This commit is contained in:
vbawol
2013-04-28 16:59:47 -05:00
parent 53bb1b9075
commit cf43925627
5 changed files with 10 additions and 9 deletions

View File

@@ -52,7 +52,7 @@ if (_finished) then {
_i = 0;
// determine where the object name starts
{
if (ASCII_COLON == _objInfo select _i) exitWith {};
if (58 == _objInfo select _i) exitWith {};
_i = _i + 1;
} forEach _objInfo;
_i = _i + 2; // skip the ": " part
@@ -60,7 +60,7 @@ if (_finished) then {
_objName = _objName + [_objInfo select _k];
};
_objName = toLower(toString(_objName));
// Exit since we found a tree
if (_objName in _trees) exitWith {
_findNearestTree set [(count _findNearestTree),_x];

View File

@@ -121,21 +121,21 @@ if (_proceed) then {
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
_isWreck = typeOf _obj in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
_isWreck = (typeOf _obj) in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
deleteVehicle _obj;
_selectedRemoveOutput = [];
if(_isWreck) then {
// Find one random part to give back
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
_selectedRemoveOutput = [_refundpart];
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
} else {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
};
// give refund items
if((count _selectedRemoveOutput) > 0) then {
// Put items
// Put itemsg
{
_itemOut = _x select 0;
_countOut = _x select 1;

View File

@@ -1011,6 +1011,7 @@ class HeliCrash_No50s: Default {
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, //45
0.30,
1.00,
5.00, //military

View File

@@ -384,7 +384,7 @@ if(isNil "dayz_oldrefuel") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ"];
dayz_spawnPos = getPosATL player;

View File

@@ -1543,11 +1543,11 @@ class CfgMagazines
scope = 2;
count = 1;
type = 256;
displayName = "Wood Plywood";
displayName = "Plywood";
// TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = "Wood Plywood";
descriptionShort = "Plywood";
class ItemActions {
class Crafting
{