ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
...
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
...
Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
101a6fc698
Fix wrong eventhandlers on viral zeds #1819
2016-12-29 20:53:35 -05:00
ebaydayz
2db6692643
Fix undefined var dayz_clientPreload during intro.sqs
2016-12-05 11:14:06 -05:00
ebaydayz
eacc362e38
Fix z_hunter texture #1805
2016-12-02 10:51:13 -05:00
ebaydayz
ec6b5eb679
Move Repair and Salvage back to fn_selfActions
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Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
6853263f3d
Update zombie generate
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Vanilla commits:
09aa9f8879
68be696c4d
2016-11-21 18:33:41 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
a8c4238c0c
350d73abe1
2016-11-20 19:47:21 -05:00
icomrade
606098a1e3
Fixes SetFace error
2016-10-19 12:45:35 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
...
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
A Man
7b22d9dd14
New loot tables for zombies
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Adding 3 new loot tables
2016-09-20 01:28:42 +02:00
ebaydayz
e61eeaca09
Generator_DZ no longer in BuiltItems
...
Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
71956df248
CfgLootSmall Done, left off at tents[] in CfgLoot
2016-02-23 10:39:33 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1
Fix a bunch of errors
2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00
[VB]AWOL
cd747a06aa
loot changes
2013-10-27 16:10:26 -05:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
[VB]AWOL
257b4dc327
Worker zombies did not use correct loot table
2013-08-31 01:30:38 -05:00
[VB]AWOL
3542649ea0
177 zombies
2013-08-26 00:55:41 -05:00
[VB]AWOL
c0204167fc
add 1.7.7. zombies
2013-08-23 11:08:24 -05:00
[VB]AWOL
68ecf1149a
moved some configs added new zeds from 177 pt1
2013-08-01 11:46:00 -05:00