1.0.1.1 part 4

This commit is contained in:
vbawol
2013-05-29 16:45:15 -05:00
parent dbe8fb206a
commit f6d2b2a2c0
4 changed files with 412 additions and 338 deletions

View File

@@ -9,12 +9,12 @@ class CfgLoot {
"ItemLightBulb"
},
{
1,
0.1,
0.5,
0.4,
0.2,
0.05
0.05,
0.25,
0.09,
0.1,
0.01
}
};
civilian[] = {
@@ -35,13 +35,13 @@ class CfgLoot {
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_Makarov"
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.09,
0.12,
0.1,
0.09,
0.05,
0.05,
@@ -70,23 +70,23 @@ class CfgLoot {
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
//Bags
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.13,
0.13,
0.13,
0.09,
0.13,
0.12,
0.12,
0.09,
0.09,
0.09,
0.09,
0.06,
//Bags
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
@@ -161,12 +161,12 @@ class CfgLoot {
"ItemHeatPack"
},
{
0.8,
0.5,
0.5,
0.4,
0.15,
0.2,
0.3,
0.1
0.1,
0.1,
0.05
}
};
hospital[] = {
@@ -180,7 +180,7 @@ class CfgLoot {
},
{
0.33,
0.17,
0.16,
0.13,
0.09,
0.17,
@@ -231,8 +231,8 @@ class CfgLoot {
"30Rnd_9x19_UZI_SD"
},
{
0.18,
0.09,
0.04,
0.01,
0.01,
0.04,
@@ -280,15 +280,17 @@ class CfgLoot {
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_74Slug",
"HandRoadFlare"
"HandRoadFlare",
"8Rnd_9x18_MakarovSD"
},
{
1,
0.8,
0.3,
0.3,
0.5,
0.3
0.2,
0.1,
0.14,
0.15,
0.1,
0.01
}
};
hunter[] = {
@@ -304,16 +306,15 @@ class CfgLoot {
"FoodNutmix"
},
{
1,
0.5,
0.4,
0.17,
0.03,
0.1,
0.05,
0.2,
0.5,
0.2,
1,
0.2,
0.04,
0.1
0.02,
0.01,
0.02
}
};
@@ -334,17 +335,17 @@ class CfgLoot {
"ItemTankTrap",
},
{
0.09,
0.09,
0.14,
0.12,
0.09,
0.12,
0.09,
0.05,
0.05,
0.05,
0.05,
0.06,
0.06,
0.06,
0.06,
0.12,
0.06,
0.01,
0.01
}
@@ -356,20 +357,26 @@ class CfgLoot {
"Skin_Pilot_EP1_DZ",
"Skin_Functionary1_EP1_DZ",
"Skin_Priest_DZ",
"Skin_Rocker1_DZ",
"Skin_Rocker2_DZ",
"Skin_Rocker3_DZ",
"Skin_Rocker4_DZ",
"Skin_SurvivorW3_DZ",
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ",
},
{
0.01,
0.02,
0.03,
0.02,
0.02,
0.05,
0.02,
0.01,
0.13,
0.12,
0.1,
0.1,
0.07,
0.07,
0.07,
0.07,
0.09,
0.09,
0.09
}
};
militaryclothes[] = {
@@ -389,19 +396,19 @@ class CfgLoot {
"Skin_Graves_Light_DZ"
},
{
0.03, // "Skin_Camo1_DZ",
0.02, // "Skin_Sniper1_DZ",
0.03, // "Skin_Rocket_DZ",
0.05, // "Skin_Soldier1_DZ",
0.01, // "Skin_Drake_Light_DZ"
0.02, // Skin_Soldier_TL_PMC_DZ
0.02, // Skin_Soldier_Sniper_PMC_DZ
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
0.01, // "Skin_FR_OHara_DZ",
0.01, // "Skin_FR_Rodriguez_DZ",
0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
0.01, // "Skin_Graves_Light_DZ"
0.1,
0.08,
0.05,
0.13,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.09,
0.04,
0.09
}
};
specialclothes[] = {
@@ -423,21 +430,21 @@ class CfgLoot {
"Skin_GUE_Soldier_2_DZ",
},
{
0.01, //"Skin_Ins_Soldier_GL_DZ",
0.01, //"Skin_GUE_Commander_DZ",
0.05, //"Skin_Bandit1_DZ",
0.02, //"Skin_Bandit2_DZ",
0.05, //"Skin_BanditW1_DZ",
0.03, //"Skin_BanditW2_DZ",
0.01, //"Skin_TK_INS_Soldier_EP1_DZ",
0.01, //"Skin_TK_INS_Warlord_EP1",
0.01, //"Skin_SurvivorWcombat_DZ",
0.03, //"Skin_SurvivorWdesert_DZ",
0.01, //"Skin_GUE_Soldier_MG_DZ",
0.01, //"Skin_GUE_Soldier_Sniper_DZ",
0.01, //"Skin_GUE_Soldier_Crew_DZ",
0.01, //"Skin_GUE_Soldier_CO_DZ",
0.01, //"Skin_GUE_Soldier_2_DZ",
0.1,
0.08,
0.13,
0.06,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.05,
0.04,
0.04,
0.04,
0.04
}
};
};

View File

@@ -120,6 +120,19 @@ private ["_newBackpackType","_backpackWpn","_backpackMag"];
_newUnit addWeapon _primweapon;
};
if (_primweapon == "MeleeCrowbar") then {
_newUnit addMagazine 'crowbar_swing';
};
if (_primweapon == "MeleeHatchet") then {
_newUnit addMagazine 'hatchet_swing';
};
if (_primweapon == "MeleeMachete") then {
_newUnit addMagazine 'Machete_swing';
};
if (_primweapon == "MeleeFishingPole") then {
_newUnit addMagazine 'Fishing_Swing';
};
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
_newUnit addWeapon _secweapon;
};

View File

@@ -519,42 +519,41 @@ class CfgBuildingLoot {
{ "","clothes" },
{ "","specialclothes" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"},
{"MR43","weapon"},
};
itemChance[] = {
0.001,
0.004,
0.04,
0.03,
0.02,
0.06,
0.01,
0.02,
0.001,
0.04,
0.01,
0.35,
0.03,
0.02,
0.02,
0.02,
0.015,
0.01,
0.005,
0.01,
0.003,
0.003,
0.003,
0.02,
0.15,
0.05,
0.01,
0.02,
0.02,
0.01,
0.005,
0.03,
0.13,
0.03,
0.05,
0.03,
0.08,
0.06,
2,
0.06,
0.04,
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01,
0.01,
0.01,
0.01,
0.03,
0.5,
0.01,
0.06,
0.06,
0.03,
0.01,
0.08,
0.03
0.01
};
};
class Office: Residential {
@@ -600,7 +599,7 @@ class CfgBuildingLoot {
0.04,
0.01,
0.04,
0.11,
0.075,
0.07,
0.06,
0.01,
@@ -630,15 +629,15 @@ class CfgBuildingLoot {
{ "ItemFishingPole","weapon" }
};
itemChance[] = {
0.06,
0.28,
0.05,
0.27,
0.01,
0.04,
0.03,
0.22,
0.03,
0.11,
0.17,
0.095,
0.15,
0.06,
0.005,
0.03,
@@ -686,35 +685,35 @@ class CfgBuildingLoot {
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.15,
0.11,
0.02,
0.04,
0.02,
0.01,
0.05,
0.02,
0.02,
0.05,
0.02,
0.05,
0.05,
0.005,
0.025,
0.04,
0.04,
0.01,
0.01,
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01, // 18-1
0.01, // 12-1
0.04,
0.03,
0.02,
0.02,
0.01,
0.005,
0.005,
0.005,
0.3,
0.15,
0.01,
0.003,
0.003,
0.003,
0.29,
0.14,
0.01,
0.05,
0.02,
0.01,
0.005
0.001
};
};
class HeliCrash: Default {
@@ -747,32 +746,32 @@ class CfgBuildingLoot {
{"G36A_camo","weapon"},
{"G36K_camo","weapon"},
{"100Rnd_762x54_PK","magazine"},
};
};
itemChance[] = {
0.02, //{"FN_FAL","weapon"},
0.05, //{"bizon_silenced","weapon"},
0.05, //{"M14_EP1","weapon"},
0.02, //{"FN_FAL_ANPVS4","weapon"},
0.02, //{"m107","weapon"},
0.01, //{"BAF_AS50_scoped","weapon"},
0.03, //{"Mk_48_DZ","weapon"},
0.05, //{"M249_DZ","weapon"},
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
0.06, //{"DMR","weapon"},
1, //{"","military"},
0.5, //{"","medical"},
0.1, //{"MedBox0","object"},
0.02, //{"NVGoggles","weapon"}
0.1, //AmmoBoxSmall_556
0.1, //AmmoBoxSmall_762
0.08, //militaryclothes
0.03, //G36C"
0.02, //G36C_camo
//0.01, //G36_C_SD_camo
0.02, //G36A_camo
0.02, //G36K_camo
0.01, //("100Rnd_762x54_PK","magazine"}
};
0.01,
0.025,
0.025,
0.01,
0.01,
0.005,
0.015,
0.025,
0.01,
0.03,
0.4,
0.2,
0.05,
0.01,
0.045,
0.04,
0.04,
0.015,
0.01,
// 0.01,
0.01,
0.01,
0.005
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
@@ -804,27 +803,27 @@ class HeliCrash_No50s: Default {
{"100Rnd_762x54_PK","magazine"}
};
itemChance[] = {
0.02, //{"FN_FAL","weapon"},
0.05, //{"bizon_silenced","weapon"},
0.05, //{"M14_EP1","weapon"},
0.02, //{"FN_FAL_ANPVS4","weapon"},
0.03, //{"Mk_48_DZ","weapon"},
0.05, //{"M249_DZ","weapon"},
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
0.06, //{"DMR","weapon"},
1, //{"","military"},
0.5, //{"","medical"},
0.1, //{"MedBox0","object"},
0.02, //{"NVGoggles","weapon"}
0.1, //AmmoBoxSmall_556
0.1, //AmmoBoxSmall_762
0.08, //militaryclothes
0.03, //G36C"
0.02, //G36C_camo
//0.01, //G36_C_SD_camo
0.02, //G36A_camo
0.02, //G36K_camo
0.01 //("100Rnd_762x54_PK","magazine"}
0.01,
0.02,
0.02,
0.01,
0.01,
0.02,
0.005,
0.025,
0.44,
0.23,
0.04,
0.01,
0.04,
0.04,
0.03,
0.015,
0.01,
//0.01,
0.01,
0.01,
0.005
};
};
class Hospital: Default {
@@ -840,8 +839,8 @@ class HeliCrash_No50s: Default {
{"MedBox0","object"}
};
itemChance[] = {
0.2,
1,
0.1,
0.7,
0.2
};
};
@@ -898,47 +897,46 @@ class HeliCrash_No50s: Default {
{"BAF_L85A2_RIS_Holo","weapon"}
};
itemChance[] = {
0.05,
0.05,
0.01,
0.01,
0.005,
0.005,
0.015,
0.005,
0.01,
0.01,
0.01,
0.005,
0.02,
0.15,
0.01,
0.08,
0.05,
0.05,
0.01,
0.10,
0.005,
0.01,
0.005,
0.02,
0.02,
0.02,
0.02,
0.01,
0.05,
0.08,
0.10,
0.005,
0.03,
0.04,
0.01,
0.005,
0.02,
0.04,
0.04,
0.03,
0.01,
0.01,
0.005,
0.02,
0.085,
0.35,
0.01,
0.005,
0.02,
0.01,
0.06,
0.10,
0.10,
0.01,
0.05,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, // DZ_GunBag_EP1
0.10,
1.00,
2.50,
0.05, // Sa61_EP1
0.02, //UZI_SD_EP1
0.05,
0.02,
0.03,
0.03,
0.01
};
};
@@ -1006,61 +1004,58 @@ class HeliCrash_No50s: Default {
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "","militaryclothes" },
};
};
itemChance[] = {
0.10,
0.05,
0.01,
0.02,
0.01, //PKP
0.10,
0.02,
0.10,
0.10,
0.10,
0.01,
0.01,
0.20,
0.01,
0.02,
0.10,
0.03,
0.20,
0.10,
0.20,
0.01,
0.04,
0.05,
0.02,
0.01,
0.08,
0.04,
0.02,
//0.01, //NVGoggles
0.10,
0.05,
0.15,
0.01, //ItemGPS
0.03,
0.01,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, //45
0.30,
1.00,
5.00, //military
//0.20,
0.01, //PipeBomb
0.01, //Sa58V_RCO_EP1
0.01, //Sa58V_CCO_EP1
0.01, //{"G36_C_SD_camo","weapon"},
0.02, // M40A3
0.01, //("100Rnd_762x54_PK","magazine"}
0.05, // militaryclothes
0.011,
0.006,
0.002,
0.002,
0.001,
0.011,
0.002,
0.011,
0.011,
0.011,
0.001,
0.001,
0.023,
0.001,
0.002,
0.011,
0.003,
0.023,
0.011,
0.023,
0.001,
0.005,
0.006,
0.002,
0.001,
0.009,
0.005,
0.002,
0.011,
0.006,
0.018,
0.001,
0.003,
0.002,
0.009,
0.009,
0.008,
0.001,
0.001,
0.001,
0.034,
0.114,
0.569,
0.001,
0.001,
0.001,
0.001,
0.002,
0.002,
0.007
};
};
class Hunting: Default {
@@ -1082,15 +1077,15 @@ class HeliCrash_No50s: Default {
{"","hunter"}
};
itemChance[] = {
0.08,
0.05,
0.04,
0.06,
0.03,
2.00,
0.03,
0.04,
3.00
0.015,
0.009,
0.008,
0.011,
0.006,
0.375,
0.006,
0.008,
0.562
};
};
class Church: Residential {
@@ -1715,8 +1710,27 @@ class HeliCrash_No50s: Default {
{ "WeaponHolder_PartFueltank","object" },
{ "WeaponHolder_PartEngine","object" },
{ "WeaponHolder_PartGlass","object" },
{ "WeaponHolder_ItemJerrycan","object" }};
itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.03};
{ "WeaponHolder_ItemJerrycan","object" }
};
itemChance[] = {
0.191,
0.012,
0.062,
0.024,
0.024,
0.055,
0.055,
0.055,
0.022,
0.169,
0.055,
0.066,
0.055,
0.033,
0.011,
0.078,
0.033
};
};
class DynamicDebrisMilitary: Default
@@ -1747,8 +1761,31 @@ class HeliCrash_No50s: Default {
{ "WeaponHolder_PartEngine","object" },
{ "WeaponHolder_PartGlass","object" },
{ "WeaponHolder_PartVRotor","object" },
{ "WeaponHolder_ItemJerrycan","object" }};
itemChance[] = {0.05,0.11,0.08,0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.02,0.03,0.02,0.03};
{ "WeaponHolder_ItemJerrycan","object" }
};
itemChance[] = {
0.050,
0.100,
0.080,
0.100,
0.020,
0.050,
0.010,
0.020,
0.010,
0.050,
0.050,
0.020,
0.150,
0.050,
0.060,
0.050,
0.030,
0.02,
0.03,
0.02,
0.03
};
};
class MassGrave: Default {
@@ -1816,63 +1853,60 @@ class HeliCrash_No50s: Default {
{ "","militaryclothes" },
{"WeaponHolder_ItemMachete", "object"},
{ "SCAR_H_LNG_Sniper_SD","weapon" },
};
};
itemChance[] = {
0.10,
0.05,
0.01,
0.02,
0.01, //PKP
0.10,
0.02,
0.10,
0.10,
0.10,
0.01,
0.01,
0.20,
0.01,
0.02,
0.10,
0.03,
0.20,
0.10,
0.20,
0.01,
0.04,
0.05,
0.02,
0.01,
0.08,
0.04,
0.02,
//0.01, //NVGoggles
0.10,
0.05,
0.15,
0.01, //ItemGPS
0.03,
0.01,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, //45
0.30,
1.00,
5.00, //military
//0.20,
0.01, //PipeBomb
0.01, //Sa58V_RCO_EP1
0.01, //Sa58V_CCO_EP1
0.01, //{"G36_C_SD_camo","weapon"},
0.02, // M40A3
0.01, //("100Rnd_762x54_PK","magazine"}
0.05, // militaryclothes
0.03,
0.01
0.011,
0.006,
0.001,
0.002,
0.001,
0.011,
0.002,
0.011,
0.011,
0.011,
0.001,
0.001,
0.023,
0.001,
0.002,
0.011,
0.003,
0.023,
0.011,
0.023,
0.001,
0.005,
0.006,
0.002,
0.001,
0.009,
0.005,
0.002,
0.011,
0.006,
0.017,
0.001,
0.003,
0.001,
0.009,
0.009,
0.007,
0.003,
0.001,
0.001,
0.034,
0.113,
0.567,
0.001,
0.002,
0.001,
0.001,
0.002,
0.001,
0.006,
0.005,
0.001
};
};
class Land_House_C_1_EP1: Residential