ebayShopper
4b14397c7b
Fix purchased boat not spawning on helipad
...
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab
Fix unable to sell _DZE1-4 cars when base is removed from trader
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https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664
Delete added trees after chopping down
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Like 496681c , if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
oiad
088945e074
Remove public variable event handler when using config traders. ( #1930 )
...
* Remove public variable event handler when using config traders.
This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation
* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf
* Fixes vehicle selling not able to sell correctly
If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.
Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
6717b0c26e
Remove client side disable sim on DZE_GodModeBase objects
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Continuation of d7a3b30
This partially reverts ea94ec4 .
Epoch has never disabled simulation client side on any buildables prior
to ea94ec4 . We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation
If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
746b921321
Use nearEntities for plot pole searches
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Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f
Fix unable to sell classic 'ItemBloodbag' at traders
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Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
icomrade
35556adbfb
Merge pull request #1918 from oiad/master
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Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
oiad
d7a3b30753
Fix for unable to access shed/geared objects until you relog.
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https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
F507DMT
04d1622bc9
Update fill_nearestVehicle.sqf ( #1923 )
...
() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
87abb204e9
Prevent drop melee weapon dupe
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Also simplified player_addToolbelt by removing unnecessary code.
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
ebayShopper
8b3f28dc0c
Update player_sharpen.sqf
...
Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).
Vanilla commit:
0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
da3b345921
Update push plane conditions
...
Vanilla commit:
23f6ffab90
2017-03-20 17:44:46 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
...
Removed two unused files.
Vanilla commits:
42e72463a3
02726fb192
6a7c53ebcf
1fb6308995
9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8
Fix unable to chop down POI trees
...
Vanilla commit:
0bc12e21b0
2017-03-20 14:58:49 -04:00
ebayShopper
3d8814bc33
Update vanilla building
...
Vanilla commit:
5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
122d9e16f7
Update player_packTent again
2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7
Add message for already wearing clothes
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Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
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This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
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Thanks @oiad
2017-02-24 19:55:24 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
74ce95d4b1
Comment unused vanilla PVEHs
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Vanilla commit:
69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
ddcc7c7349
e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
8fdd0e915a
6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef
Add permanent plot check to player_sleep
2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
da7061429a
da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
ff6463473f
Update vanilla building
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Vanilla commits:
2ee56936be
8497b42d3f
eb234f8b06
2017-01-22 14:41:53 -05:00
ebaydayz
93cf3b22d3
Add missing fuel station for sahrani
2017-01-22 12:58:17 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
92ee58900c
Fix trader menu server RPT logs partially localized on client
2017-01-17 14:39:31 -05:00
ebaydayz
13aaaa5b9a
Remove NV cooldown for player zombies #1876
2017-01-16 19:03:49 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02
Should fix full cinder vector #1846
2017-01-14 17:55:56 -05:00
ebaydayz
0d2f91f3aa
Fix trader menu server RPT log partially localized on client
2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6
Fix light fire and build fireplace over water #1866
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Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
9d28504ecf
Remove comment in player_wearClothes.sqf
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Vanilla commit:
72b37dc108
2017-01-09 17:22:41 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee
Lower or remove nutrition hit for some actions #1857
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Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
ebaydayz
e074ef0d44
Fix rapid starvation and dehydration from chainsaw and chop wood
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Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.
The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00