mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-16 05:39:58 +03:00
1.0.1.1 part 4
This commit is contained in:
@@ -9,12 +9,12 @@ class CfgLoot {
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"ItemLightBulb"
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},
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{
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1,
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0.1,
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0.5,
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0.4,
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0.2,
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0.05
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0.05,
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0.25,
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0.09,
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0.1,
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0.01
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}
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};
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civilian[] = {
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@@ -35,13 +35,13 @@ class CfgLoot {
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"ItemBandage",
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"ItemPainkiller",
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"FoodBioMeat",
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"8Rnd_9x18_Makarov"
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"8Rnd_9x18_MakarovSD"
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},
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{
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0.07,
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0.09,
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0.09,
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0.09,
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0.12,
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0.1,
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0.09,
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0.05,
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0.05,
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@@ -70,23 +70,23 @@ class CfgLoot {
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodCanUnlabeled",
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//Bags
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// food Bags
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"FoodPistachio",
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"FoodNutmix"
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},
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{
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//trash
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0.13,
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0.13,
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0.13,
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0.09,
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0.13,
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0.12,
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0.12,
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0.09,
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0.09,
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0.09,
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0.09,
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0.06,
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//Bags
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0.11,
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0.07,
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0.07,
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0.07,
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0.07,
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0.1,
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// food Bags
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0.05,
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0.04
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}
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@@ -161,12 +161,12 @@ class CfgLoot {
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"ItemHeatPack"
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},
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{
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0.8,
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0.5,
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0.5,
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0.4,
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0.15,
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0.2,
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0.3,
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0.1
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0.1,
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0.1,
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0.05
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}
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};
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hospital[] = {
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@@ -180,7 +180,7 @@ class CfgLoot {
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},
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{
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0.33,
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0.17,
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0.16,
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0.13,
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0.09,
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0.17,
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@@ -231,8 +231,8 @@ class CfgLoot {
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"30Rnd_9x19_UZI_SD"
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},
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{
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0.18,
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0.09,
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0.04,
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0.01,
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0.01,
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0.04,
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@@ -280,15 +280,17 @@ class CfgLoot {
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"6Rnd_45ACP",
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"15Rnd_W1866_Slug",
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"8Rnd_B_Beneli_74Slug",
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"HandRoadFlare"
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"HandRoadFlare",
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"8Rnd_9x18_MakarovSD"
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},
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{
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1,
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0.8,
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0.3,
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0.3,
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0.5,
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0.3
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0.2,
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0.1,
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0.14,
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0.15,
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0.1,
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0.01
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}
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};
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hunter[] = {
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@@ -304,16 +306,15 @@ class CfgLoot {
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"FoodNutmix"
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},
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{
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1,
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0.5,
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0.4,
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0.17,
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0.03,
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0.1,
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0.05,
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0.2,
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0.5,
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0.2,
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1,
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0.2,
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0.04,
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0.1
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0.02,
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0.01,
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0.02
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}
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};
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@@ -334,17 +335,17 @@ class CfgLoot {
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"ItemTankTrap",
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},
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{
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0.09,
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0.09,
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0.14,
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0.12,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.06,
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0.06,
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0.12,
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0.06,
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0.01,
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0.01
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}
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@@ -356,20 +357,26 @@ class CfgLoot {
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"Skin_Pilot_EP1_DZ",
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"Skin_Functionary1_EP1_DZ",
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"Skin_Priest_DZ",
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"Skin_Rocker1_DZ",
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"Skin_Rocker2_DZ",
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"Skin_Rocker3_DZ",
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"Skin_Rocker4_DZ",
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"Skin_SurvivorW3_DZ",
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"Skin_SurvivorWpink_DZ",
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"Skin_SurvivorWurban_DZ",
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},
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{
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0.01,
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0.02,
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0.03,
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0.02,
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0.02,
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0.05,
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0.02,
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0.01,
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0.13,
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0.12,
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0.1,
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0.1,
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0.07,
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0.07,
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0.07,
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0.07,
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0.09,
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0.09,
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0.09
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}
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};
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militaryclothes[] = {
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@@ -389,19 +396,19 @@ class CfgLoot {
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"Skin_Graves_Light_DZ"
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},
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{
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0.03, // "Skin_Camo1_DZ",
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0.02, // "Skin_Sniper1_DZ",
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0.03, // "Skin_Rocket_DZ",
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0.05, // "Skin_Soldier1_DZ",
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0.01, // "Skin_Drake_Light_DZ"
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0.02, // Skin_Soldier_TL_PMC_DZ
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0.02, // Skin_Soldier_Sniper_PMC_DZ
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0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
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0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
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0.01, // "Skin_FR_OHara_DZ",
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0.01, // "Skin_FR_Rodriguez_DZ",
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0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
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0.01, // "Skin_Graves_Light_DZ"
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0.1,
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0.08,
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0.05,
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0.13,
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0.07,
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0.07,
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0.05,
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0.07,
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0.08,
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0.08,
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0.09,
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0.04,
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0.09
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}
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};
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specialclothes[] = {
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@@ -423,21 +430,21 @@ class CfgLoot {
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"Skin_GUE_Soldier_2_DZ",
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},
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{
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0.01, //"Skin_Ins_Soldier_GL_DZ",
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0.01, //"Skin_GUE_Commander_DZ",
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0.05, //"Skin_Bandit1_DZ",
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0.02, //"Skin_Bandit2_DZ",
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0.05, //"Skin_BanditW1_DZ",
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0.03, //"Skin_BanditW2_DZ",
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0.01, //"Skin_TK_INS_Soldier_EP1_DZ",
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0.01, //"Skin_TK_INS_Warlord_EP1",
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0.01, //"Skin_SurvivorWcombat_DZ",
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0.03, //"Skin_SurvivorWdesert_DZ",
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0.01, //"Skin_GUE_Soldier_MG_DZ",
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0.01, //"Skin_GUE_Soldier_Sniper_DZ",
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0.01, //"Skin_GUE_Soldier_Crew_DZ",
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0.01, //"Skin_GUE_Soldier_CO_DZ",
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0.01, //"Skin_GUE_Soldier_2_DZ",
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0.1,
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0.08,
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0.13,
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0.06,
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0.07,
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0.07,
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0.05,
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0.07,
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0.08,
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0.08,
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0.05,
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0.04,
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0.04,
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0.04,
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0.04
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}
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};
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};
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@@ -120,6 +120,19 @@ private ["_newBackpackType","_backpackWpn","_backpackMag"];
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_newUnit addWeapon _primweapon;
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};
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if (_primweapon == "MeleeCrowbar") then {
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_newUnit addMagazine 'crowbar_swing';
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};
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if (_primweapon == "MeleeHatchet") then {
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_newUnit addMagazine 'hatchet_swing';
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};
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if (_primweapon == "MeleeMachete") then {
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_newUnit addMagazine 'Machete_swing';
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};
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if (_primweapon == "MeleeFishingPole") then {
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_newUnit addMagazine 'Fishing_Swing';
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};
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if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
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_newUnit addWeapon _secweapon;
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};
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@@ -519,42 +519,41 @@ class CfgBuildingLoot {
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{ "","clothes" },
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{ "","specialclothes" },
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{ "WeaponHolder_MeleeCrowbar","object" },
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{"MR43","weapon"},
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{"MR43","weapon"},
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};
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itemChance[] = {
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0.001,
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0.004,
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0.04,
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0.03,
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0.02,
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0.06,
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0.01,
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0.02,
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0.001,
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0.04,
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0.01,
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0.35,
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0.03,
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0.02,
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0.02,
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0.02,
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0.015,
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0.01,
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0.005,
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0.01,
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0.003,
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0.003,
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0.003,
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0.02,
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0.15,
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0.05,
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0.01,
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0.02,
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0.02,
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0.01,
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0.005,
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0.03,
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0.13,
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0.03,
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0.05,
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0.03,
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0.08,
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0.06,
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2,
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0.06,
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0.04,
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0.05, //12
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0.04, // 12-0
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0.02, //16
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0.02, //16
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0.01, //18
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0.01,
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0.01,
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0.01,
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0.01,
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0.03,
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0.5,
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0.01,
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0.06,
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0.06,
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0.03,
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0.01,
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0.08,
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0.03
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0.01
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};
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};
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class Office: Residential {
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@@ -600,7 +599,7 @@ class CfgBuildingLoot {
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0.04,
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0.01,
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0.04,
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0.11,
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0.075,
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0.07,
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0.06,
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0.01,
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@@ -630,15 +629,15 @@ class CfgBuildingLoot {
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{ "ItemFishingPole","weapon" }
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};
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itemChance[] = {
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0.06,
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0.28,
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0.05,
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||||
0.27,
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0.01,
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||||
0.04,
|
||||
0.03,
|
||||
0.22,
|
||||
0.03,
|
||||
0.11,
|
||||
0.17,
|
||||
0.095,
|
||||
0.15,
|
||||
0.06,
|
||||
0.005,
|
||||
0.03,
|
||||
@@ -686,35 +685,35 @@ class CfgBuildingLoot {
|
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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||||
0.15,
|
||||
0.11,
|
||||
0.02,
|
||||
0.04,
|
||||
0.02,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
||||
0.02,
|
||||
0.05,
|
||||
0.02,
|
||||
0.05,
|
||||
0.05,
|
||||
0.005,
|
||||
0.025,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.05, //12
|
||||
0.04, // 12-0
|
||||
0.02, //16
|
||||
0.02, //16
|
||||
0.01, //18
|
||||
0.01, // 18-1
|
||||
0.01, // 12-1
|
||||
0.04,
|
||||
0.03,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.005,
|
||||
0.3,
|
||||
0.15,
|
||||
0.01,
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.29,
|
||||
0.14,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005
|
||||
0.001
|
||||
};
|
||||
};
|
||||
class HeliCrash: Default {
|
||||
@@ -747,32 +746,32 @@ class CfgBuildingLoot {
|
||||
{"G36A_camo","weapon"},
|
||||
{"G36K_camo","weapon"},
|
||||
{"100Rnd_762x54_PK","magazine"},
|
||||
};
|
||||
};
|
||||
itemChance[] = {
|
||||
0.02, //{"FN_FAL","weapon"},
|
||||
0.05, //{"bizon_silenced","weapon"},
|
||||
0.05, //{"M14_EP1","weapon"},
|
||||
0.02, //{"FN_FAL_ANPVS4","weapon"},
|
||||
0.02, //{"m107","weapon"},
|
||||
0.01, //{"BAF_AS50_scoped","weapon"},
|
||||
0.03, //{"Mk_48_DZ","weapon"},
|
||||
0.05, //{"M249_DZ","weapon"},
|
||||
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
|
||||
0.06, //{"DMR","weapon"},
|
||||
1, //{"","military"},
|
||||
0.5, //{"","medical"},
|
||||
0.1, //{"MedBox0","object"},
|
||||
0.02, //{"NVGoggles","weapon"}
|
||||
0.1, //AmmoBoxSmall_556
|
||||
0.1, //AmmoBoxSmall_762
|
||||
0.08, //militaryclothes
|
||||
0.03, //G36C"
|
||||
0.02, //G36C_camo
|
||||
//0.01, //G36_C_SD_camo
|
||||
0.02, //G36A_camo
|
||||
0.02, //G36K_camo
|
||||
0.01, //("100Rnd_762x54_PK","magazine"}
|
||||
};
|
||||
0.01,
|
||||
0.025,
|
||||
0.025,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.015,
|
||||
0.025,
|
||||
0.01,
|
||||
0.03,
|
||||
0.4,
|
||||
0.2,
|
||||
0.05,
|
||||
0.01,
|
||||
0.045,
|
||||
0.04,
|
||||
0.04,
|
||||
0.015,
|
||||
0.01,
|
||||
// 0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005
|
||||
};
|
||||
};
|
||||
class HeliCrash_No50s: Default {
|
||||
zombieChance = 0.4;
|
||||
@@ -804,27 +803,27 @@ class HeliCrash_No50s: Default {
|
||||
{"100Rnd_762x54_PK","magazine"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.02, //{"FN_FAL","weapon"},
|
||||
0.05, //{"bizon_silenced","weapon"},
|
||||
0.05, //{"M14_EP1","weapon"},
|
||||
0.02, //{"FN_FAL_ANPVS4","weapon"},
|
||||
0.03, //{"Mk_48_DZ","weapon"},
|
||||
0.05, //{"M249_DZ","weapon"},
|
||||
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
|
||||
0.06, //{"DMR","weapon"},
|
||||
1, //{"","military"},
|
||||
0.5, //{"","medical"},
|
||||
0.1, //{"MedBox0","object"},
|
||||
0.02, //{"NVGoggles","weapon"}
|
||||
0.1, //AmmoBoxSmall_556
|
||||
0.1, //AmmoBoxSmall_762
|
||||
0.08, //militaryclothes
|
||||
0.03, //G36C"
|
||||
0.02, //G36C_camo
|
||||
//0.01, //G36_C_SD_camo
|
||||
0.02, //G36A_camo
|
||||
0.02, //G36K_camo
|
||||
0.01 //("100Rnd_762x54_PK","magazine"}
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.005,
|
||||
0.025,
|
||||
0.44,
|
||||
0.23,
|
||||
0.04,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.015,
|
||||
0.01,
|
||||
//0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005
|
||||
};
|
||||
};
|
||||
class Hospital: Default {
|
||||
@@ -840,8 +839,8 @@ class HeliCrash_No50s: Default {
|
||||
{"MedBox0","object"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.2,
|
||||
1,
|
||||
0.1,
|
||||
0.7,
|
||||
0.2
|
||||
};
|
||||
};
|
||||
@@ -898,47 +897,46 @@ class HeliCrash_No50s: Default {
|
||||
{"BAF_L85A2_RIS_Holo","weapon"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.05,
|
||||
0.05,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.015,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.15,
|
||||
0.01,
|
||||
0.08,
|
||||
0.05,
|
||||
0.05,
|
||||
0.01,
|
||||
0.10,
|
||||
0.005,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.05,
|
||||
0.08,
|
||||
0.10,
|
||||
0.005,
|
||||
0.03,
|
||||
0.04,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.085,
|
||||
0.35,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.01,
|
||||
0.06,
|
||||
0.10,
|
||||
0.10,
|
||||
0.01,
|
||||
0.05,
|
||||
//Bags
|
||||
0.08, //16
|
||||
0.08, //16
|
||||
0.06, //18
|
||||
0.01, //24
|
||||
0.01, //DZ_Backpack_EP1 24
|
||||
0.01, // DZ_GunBag_EP1
|
||||
0.10,
|
||||
1.00,
|
||||
2.50,
|
||||
0.05, // Sa61_EP1
|
||||
0.02, //UZI_SD_EP1
|
||||
0.05,
|
||||
0.02,
|
||||
0.03,
|
||||
0.03,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
@@ -1006,61 +1004,58 @@ class HeliCrash_No50s: Default {
|
||||
{"M40A3","weapon"},
|
||||
{"100Rnd_762x54_PK","magazine"},
|
||||
{ "","militaryclothes" },
|
||||
};
|
||||
};
|
||||
itemChance[] = {
|
||||
0.10,
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01, //PKP
|
||||
0.10,
|
||||
0.02,
|
||||
0.10,
|
||||
0.10,
|
||||
0.10,
|
||||
0.01,
|
||||
0.01,
|
||||
0.20,
|
||||
0.01,
|
||||
0.02,
|
||||
0.10,
|
||||
0.03,
|
||||
0.20,
|
||||
0.10,
|
||||
0.20,
|
||||
0.01,
|
||||
0.04,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.08,
|
||||
0.04,
|
||||
0.02,
|
||||
//0.01, //NVGoggles
|
||||
0.10,
|
||||
0.05,
|
||||
0.15,
|
||||
0.01, //ItemGPS
|
||||
0.03,
|
||||
0.01,
|
||||
//Bags
|
||||
0.08, //16
|
||||
0.08, //16
|
||||
0.06, //18
|
||||
0.01, //24
|
||||
0.01, //DZ_Backpack_EP1 24
|
||||
0.01, //45
|
||||
0.30,
|
||||
1.00,
|
||||
5.00, //military
|
||||
//0.20,
|
||||
0.01, //PipeBomb
|
||||
0.01, //Sa58V_RCO_EP1
|
||||
0.01, //Sa58V_CCO_EP1
|
||||
0.01, //{"G36_C_SD_camo","weapon"},
|
||||
0.02, // M40A3
|
||||
0.01, //("100Rnd_762x54_PK","magazine"}
|
||||
0.05, // militaryclothes
|
||||
0.011,
|
||||
0.006,
|
||||
0.002,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.018,
|
||||
0.001,
|
||||
0.003,
|
||||
0.002,
|
||||
0.009,
|
||||
0.009,
|
||||
0.008,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.114,
|
||||
0.569,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.002,
|
||||
0.007
|
||||
};
|
||||
};
|
||||
class Hunting: Default {
|
||||
@@ -1082,15 +1077,15 @@ class HeliCrash_No50s: Default {
|
||||
{"","hunter"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.08,
|
||||
0.05,
|
||||
0.04,
|
||||
0.06,
|
||||
0.03,
|
||||
2.00,
|
||||
0.03,
|
||||
0.04,
|
||||
3.00
|
||||
0.015,
|
||||
0.009,
|
||||
0.008,
|
||||
0.011,
|
||||
0.006,
|
||||
0.375,
|
||||
0.006,
|
||||
0.008,
|
||||
0.562
|
||||
};
|
||||
};
|
||||
class Church: Residential {
|
||||
@@ -1715,8 +1710,27 @@ class HeliCrash_No50s: Default {
|
||||
{ "WeaponHolder_PartFueltank","object" },
|
||||
{ "WeaponHolder_PartEngine","object" },
|
||||
{ "WeaponHolder_PartGlass","object" },
|
||||
{ "WeaponHolder_ItemJerrycan","object" }};
|
||||
itemChance[] = {0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.01,0.07,0.03};
|
||||
{ "WeaponHolder_ItemJerrycan","object" }
|
||||
};
|
||||
itemChance[] = {
|
||||
0.191,
|
||||
0.012,
|
||||
0.062,
|
||||
0.024,
|
||||
0.024,
|
||||
0.055,
|
||||
0.055,
|
||||
0.055,
|
||||
0.022,
|
||||
0.169,
|
||||
0.055,
|
||||
0.066,
|
||||
0.055,
|
||||
0.033,
|
||||
0.011,
|
||||
0.078,
|
||||
0.033
|
||||
};
|
||||
};
|
||||
|
||||
class DynamicDebrisMilitary: Default
|
||||
@@ -1747,8 +1761,31 @@ class HeliCrash_No50s: Default {
|
||||
{ "WeaponHolder_PartEngine","object" },
|
||||
{ "WeaponHolder_PartGlass","object" },
|
||||
{ "WeaponHolder_PartVRotor","object" },
|
||||
{ "WeaponHolder_ItemJerrycan","object" }};
|
||||
itemChance[] = {0.05,0.11,0.08,0.15,0.01,0.05,0.02,0.02,0.05,0.05,0.05,0.02,0.15,0.05,0.06,0.05,0.03,0.02,0.03,0.02,0.03};
|
||||
{ "WeaponHolder_ItemJerrycan","object" }
|
||||
};
|
||||
itemChance[] = {
|
||||
0.050,
|
||||
0.100,
|
||||
0.080,
|
||||
0.100,
|
||||
0.020,
|
||||
0.050,
|
||||
0.010,
|
||||
0.020,
|
||||
0.010,
|
||||
0.050,
|
||||
0.050,
|
||||
0.020,
|
||||
0.150,
|
||||
0.050,
|
||||
0.060,
|
||||
0.050,
|
||||
0.030,
|
||||
0.02,
|
||||
0.03,
|
||||
0.02,
|
||||
0.03
|
||||
};
|
||||
};
|
||||
|
||||
class MassGrave: Default {
|
||||
@@ -1816,63 +1853,60 @@ class HeliCrash_No50s: Default {
|
||||
{ "","militaryclothes" },
|
||||
{"WeaponHolder_ItemMachete", "object"},
|
||||
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
||||
};
|
||||
};
|
||||
itemChance[] = {
|
||||
0.10,
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01, //PKP
|
||||
0.10,
|
||||
0.02,
|
||||
0.10,
|
||||
0.10,
|
||||
0.10,
|
||||
0.01,
|
||||
0.01,
|
||||
0.20,
|
||||
0.01,
|
||||
0.02,
|
||||
0.10,
|
||||
0.03,
|
||||
0.20,
|
||||
0.10,
|
||||
0.20,
|
||||
0.01,
|
||||
0.04,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.08,
|
||||
0.04,
|
||||
0.02,
|
||||
//0.01, //NVGoggles
|
||||
0.10,
|
||||
0.05,
|
||||
0.15,
|
||||
0.01, //ItemGPS
|
||||
0.03,
|
||||
0.01,
|
||||
//Bags
|
||||
0.08, //16
|
||||
0.08, //16
|
||||
0.06, //18
|
||||
0.01, //24
|
||||
0.01, //DZ_Backpack_EP1 24
|
||||
0.01, //45
|
||||
0.30,
|
||||
1.00,
|
||||
5.00, //military
|
||||
//0.20,
|
||||
0.01, //PipeBomb
|
||||
0.01, //Sa58V_RCO_EP1
|
||||
0.01, //Sa58V_CCO_EP1
|
||||
0.01, //{"G36_C_SD_camo","weapon"},
|
||||
0.02, // M40A3
|
||||
0.01, //("100Rnd_762x54_PK","magazine"}
|
||||
0.05, // militaryclothes
|
||||
0.03,
|
||||
0.01
|
||||
0.011,
|
||||
0.006,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.017,
|
||||
0.001,
|
||||
0.003,
|
||||
0.001,
|
||||
0.009,
|
||||
0.009,
|
||||
0.007,
|
||||
0.003,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.113,
|
||||
0.567,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.006,
|
||||
0.005,
|
||||
0.001
|
||||
};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential
|
||||
|
||||
Reference in New Issue
Block a user