ebayShopper
62312a85c7
Add message for already wearing clothes
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Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
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This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
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Thanks @oiad
2017-02-24 19:55:24 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
74ce95d4b1
Comment unused vanilla PVEHs
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Vanilla commit:
69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
ddcc7c7349
e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
8fdd0e915a
6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef
Add permanent plot check to player_sleep
2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
da7061429a
da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
ff6463473f
Update vanilla building
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Vanilla commits:
2ee56936be
8497b42d3f
eb234f8b06
2017-01-22 14:41:53 -05:00
ebaydayz
93cf3b22d3
Add missing fuel station for sahrani
2017-01-22 12:58:17 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
92ee58900c
Fix trader menu server RPT logs partially localized on client
2017-01-17 14:39:31 -05:00
ebaydayz
13aaaa5b9a
Remove NV cooldown for player zombies #1876
2017-01-16 19:03:49 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02
Should fix full cinder vector #1846
2017-01-14 17:55:56 -05:00
ebaydayz
0d2f91f3aa
Fix trader menu server RPT log partially localized on client
2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6
Fix light fire and build fireplace over water #1866
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Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
9d28504ecf
Remove comment in player_wearClothes.sqf
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Vanilla commit:
72b37dc108
2017-01-09 17:22:41 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee
Lower or remove nutrition hit for some actions #1857
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Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
ebaydayz
e074ef0d44
Fix rapid starvation and dehydration from chainsaw and chop wood
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Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.
The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
731175f46b
Prevent abuse of combine M24 and 2RndShotGun ammo #1848
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Prevents duping exploit described in #1848
Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz
8d7799d180
Update change log
2017-01-03 16:47:26 -05:00
oiad
6f072982c3
Add harder penalties for wrong combination on doors, More spelling mistakes. ( #1847 )
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* More spelling mistakes
Further to commit:
0e938ba8f3
* Add harder penalties for wrong combination on doors
This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.
Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.
Will reset completely after 120 seconds.
* Add German translations
* Resolve merge conflict
* Resolve merge conflict
2017-01-03 16:39:05 -05:00
ebaydayz
0c15002109
Fix tool loss due to duplicate matchbox and knife issue #1849
2017-01-03 15:30:50 -05:00
ebaydayz
d124a5d2f7
Make switch weapon interrupt autorun
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Fixes #1850
2017-01-02 14:41:53 -05:00
ebaydayz
5cb485ccfb
Prevent purchasing negative number of items
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Fixes mistake from ffef031 @icomrade . _amount here is the quantity the
player enters in the quantity box when buying. The only time it is less
than or equal to zero is if the player enters zero or a negative number.
It has nothing to do with the buy or sell price.
Thanks Sercan for reporting.
2017-01-01 18:32:20 -05:00
ebaydayz
e4aeee37fd
Use waterHoleProxy in drink water and fill water #1835
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The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
4fa36dfd94
Fix selling of Javelin, Stinger and some other items
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Fixes #1844
2016-12-31 17:14:16 -05:00
Kobayashi
79bbc2c5a4
Backwards array call to Z_checkArrayInConfig ( #1845 )
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Z_checkArrayInConfig is expecting weapons in position 0 for _this, all other stuff like get z_at_getGearItems.sqf and z_at_getVehicleItems.sqf passes the weapons array in position 0.
2016-12-31 16:03:16 -05:00
ebaydayz
d4b286660f
Fix base objects duplicating when using plot take ownership #1811
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Fixes #1811
2016-12-30 16:29:34 -05:00
icomrade
2d595118c3
Building upgrades from backpack
2016-12-30 16:16:51 -05:00
ebaydayz
e33519ffd4
Readd changes from #1836
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I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
icomrade
c64c181f95
Handle boiled waterbottles < 10oz
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should fix #1838 Translation fixes are probably necessary
2016-12-29 15:50:53 -05:00
ebaydayz
0e938ba8f3
Fix misspelled variable names DayZ_Ignators and destorytent
2016-12-26 14:28:43 -05:00
A Man
3151c0df84
Update player_craftItem.sqf ( #1830 )
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Adding the ability to craft with all Dayz_Ignators when dayz_matchboxCount = true; For example crafting a Firebarrel
2016-12-26 14:11:22 -05:00
ebaydayz
64f6a9daa3
Exit vanilla craft item when action is in progress
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Fixes #1826
2016-12-25 20:01:55 -05:00
ebaydayz
b962bd50b9
Use faster switch in repair and salvage
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7496ef5d5c (commitcomment-20292237)
2016-12-25 17:51:32 -05:00
oiad
75243933b4
Move more debug lines to #ifdef ( #1829 )
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* Move more debug lines to #ifdef
Tidys up server RPT
Also make the combination rolling text overwrite the previous build
spam.
* Make additional changes
2016-12-25 17:20:30 -05:00
ebaydayz
7496ef5d5c
Fix undefined color error in repair_vehicle.sqf
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Same color error as f92b751 .
Also same issue in salvage_vehicle.sqf as described in #1828
Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00