mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
more fixes
+ [ADDED] Raw tuna now does not have infection chance when eaten. + [ADDED] Empty 55 gallon barrel icon added + [FIXED] 1oz Silver Bar icon was incorrect, now have correct one.
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@@ -67,7 +67,6 @@ if (_finished) then {
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_vehicle setVariable ["GeneratorSound", _soundSource,true];
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// TODO: Add running sounds to generator
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cutText ["Generator has been started.", "PLAIN DOWN"];
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};
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} else {
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@@ -22,7 +22,7 @@ if(_isNear == 0) exitWith {TradeInprogress = false; cutText ["Key crafting needs
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call gear_ui_init;
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// require one tin bar per key
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_hasTinBar = "ItemTinBar" in _magazinesPlayer;
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_hasTinBar = "ItemTinBar" in magazines player;
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if(!_hasTinBar) exitWith {TradeInprogress = false; cutText ["Key crafting requires a 1oz Tin Bar." , "PLAIN DOWN"]};
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player playActionNow "Medic";
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@@ -53,16 +53,24 @@ while {r_doLoop} do {
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};
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r_doLoop = false;
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_finished) then {
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if(_finished and _num_removed == 1) then {
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// output key to backpack if space
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_create = _item;
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_qty = 1;
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_box = unitBackpack player;
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_box addWeaponCargoGlobal [_create,_qty];
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cutText ["Copied key has been added to your backpack." , "PLAIN DOWN"];
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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// output key to backpack if space
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_create = _item;
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_qty = 1;
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_box = unitBackpack player;
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_box addWeaponCargoGlobal [_create,_qty];
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cutText ["Copied key has been added to your backpack." , "PLAIN DOWN"];
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} else {
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cutText ["Canceled Key Crafting." , "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled Key Crafting." , "PLAIN DOWN"];
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};
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TradeInprogress = false;
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@@ -13,6 +13,7 @@ _itemorignal = _this;
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_hasfooditem = _itemorignal in magazines player;
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_rawfood = _itemorignal in meatraw;
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_rawexceptions = _itemorignal in exceptionsraw;
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_cookedfood = _itemorignal in meatcooked;
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_hasoutput = _itemorignal in food_with_output;
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@@ -53,12 +54,12 @@ if (_hasoutput) then{
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_item addMagazineCargoGlobal [_itemtodrop,1];
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};
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if ( _rawfood and (random 15 < 1)) then {
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if (_rawfood and !_rawexceptions and (random 15 < 1)) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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if ( _badfood and (random 2 < 1)) then {
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if (_badfood and (random 2 < 1)) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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@@ -56,7 +56,6 @@ if (_finished) then {
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// Stop generator
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_vehicle setVariable ["GeneratorRunning", false,true];
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// TODO: Add running sounds to generator
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cutText ["Generator has been stopped.", "PLAIN DOWN"];
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};
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@@ -30,6 +30,7 @@ meatraw = [
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"ItemSeaBass",
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"ItemTuna"
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];
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exceptionsraw = ["ItemTuna"];
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meatcooked = [
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"FoodSteakCooked",
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"FoodmeatCooked",
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@@ -1644,9 +1644,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Wooden Shack";
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// TODO make custom model and icon
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wooden Shack: A crafted object that holds some items/weapons/backpacks.";
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class ItemActions {
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class Build {
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@@ -2117,8 +2116,7 @@ class CfgMagazines
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fuelQuantity = 0;
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type = 256;
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displayName = "Fuel Barrel (Empty)";
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// TODO add X to icon to represent empty barrel
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picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
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picture = "\dayz_equip\textures\equip_oildrum_e_CA.paa";
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descriptionShort = "210 litres of fuel per barrel (Empty)";
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};
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class ItemJerrycan: CA_Magazine
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BIN
dayz_equip/textures/equip_oildrum_e_CA.paa
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BIN
dayz_equip/textures/equip_oildrum_e_CA.paa
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