:46 -05:00
vbawol
95c8bc5205 1.0.1.2 RC1
+ [FIXED] Prevent player zombies from getting any default loadouts.
+ [FIXED] Bad vehicle type message when using default loadout override
and no backpack.
+ [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that
true = attack vehicles.
+ [ADDED] Safes now have a keypad GUI. Simply click on the numbers to
enter your combo and then press #.
https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg
+ [ADDED] Tons of awesome cars by vilas from
http://www.armaholic.com/page.php?id=17447
+ [FIXED] Models needed extra variable to prevent being sunk into the
ground.
+ [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of
330 seconds. Before it was min 100 max 500.
+ [ADDED] When kneeling bleeding per second is reduced by 50%.
+ [ADDED] When crawling bleeding per second is reduced by 75%.
+ [ADDED] When changing locations the locations name will display in the
bottom right.
+ [CHANGED] Replaced m107 with BAF_LRR_scoped.
+ [CHANGED] Replaced as50 with AK_107_PSO. TODO
+ [FIXED] Lock vehicle no longer shows on killed vehicles.
+ [ADDED] Disabled purchased vehicle parachute spawning by default added
variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false)
+ [CHANGED] Plot pole has changed to another model a "no entry" sign and
can be removed by anyone. When done building take your plot pole with
you, if it isn't yours remove it and put it back down again.
+ [ADDED] Loot positions on top of some tables.
+ [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz.
+ [ADDED] Full moon nights as option with dayz_fullMoonNights = true;
+ [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes
bugged hitpoints and duping.
+ [REMOVED] Remove all crates of toolbelt items. This was just to add
stock to traders and since most servers are now auto stocking them at
the traders its not needed and cumbersome to use.
+ [CHANGED] Generator can only be built within 30m of gas stations that
say "Needs Power".
+ [CHANGED] Moved light bulb to farm loot table as it was to common on
trash loots.
+ [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty
tanks) then powered with a generator to make a refuel station.
+ [CHANGED] R3f realism no more fade to black, changed to use dayz
shaking and knockouts.
+ [ADDED] Reset tiredness when you take painkillers.
+ [ADDED] Reset tiredness when you sleep at a tent.
+ [ADDED] added back fixed rbull soda and added new can orange sherbet
2013-06-20 09:03:48 -05:00
vbawol
bbfb71062f loot table changes
Moved ItemLightBulb to farm spawn
Replaced m107 ammo with L115A1
2013-06-20 09:00:05 -05:00
vbawol
47360a3fba added object monitor from 1.7.7 2013-06-20 08:56:46 -05:00
vbawol
c23711d0c2 for debug 2013-06-20 08:53:19 -05:00
vbawol
9d92908751 headers updated 2013-06-20 08:53:01 -05:00
vbawol
2857bbcadc fixed typo, added some tests 2013-06-20 08:51:16 -05:00
vbawol
35c3cdf730 added back rbull and new can orange sherbet 2013-06-20 08:49:12 -05:00
vbawol
1936d33a23 stop animation fixes while in vehicle 2013-06-20 08:46:19 -05:00
vbawol
5b0d2e0f5c test to reset tiredness
+ [ADDED] Reset tiredness when you take painkillers.
+ [ADDED] Reset tiredness when you sleep at a tent.
2013-06-20 08:44:58 -05:00
vbawol
0c60e9ce97 Added reduced bleeding based on stance
Also a fix to prevent stop animation while in vehicle.
2013-06-20 08:40:56 -05:00
vbawol
888ba11add Lock/unlock vehicle optimizations part 2 2013-06-20 08:39:00 -05:00
vbawol
8114ea669d Added headers to some custom files 2013-06-19 10:15:59 -05:00
vbawol
c06cd77ae8 Fixes wrong display name when cooking 2013-06-19 10:09:25 -05:00
vbawol
005497be43 Lock/unlock vehicle optimizations 2013-06-19 10:07:32 -05:00
vbawol
96334cdeba Fixed typo in cutText 2013-06-19 09:58:36 -05:00
vbawol
380243785a Fixes missing animation when unlocking 2013-06-03 16:01:34 -05:00
vbawol
50b7fa10ab Fixed incorrect logic in unlock safe code. 2013-06-03 12:35:31 -05:00
vbawol
b24dce7298 + [FIXED] Testing some dupe fixes now require that no player is nearby
when selling vehicles, safe actions, and "take" items.
2013-06-02 11:46:48 -05:00
vbawol
8fc7e16515 version bump 2013-06-01 13:14:08 -05:00
vbawol
d1796aeee5 1.0.1.1 RC1
+ [FIXED] Can now fill jerry cans from standard fuel tanks again.
+ [ADDED] Override local zombie count while in vehicle
dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2)
+ [ADDED] Override local zombie count while in vehicle
dayz_spawnAirCount (default: 5)
+ [FIXED] Bug with new safe model shadow fixed.
+ [FIXED] Check that items and weapons are removed during weapon trades.
+ [FIXED] Added message when attempting to sell a vehicle with more than
75% average tire damage.
+ [FIXED] Safe codes starting with 0### now work after server restarts.
fixes #400
+ [CHANGED] Re-indexed all loot tables.
+ [FIXED] Fix for no melee ammo after clothing switch.
+ [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one.
+ [CHANGED] When building plot pole you will now get a message if
building to close to another pole (45m).
2013-06-01 12:28:59 -05:00
vbawol
f6d2b2a2c0 1.0.1.1 part 4 2013-05-29 16:45:15 -05:00
vbawol
dbe8fb206a 1.0.1.1 part 3 2013-05-29 08:18:17 -05:00
vbawol
7805cc8e4f 1.0.1.1 part 2 2013-05-29 08:08:09 -05:00
vbawol
d3d6397c27 1.0.1.1 2013-05-27 18:36:43 -05:00
vbawol
42ec759218 1.0.1 Final 2013-05-27 10:09:45 -05:00
vbawol
4344b9a732 1.0.1 part 2
+ [CHANGED] Disabled radar on UH60M_EP1 with UH60M_EP1_DZ
2013-05-27 08:45:15 -05:00
vbawol
6e06e331d2 1.0.1 part 1
+ [ADDED] dayz_zedsAttackVehicles variable override to mission init.sqf
to allow disabling of zeds attacking vehicles.
+ [FIXED] Major code cleanup, updated private arrays, several fixes to
coding.
2013-05-27 08:29:12 -05:00
vbawol
2fe201c9de 1.0.1 RC3 2013-05-26 19:48:00 -05:00
vbawol
e563e8a848 more private array updates 2013-05-26 19:37:39 -05:00
vbawol
59905c1d18 private array updates + fixes 2013-05-26 12:23:31 -05:00
vbawol
2fa0118fc6 1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
2013-05-25 14:25:48 -05:00
vbawol
2903abd32e tavi mission.sqf + fixes 2013-05-24 14:44:20 -05:00
vbawol
8139f3a490 fixes to repairing 2013-05-24 10:37:15 -05:00
vbawol
965653fb42 few more things
+ [CHANGED] mass grave now its own class name and loot has been changed
to military special.
+ [ADDED] Key icons updated
2013-05-24 09:56:53 -05:00
vbawol
0135cd0c65 more fixes
+ [ADDED] Raw tuna now does not have infection chance when eaten.
+ [ADDED] Empty 55 gallon barrel icon added
+ [FIXED] 1oz Silver Bar icon was incorrect, now have correct one.
2013-05-23 20:56:32 -05:00
vbawol
01e1ef2c3d new safe icon 2013-05-23 17:01:35 -05:00
vbawol
1c732cd699 fix error 2013-05-23 16:51:35 -05:00
vbawol
c09142d125 1.0.1 RC1 cont.
+ [ADDED] Keymakers Kit including the tools required to smelt, mold and
shape keys, as rare drop on industrial and supermarket.
+ [FIXED] Keymaker kit model and icon.
Special thanks goes out to Sequisha for all the hard work on models,
textures, and brainstorming!
2013-05-23 16:41:02 -05:00
vbawol
e1247fad22 fixes plus, binarized models, added more fish 2013-05-22 17:46:09 -05:00
vbawol
480c2a3bc9 1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
2013-05-22 07:34:26 -05:00
vbawol
f32d87b748 version bump 2013-05-07 12:27:41 -05:00
vbawol
cb56f7fffd 1.0.0.8 Developer Build
+ [REMOVED] Auto refuel from gas stations in Panthera
+ [ADDED] added Land_benzina_schnell to standard and power assisted
filling.
+ [ADDED] more clothes: Rocker1_DZ, Rocker3_DZ, Rocker4_DZ,
GUE_Soldier_2_DZ,GUE_Soldier_CO_DZ, GUE_Soldier_Crew_DZ,
GUE_Soldier_Sniper_DZ, GUE_Soldier_MG_DZ
+ [CHANGED] Disabled radar on UH1Y with UH1Y_DZ
+ [CHANGED] Disabled radar on MV22 with MV22_DZ
+ [CHANGED] Moved standard fuel sources to array dayz_fuelsources
+ [ADDED] Added weights for new items.
2013-05-07 12:21:54 -05:00
vbawol
37877fda0c one missing loot position for Panthera added
Reverted model change test on machete.
2013-05-06 14:32:10 -05:00
vbawol
3e6ea13cb0 more supported tree types
+ [ADDED] Added tree types for Panthera, Sahrani, Celle, Cicada.
2013-05-06 14:30:51 -05:00
vbawol
3cbb79051e 1.0.0.7 Developer Build
+ [CHANGED] Build-ables now get deleted from database when killed.
+ [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole.
TODO: add model
+ [ADDED] New way of chopping down trees that actually takes into
account the size of the tree for number of chops/output. For example
medium sized tree will typically require 3 animations and will yield 3
wood piles.
+ [ADDED] Airplane dealer to Namalsk and updated trader config.
+ [CHANGED] Can now remove park bench with refund.
+ [FIXED] dayz_maxGlobalZombies was not incrementing when other players
are within 400m. Also, variable was overwritten in player_spawncheck
code so a init variable was added dayz_maxGlobalZombiesInit (default=40)
as well as dayz_maxGlobalZombiesIncrease (default=10) to control the
amount of increase for each additional player within range.
+ [CHANGED] Any backpack placed on the ground will with gear will now
disappear to all other players.
+ [FIXED] Added 5 second sleep to swimming in ground fix, now it should
actually work without glitching. fixes #326
+ [CHANGED] To prevent lost primary weapons in backpacks, all backpacks
have been Upgraded. This requires that backpacks the weapon to magazines
ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks
+ [CLEANUP] disable debug of player zombie vision.
+ [ADDED] ASC EU Lights Mod FROM
http://www.armaholic.com/page.php?id=12076
+ [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for
night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb
+ [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM
http://www.armaholic.com/page.php?id=6194
+ [CHANGED] Picking up crowbar now gives toolbelt item instead of melee
weapon.
2013-05-04 15:21:57 -05:00
vbawol
eeb6c3cddb fixes 2 2013-04-28 17:00:00 -05:00
vbawol
cf43925627 fixes 2013-04-28 16:59:47 -05:00
vbawol
53bb1b9075 1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
2013-04-27 19:11:24 -05:00
vbawol
e3ffa8edf8 fixes
was missing nearestObjects
2013-04-23 22:51:57 -05:00