1.0.1 part 1

+ [ADDED] dayz_zedsAttackVehicles variable override to mission init.sqf
to allow disabling of zeds attacking vehicles.
+ [FIXED] Major code cleanup, updated private arrays, several fixes to
coding.
This commit is contained in:
vbawol
2013-05-27 08:29:12 -05:00
parent 2fe201c9de
commit 6e06e331d2
3 changed files with 3 additions and 3 deletions

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.1RC3";
version = "1.0.1";
hiveVersion = 0.96; //0.93
};
};

View File

@@ -6,7 +6,7 @@ _unit = (_this select 3) select 0;
//_inPain = _unit getVariable ["USEC_inPain", false];
_lastused = _unit getVariable ["LastTransfusion", time];
if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
// if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
call fnc_usec_medic_removeActions;
r_action = false;

View File

@@ -148,7 +148,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 1.0.1 RC3 (1.7.6.1)";
text = "DayZ Epoch 1.0.1 (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;