mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-07 16:52:53 +03:00
tavi mission.sqf + fixes
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@@ -136,7 +136,6 @@ if (_qty >= _qty_in) then {
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_obj = _obj select 0;
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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@@ -94,18 +94,18 @@ if (_qty >= _qty_in) then {
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if(_num_removed == _qty_in) then {
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removeBackpack player;
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player addBackpack _part_out;
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};
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removeBackpack player;
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player addBackpack _part_out;
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} else {
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// Sell
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removeBackpack player;
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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removeBackpack player;
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// player addBackpack _part_out;
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};
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};
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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@@ -112,8 +112,6 @@ if(!_cancel) then {
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if(_removed == 1) then {
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player removeMagazine _item;
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//call dayz_forceSave;
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_dir = round(direction player);
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@@ -34,19 +34,20 @@ while {r_doLoop} do {
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r_doLoop = false;
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if (_finished) then {
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
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} else {
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//dayzHumanity = [player,50];
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[player,50] call player_humanityChange;
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_num_removed = ([player,"ItemMorphine"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
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} else {
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//dayzHumanity = [player,50];
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[player,50] call player_humanityChange;
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};
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//["usecMorphine",[_unit,player]] call broadcastRpcCallAll;
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usecMorphine = [_unit,player];
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publicVariable "usecMorphine";
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};
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player removeMagazine "ItemMorphine";
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//["usecMorphine",[_unit,player]] call broadcastRpcCallAll;
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usecMorphine = [_unit,player];
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publicVariable "usecMorphine";
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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@@ -8,23 +8,25 @@ _unit setVariable ["USEC_inPain", false, true];
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Gear";
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};
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_num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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} else {
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//dayzHumanity = [player,20];
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[player,20] call player_humanityChange;
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};
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Gear";
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};
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player removeMagazine "ItemPainkiller";
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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} else {
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//dayzHumanity = [player,20];
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[player,20] call player_humanityChange;
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};
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sleep 1;
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//clear the healed player's vision
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//["usecPainK",[_unit,player]] call broadcastRpcCallAll;
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sleep 1;
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//clear the healed player's vision
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//["usecPainK",[_unit,player]] call broadcastRpcCallAll;
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usecPainK = [_unit,player];
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publicVariable "usecPainK";
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};
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@@ -41,16 +41,16 @@ if (_finished) then {
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_unit setVariable["LastTransfusion",time,true];
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_unit setVariable["USEC_lowBlood",false,true];
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player removeMagazine "ItemBloodbag";
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//disableSerialization;
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//call dayz_forceSave;
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//["usecTransfuse",[_unit,player]] call broadcastRpcCallAll;
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usecTransfuse = [_unit,player];
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publicVariable "usecTransfuse";
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_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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//["usecTransfuse",[_unit,player]] call broadcastRpcCallAll;
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usecTransfuse = [_unit,player];
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publicVariable "usecTransfuse";
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//dayzHumanity = [player,100];
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[player,100] call player_humanityChange;
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//dayzHumanity = [player,100];
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[player,100] call player_humanityChange;
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};
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} else {
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r_interrupt = false;
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player switchMove "";
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