Change scope and type of configs from name to numbers

This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit is contained in:
A Man
2020-05-29 02:04:06 +02:00
parent 4040b784b5
commit d9b9874532
291 changed files with 3439 additions and 3069 deletions

View File

@@ -24,7 +24,7 @@ class CAAnimalBase: Animal
};
class Pastor: CAAnimalBase {
scope = public;
scope = 2;
side = 1;
model = "\ca\animals2\Dogs\Pastor\Pastor";
displayName = "Alsatian";
@@ -45,7 +45,7 @@ class Pastor: CAAnimalBase {
};
class Fin: CAAnimalBase {
scope = public;
scope = 2;
model = "\ca\animals2\Dogs\Fin\Fin";
displayName = "Fin";
moves = "CfgMovesDogDZ";
@@ -56,7 +56,7 @@ class Fin: CAAnimalBase {
class Cow: CAAnimalBase
{
scope = private;
scope = 0;
model = "\ca\animals2\cow\cow";
displayName = "$STR_DN_COW";
moves = "CfgMovesCow";
@@ -89,7 +89,7 @@ class Cow: CAAnimalBase
};
class Cow01: Cow
{
scope = public;
scope = 2;
accuracy = 1000;
model = "\ca\animals2\cow\cow";
displayName = "$STR_DN_COW01";
@@ -115,7 +115,7 @@ class Cow01_EP1 : Cow_Base_EP1 {};
class Goat: CAAnimalBase
{
scope = public;
scope = 2;
model = "\ca\animals2\Goat\Goat";
displayName = "$STR_DN_GOAT";
moves = "CfgMovesGoat";
@@ -143,7 +143,7 @@ class Goat02_EP1 : Goat01_EP1 {};
class Rabbit: CAAnimalBase
{
scope = public;
scope = 2;
side = 3;
model = "\ca\animals2\rabbit\rabbit";
displayName = "$STR_DN_RABBIT";
@@ -177,7 +177,7 @@ class Rabbit: CAAnimalBase
class Sheep: CAAnimalBase
{
scope = public;
scope = 2;
model = "\ca\animals2\Sheep\Sheep";
displayName = "$STR_DN_SHEEP";
moves = "CfgMovesSheep";
@@ -206,7 +206,7 @@ class Sheep02_EP1 : Sheep01_EP1 {};
class WildBoar: CAAnimalBase
{
scope = public;
scope = 2;
model = "\ca\animals2\WildBoar\WildBoar";
displayName = "$STR_DN_WILDBOAR";
moves = "CfgMovesWildBoar";

View File

@@ -1,6 +1,6 @@
class ReammoBox_EP1; // External class reference
class Bag_Base_EP1 : ReammoBox_EP1 {
scope = private;
scope = 0;
class TransportMagazines {};
@@ -156,7 +156,7 @@ class DZ_Backpack_EP1: Bag_Base_EP1
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = public;
scope = 2;
displayName = $STR_EPOCH_PACK_LGB;
descriptionShort = $STR_EPOCH_PACK_DESC_LGB;
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
@@ -172,7 +172,7 @@ class DZ_LargeGunBag_EP1: Bag_Base_EP1
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = public;
scope = 2;
displayName = $STR_EPOCH_PACK_GB;
descriptionShort = $STR_EPOCH_PACK_DESC_GB;
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
@@ -188,7 +188,7 @@ class DZ_GunBag_EP1: Bag_Base_EP1
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = public;
scope = 2;
displayName = $STR_EPOCH_PACK_COMPACT;
descriptionShort = $STR_EPOCH_PACK_DESC_COMPACT;
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
@@ -204,7 +204,7 @@ class DZ_CompactPack_EP1: Bag_Base_EP1
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = public;
scope = 2;
displayName = $STR_EPOCH_PACK_TERMINAL;
descriptionShort = $STR_EPOCH_PACK_DESC_TERMINAL;
picture = "\dayz_epoch_c\icons\backpacks\terminalpack.paa";

View File

@@ -3,7 +3,7 @@ class ATV_CZ_EP1_DZE: ATV_CZ_EP1 {
crew = "";
displayname = $STR_VEH_NAME_ATV_BEIGE;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -15,7 +15,7 @@ class BAF_ATV_W_DZE: BAF_ATV_W {
crew = "";
displayname = $STR_VEH_NAME_ATV_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -27,7 +27,7 @@ class ATV_CIV_CP_DZE: ATV_CIV_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -39,7 +39,7 @@ class ATV_CIV_Grey_CP_DZE: ATV_CIV_Grey_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_GREY;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -51,7 +51,7 @@ class ATV_CIV_Red_CP_DZE: ATV_CIV_Red_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_RED;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -62,7 +62,7 @@ class ATV_CIV_Green_CP;
class ATV_CIV_Green_CP_DZE: ATV_CIV_Green_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_LIGHTGREEN;
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -74,7 +74,7 @@ class ATV_CIV_Blue_CP_DZE: ATV_CIV_Blue_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -85,7 +85,7 @@ class ATV_CIV_Yellow_CP;
class ATV_CIV_Yellow_CP_DZE: ATV_CIV_Yellow_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_YELLOW;
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -97,7 +97,7 @@ class ATV_CIV_Purple_CP_DZE: ATV_CIV_Purple_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_PURPLE;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -109,7 +109,7 @@ class ATV_CIV_Black_CP_DZE: ATV_CIV_Black_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};

View File

@@ -19,7 +19,7 @@ class Old_bike_base_EP1 : Bicycle
class Old_bike_TK_CIV_EP1;
class Old_bike_TK_CIV_EP1_DZE: Old_bike_TK_CIV_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BIKE_OLD;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -31,7 +31,7 @@ class Old_bike_TK_CIV_EP1_DZE: Old_bike_TK_CIV_EP1 {
class MMT_Civ;
class MMT_Civ_DZE: MMT_Civ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BIKE_MOUNTAINBIKE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,6 +1,6 @@
class Old_moto_TK_Civ_EP1;
class Old_moto_TK_Civ_EP1_DZE : Old_moto_TK_Civ_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MOTORBIKE_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -12,7 +12,7 @@ class Old_moto_TK_Civ_EP1_DZE : Old_moto_TK_Civ_EP1 {
class TT650_Civ;
class TT650_Civ_DZE: TT650_Civ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_REDWHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -24,7 +24,7 @@ class TT650_Civ_DZE: TT650_Civ {
class TT650_TK_CIV_EP1;
class TT650_TK_CIV_EP1_DZE: TT650_TK_CIV_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_RUSTY;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -36,7 +36,7 @@ class TT650_TK_CIV_EP1_DZE: TT650_TK_CIV_EP1 {
class TT650_Ins;
class TT650_Ins_DZE: TT650_Ins {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_FIRERED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -48,7 +48,7 @@ class TT650_Ins_DZE: TT650_Ins {
class M1030_US_DES_EP1;
class M1030_US_DES_EP1_DZE: M1030_US_DES_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MOTORBIKE_M1030_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,5 +1,5 @@
class Blood_Trail : House {
scope = private;
scope = 0;
displayName = "";
accuracy = 0.1; // accuracy needed to recognize type of this target
vehicleClass = "DayZ Epoch Buildings";
@@ -13,7 +13,7 @@ class Blood_Trail : House {
placement = "slope";
};
class Blood_Trail_DZ : Blood_Trail {
scope = public;
scope = 2;
animated = 0;
destrType = "DestructNo";
mapSize = 2;

View File

@@ -1,6 +1,6 @@
class Fishing_Boat;
class Fishing_Boat_DZE: Fishing_Boat {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_FISHING_BOAT;
vehicleClass = "DayZ Epoch Vehicles";
armor = 10;

View File

@@ -1,6 +1,6 @@
class PBX;
class PBX_DZE: PBX {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_PBX;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -16,7 +16,7 @@ class PBX_DZE: PBX {
class Zodiac;
class Zodiac_DZE: Zodiac {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_CRRC;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,7 +1,7 @@
class RHIB;
class RHIB_DZ : RHIB
{
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_RHIB_M2;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -103,7 +103,7 @@ class RHIB_DZE : RHIB_DZ
class RHIB2Turret;
class RHIB2Turret_DZ : RHIB2Turret
{
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_RHIB_MK19;
enablemanualfire = 0;
enableGPS = 0;

View File

@@ -1,6 +1,6 @@
class SeaFox;
class SeaFox_DZE: SeaFox {
scope = public;
scope = 2;
displayname = $STR_DN_SEAFOX;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,7 +1,7 @@
class Smallboat_1;
class Smallboat_1_DZE: Smallboat_1
{
scope = public;
scope = 2;
displayName = "$STR_DN_SMALLBOATA";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,6 +1,6 @@
/* Again your very own basic definition*/
class DZE_Base_Object : All {
scope = private;
scope = 0;
side = 3;
icon = "\ca\data\data\Unknown_object.paa";
nameSound = "object";
@@ -68,7 +68,7 @@ class DZE_Base_Object : All {
/* Your very own base class for buildings*/
class DZE_Housebase : DZE_Base_Object {
scope = protected;
scope = 1;
model = "";
icon = "";
displayName = "";
@@ -96,7 +96,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
accuracy = 1000;
armor = 2200; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -126,7 +126,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
accuracy = 1000;
armor = 2500; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -154,7 +154,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
@@ -181,7 +181,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;

View File

@@ -1,13 +1,13 @@
class Generator_Base: Land_A_tent //Vanilla generator uses SkodaBase but is currently not functional
{
scope = private;
scope = 0;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
displayName="Generator";
};
class Generator_DZ: Generator_Base
{
scope = public;
scope = 2;
transportMaxWeapons=0;
transportmaxbackpacks = 0;
transportMaxMagazines=10;

View File

@@ -1,7 +1,7 @@
// belt buckle - no idea what this is used for
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = public;
scope = 2;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
@@ -12,7 +12,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
@@ -31,7 +31,7 @@ class WorkBench_DZ: BuiltItems
class FuelPump_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
@@ -82,7 +82,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
coefInside = 4;
coefInsideHeur = 4;
scope = public;
scope = 2;
offset[] = {0,2.5,0.3};
displayName = $STR_EPOCH_PLAYER_246;
vehicleClass = "DayZ Epoch Buildables";
@@ -95,7 +95,7 @@ class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = public;
scope = 2;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "DayZ Epoch Buildables";
@@ -104,7 +104,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = public;
scope = 2;
offset[] = {0,1.5,0.5};
displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "DayZ Epoch Buildables";
@@ -115,7 +115,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
@@ -126,7 +126,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
@@ -137,7 +137,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
@@ -148,7 +148,7 @@ class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = public;
scope = 2;
offset[] = {0,5,0};
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "DayZ Epoch Buildables";
@@ -159,7 +159,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
@@ -170,7 +170,7 @@ class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = public;
scope = 2;
offset[] = {0,6,1};
displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "DayZ Epoch Buildables";
@@ -181,7 +181,7 @@ class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = public;
scope = 2;
offset[] = {0,3,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = $STR_EPOCH_CORRUGATEDFENCE;
@@ -194,7 +194,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = public;
scope = 2;
offset[] = {0,4.5,0};
displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "DayZ Epoch Buildables";
@@ -204,7 +204,7 @@ class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = public;
scope = 2;
offset[] = {0,2.5,0};
displayName = $STR_EPOCH_LIGHTPOLE;
vehicleClass = "DayZ Epoch Buildables";
@@ -216,7 +216,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = public;
scope = 2;
displayName = $STR_EPOCH_SCAFFOLDING;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 6;
@@ -234,7 +234,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
class Hedgehog_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
@@ -252,7 +252,7 @@ class Hedgehog_DZ: BuiltItems
};
class MetalPanel_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
@@ -267,7 +267,7 @@ class MetalPanel_DZ: BuiltItems
};
class Fort_RazorWire : BuiltItems {
scope = public;
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
@@ -284,7 +284,7 @@ class Fort_RazorWire : BuiltItems {
class Sandbag1_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
@@ -303,7 +303,7 @@ class Sandbag1_DZ: BuiltItems
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
@@ -319,7 +319,7 @@ class BagFenceRound_DZ: BuiltItems
};
class Land_HBarrier1_DZ : BuiltItems {
scope = public;
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
@@ -350,7 +350,7 @@ class Land_HBarrier3_DZ : BuiltItems {
mapSize = 3.5;
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = public;
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
@@ -377,7 +377,7 @@ class Land_HBarrier5_DZ:BuiltItems {
mapSize = 7;
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = public;
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
@@ -399,7 +399,7 @@ class Land_HBarrier5_DZ:BuiltItems {
};
class SandNest_DZ : BuiltItems {
scope = public;
scope = 2;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
@@ -427,7 +427,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = public;
scope = 2;
offset[] = {0,3.5,0};
displayName = $STR_EPOCH_M240NEST;
vehicleClass = "DayZ Epoch Buildables";
@@ -440,7 +440,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
class WoodGate_DZ: BuiltItems
{
scope = public;
scope = 2;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};

View File

@@ -28,7 +28,7 @@ class ModularItems: NonStrategic{
};
};
class MetalFloor_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -51,7 +51,7 @@ class MetalFloor_DZ: ModularItems {
};
};
class WoodRamp_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -64,7 +64,7 @@ class WoodRamp_DZ: ModularItems {
GhostPreview = "WoodRamp_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -90,7 +90,7 @@ class CinderWallHalf_DZ: ModularItems {
};
};
class CinderWall_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -116,7 +116,7 @@ class CinderWall_DZ: ModularItems {
};
class CinderWallDoorway_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -142,7 +142,7 @@ class CinderWallDoorway_DZ: ModularItems {
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -169,7 +169,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
};
class WoodFloor_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -194,7 +194,7 @@ class WoodFloor_DZ: ModularItems {
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -220,7 +220,7 @@ class WoodFloorHalf_DZ: ModularItems {
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -247,7 +247,7 @@ class WoodFloorQuarter_DZ: ModularItems {
};
class WoodLargeWall_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -273,7 +273,7 @@ class WoodLargeWall_DZ: ModularItems {
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -298,7 +298,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -323,7 +323,7 @@ class WoodLargeWallWin_DZ: ModularItems {
};
class WoodSmallWall_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -348,7 +348,7 @@ class WoodSmallWall_DZ: ModularItems {
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -373,7 +373,7 @@ class WoodSmallWallThird_DZ: ModularItems {
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -397,7 +397,7 @@ class WoodSmallWallWin_DZ: ModularItems {
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -423,7 +423,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
};
};
class WoodStairs_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -438,7 +438,7 @@ class WoodStairs_DZ: ModularItems {
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -454,7 +454,7 @@ class WoodLadder_DZ: ModularItems {
};
class WoodStairsRails_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -469,7 +469,7 @@ class WoodStairsRails_DZ: ModularItems {
};
class WoodStairsSans_DZ: ModularItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -487,7 +487,7 @@ class WoodStairsSans_DZ: ModularItems {
// Ghost previews
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -499,7 +499,7 @@ class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWallDoorway_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -511,7 +511,7 @@ class CinderWallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class MetalFloor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -523,7 +523,7 @@ class MetalFloor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodRamp_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -536,7 +536,7 @@ class WoodRamp_Preview_DZ: NonStrategic {
};
class CinderWallHalf_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -548,7 +548,7 @@ class CinderWallHalf_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWall_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -561,7 +561,7 @@ class CinderWall_Preview_DZ: NonStrategic {
};
class WoodFloorQuarter_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -573,7 +573,7 @@ class WoodFloorQuarter_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloorHalf_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -585,7 +585,7 @@ class WoodFloorHalf_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWall_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -597,7 +597,7 @@ class WoodSmallWall_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallThird_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -609,7 +609,7 @@ class WoodSmallWallThird_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallWin_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -621,7 +621,7 @@ class WoodSmallWallWin_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -633,7 +633,7 @@ class WoodFloor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -645,7 +645,7 @@ class WoodSmallWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWall_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -657,7 +657,7 @@ class WoodLargeWall_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -669,7 +669,7 @@ class WoodLargeWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallWin_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -682,7 +682,7 @@ class WoodLargeWallWin_Preview_DZ: NonStrategic {
};
class WoodStairs_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -694,7 +694,7 @@ class WoodStairs_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodStairsSans_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -707,7 +707,7 @@ class WoodStairsSans_Preview_DZ: NonStrategic {
};
class WoodLadder_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -719,7 +719,7 @@ class WoodLadder_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class WoodDoor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -731,7 +731,7 @@ class WoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class LargeWoodDoor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -743,7 +743,7 @@ class LargeWoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "DayZ Epoch Buildables";
};
class GarageWoodDoor_Preview_DZ: NonStrategic {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};

View File

@@ -1,12 +1,12 @@
class Land_wood_wreck_frame : ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_third : ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
@@ -14,7 +14,7 @@ class Land_wood_wreck_third : ruins {
};
class Land_wood_wreck_half : ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
@@ -22,7 +22,7 @@ class Land_wood_wreck_half : ruins {
};
class Land_wood_wreck_floor : ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
@@ -30,7 +30,7 @@ class Land_wood_wreck_floor : ruins {
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
@@ -38,14 +38,14 @@ class Land_wood_wreck_quarter : ruins {
};
class Land_wreck_cinder: ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_metal_floor: ruins {
scope = protected;
scope = 2;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};

View File

@@ -3,7 +3,7 @@ class StashSmall_base : DZ_storage_base {
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 12;
transportMaxWeapons = 0;
@@ -57,7 +57,7 @@ class StashMedium_base : DZ_storage_base {
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 25;
transportMaxWeapons = 1;

View File

@@ -2,7 +2,7 @@ class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
scope = 2;
displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 20;
@@ -17,7 +17,7 @@ class GunRack_DZ: Gunrack1
class GunRack2_DZ: Gunrack1
{
armor = 400;
scope = public;
scope = 2;
displayName = $STR_EPOCH_GUNRACK2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxWeapons = 40;
@@ -32,7 +32,7 @@ class GunRack2_DZ: Gunrack1
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
@@ -48,7 +48,7 @@ class WoodCrate_DZ: Fort_Crate_wood
class WoodCrate2_DZ: Fort_Crate_wood
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 400;
@@ -66,7 +66,7 @@ class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = public;
scope = 2;
offset[] = {0,2.5,1};
displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "DayZ Epoch Buildables";
@@ -80,7 +80,7 @@ class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = public;
scope = 2;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
@@ -93,7 +93,7 @@ class StorageShed_DZ: Land_Shed_M01
class StorageShed2_DZ: Land_Shed_M01
{
armor = 3200;
scope = public;
scope = 2;
offset[] = {0,4,1};
displayName = $STR_EPOCH_STORAGESHED2;
vehicleClass = "DayZ Epoch Buildables";
@@ -106,7 +106,7 @@ class StorageShed2_DZ: Land_Shed_M01
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
@@ -121,7 +121,7 @@ class WoodShack_DZ: Land_kulna
};
class WoodShack2_DZ: Land_kulna
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 1600;
@@ -137,7 +137,7 @@ class WoodShack2_DZ: Land_kulna
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,1};
armor = 1000;
@@ -153,7 +153,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
class Wooden_shed2_DZ: Land_Shed_wooden
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,1};
armor = 2000;

View File

@@ -1,5 +1,5 @@
class TentStorage_base : DZ_storage_base {
scope = public;
scope = 2;
model = "\z\addons\dayz_communityassets\models\tent_a.p3d";
destrType = DestructTent;
displayName = $STR_VEH_NAME_TENT;

View File

@@ -3,7 +3,7 @@ class TrapItems : NonStrategic {
};
class BearTrap_DZ : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
displayName = $STR_EQUIP_NAME_BEARTRAP;
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
@@ -117,7 +117,7 @@ class Bomb
};
class TrapBearTrapFlare : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_flare.p3d";
@@ -169,7 +169,7 @@ class TrapBearTrapFlare : TrapItems {
};
class TrapBearTrapSmoke : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_smoke.p3d";
@@ -221,7 +221,7 @@ class TrapBearTrapSmoke : TrapItems {
};
class Trap_Cans : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\tripwire_cans.p3d";
@@ -273,7 +273,7 @@ class Trap_Cans : TrapItems {
};
class TrapTripwireFlare : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_flare.p3d";
@@ -325,7 +325,7 @@ class TrapTripwireFlare : TrapItems {
};
class TrapTripwireGrenade : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_grenade.p3d";
@@ -377,7 +377,7 @@ class TrapTripwireGrenade : TrapItems {
};
class TrapTripwireSmoke : TrapItems {
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_smoke.p3d";

View File

@@ -13,7 +13,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
};
class FuelStation : Strategic {
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
scope = private;
scope = 0;
animated = 0;
armor = 2000;
displayName = "Fuel station";

View File

@@ -1,6 +1,6 @@
class Land_A_Crane_02b: House
{
scope = protected;
scope = 1;
armor = 110;
featureSize = 30;
model = "\ca\buildings2\A_Crane_02\A_Crane_02b";

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Mid: House
{
scope = protected;
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Top: House
{
scope = protected;
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Top";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_Farm_WTower: House
{
scope = protected;
scope = 1;
armor = 100;
model = "\CA\buildings2\Farm_WTower\Farm_WTower";
class MarkerLights

View File

@@ -2,7 +2,7 @@ class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = protected;
scope = 1;
featureSize = 50;
class HitPoints
{

View File

@@ -1,6 +1,6 @@
class Land_Ind_MalyKomin: House
{
scope = protected;
scope = 1;
armor = 100;
featureSize = 40;
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";

View File

@@ -1,6 +1,6 @@
class Land_Mil_ControlTower: House
{
scope = protected;
scope = 1;
armor = 400;
class DestructionEffects: DestructionEffects
{

View File

@@ -1,6 +1,6 @@
class Land_NAV_Lighthouse: House
{
scope = protected;
scope = 1;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";

View File

@@ -1,6 +1,6 @@
class Land_NavigLight: House
{
scope = protected;
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\NavigLight";
armor = 50;

View File

@@ -1,6 +1,6 @@
class Land_Rail_Semafor: House
{
scope = protected;
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Rail_Zavora: House
{
scope = protected;
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Stoplight01: House
{
scope = protected;
scope = 1;
model = "\ca\buildings\Misc\stoplight01";
armor = 50;
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_VASICore: NonStrategic
{
scope = protected;
scope = 1;
animated = 0;
reversed = 0;
vehicleClass = "Objects";

View File

@@ -1,6 +1,6 @@
class Land_Vysilac_FM: House
{
scope = protected;
scope = 1;
armor = 150;
destrType = "DestructBuilding";
ladders[] = {{"start","end"}};

View File

@@ -1,6 +1,6 @@
class Land_majak: House
{
scope = protected;
scope = 1;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;

View File

@@ -1,6 +1,6 @@
class Land_runway_edgelight: House
{
scope = protected;
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\runway_edgelight";
armor = 20;

View File

@@ -1,6 +1,6 @@
class Land_telek1: House
{
scope = protected;
scope = 1;
armor = 600;
destrType = "DestructBuilding";
model = "\ca\buildings\telek1";

View File

@@ -1,7 +1,7 @@
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";
scope = public;
scope = 2;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;

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@@ -1,6 +1,6 @@
class ArmoredSUV_DZE_Base_PMC: Car
{
scope = private;
scope = 0;
brakeDistance = 19;
vehicleClass = "DayZ Epoch Vehicles";
htMin = 60;
@@ -284,7 +284,7 @@ class ArmoredSUV_DZE_Base_PMC: Car
class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
{
scope = public;
scope = 2;
side = 2;
faction = "PMC_BAF";
displayName = $STR_VEH_NAME_SUV_ARMORED;

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@@ -1,6 +1,6 @@
class BMP2_HQ_CDF;
class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BMP2_CDF;
vehicleClass = "DayZ Epoch Vehicles";
@@ -24,7 +24,7 @@ class BMP2_HQ_CDF_DZ: BMP2_HQ_CDF {
};
class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
scope = public;
scope = 2;
class Turrets: Turrets
{
class MainTurret: MainTurret
@@ -36,7 +36,7 @@ class BMP2_HQ_CDF_DZE: BMP2_HQ_CDF_DZ {
class BMP2_HQ_INS;
class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BMP2_INS;
vehicleClass = "DayZ Epoch Vehicles";
@@ -60,7 +60,7 @@ class BMP2_HQ_INS_DZ: BMP2_HQ_INS {
};
class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
scope = public;
scope = 2;
class Turrets: Turrets
{
class MainTurret: MainTurret
@@ -72,7 +72,7 @@ class BMP2_HQ_INS_DZE: BMP2_HQ_INS_DZ {
class BMP2_HQ_TK_EP1;
class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BMP2_TK;
vehicleClass = "DayZ Epoch Vehicles";
@@ -96,7 +96,7 @@ class BMP2_HQ_TK_EP1_DZ: BMP2_HQ_TK_EP1 {
};
class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
scope = public;
scope = 2;
class Turrets: Turrets
{
class MainTurret: MainTurret
@@ -107,7 +107,7 @@ class BMP2_HQ_TK_EP1_DZE: BMP2_HQ_TK_EP1_DZ {
};
class BMP2_Ambul_INS;
class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BMP2_AMBULANCE_INS;
vehicleClass = "DayZ Epoch Vehicles";
@@ -130,7 +130,7 @@ class BMP2_Ambul_INS_DZE: BMP2_Ambul_INS {
class BMP2_Ambul_CDF;
class BMP2_Ambul_CDF_DZE: BMP2_Ambul_CDF {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BMP2_AMBULANCE_CDF;
vehicleClass = "DayZ Epoch Vehicles";

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@@ -5,7 +5,7 @@ class BRDM2_HQ_TK_GUE_EP1: BRDM2_HQ_Base {
};
class BRDM2_HQ_TK_GUE_EP1_DZ: BRDM2_HQ_TK_GUE_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_BRDM2_HQ;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

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@@ -1,6 +1,6 @@
class BTR40_MG_base_EP1;
class BTR40_MG_TK_GUE_EP1_DZ : BTR40_MG_base_EP1 {
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Vehicles";
displayname = $STR_VEH_NAME_BTR40_DSHKM_GREEN;
crew = "";
@@ -24,7 +24,7 @@ class BTR40_MG_TK_GUE_EP1_DZE : BTR40_MG_TK_GUE_EP1_DZ {
};
class BTR40_MG_TK_INS_EP1_DZ : BTR40_MG_TK_GUE_EP1_DZ {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_BTR40_DSHKM_WOOD;
hiddenSelectionsTextures[] = {"ca\wheeled_e\btr40\data\btr40extcamo_co.paa"};
};
@@ -42,7 +42,7 @@ class BTR40_MG_TK_INS_EP1_DZE : BTR40_MG_TK_INS_EP1_DZ {
class BTR40_base_EP1;
class BTR40_TK_GUE_EP1_DZE: BTR40_base_EP1
{
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Vehicles";
displayname = $STR_VEH_NAME_BTR40_GREEN;
crew = "";

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@@ -4,7 +4,7 @@ class BTR60_TK_EP1: BRDM2_Base {
};
class BTR60_TK_EP1_DZ: BTR60_TK_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR60_WOOD;
vehicleClass = "DayZ Epoch Vehicles";
@@ -130,7 +130,7 @@ class BTR60_TK_EP1_DZ: BTR60_TK_EP1 {
};
class BTR60_TK_EP1_DZE: BTR60_TK_EP1_DZ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR60_WOOD;
class Turrets: Turrets
@@ -239,13 +239,13 @@ class BTR60_TK_EP1_DZE: BTR60_TK_EP1_DZ {
};
class BTR60_Gue_DZ: BTR60_TK_EP1_DZ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR60_GREEN;
hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"};
};
class BTR60_Gue_DZE: BTR60_TK_EP1_DZE {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR60_GREEN;
hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"};
};

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@@ -1,6 +1,6 @@
class BTR90;
class BTR90_DZ: BTR90 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR90;
vehicleClass = "DayZ Epoch Vehicles";
@@ -24,7 +24,7 @@ class BTR90_DZ: BTR90 {
};
class BTR90_HQ;
class BTR90_HQ_DZ: BTR90_HQ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_BTR90_HQ;
vehicleClass = "DayZ Epoch Vehicles";

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@@ -1,6 +1,6 @@
class car_hatchback;
class car_hatchback_DZE: car_hatchback {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_HATCHBACK_YELLOW;
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;

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@@ -1,6 +1,6 @@
class car_sedan;
class car_sedan_DZE : car_sedan {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_SEDAN_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;

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@@ -1,6 +1,6 @@
class Dingo_DZE_Base_ACR: Car
{
scope = private;
scope = 0;
displayName = "$STR_ACR_DN_DINGO_MG";
transportMaxWeapons = 20;
transportMaxMagazines = 100;
@@ -331,7 +331,7 @@ class Dingo_DZE_Base_ACR: Car
class Dingo_WDL_ACR_DZ: Dingo_DZE_Base_ACR
{
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_DINGO_M240_WOODLAND;
class AnimationSources: AnimationSources
{
@@ -378,7 +378,7 @@ class Dingo_DST_ACR_DZE: Dingo_WDL_ACR_DZE
class Dingo_GL_Wdl_ACR_DZ: Dingo_DZE_Base_ACR
{
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_DINGO_MK19_WOODLAND;
model = "\CA\Wheeled_ACR\Dingo\AMT_Dingo2a2";
Picture = "\Ca\Wheeled_ACR\Data\UI\Picture_Dingo2_CA.paa";

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@@ -1,6 +1,6 @@
class GAZ_Vodnik_HMG;
class GAZ_Vodnik_HMG_DZ : GAZ_Vodnik_HMG {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_VODNIK_BPPU;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
@@ -86,7 +86,7 @@ class GAZ_Vodnik_HMG_DZE : GAZ_Vodnik_HMG_DZ {
class GAZ_Vodnik;
class GAZ_Vodnik_DZ : GAZ_Vodnik {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_VODNIK_PKT;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};

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@@ -1,6 +1,6 @@
class HMMWV_DZE_Base: Car
{
scope = private;
scope = 0;
vehicleClass = "DayZ Epoch Vehicles";
accuracy = 0.3;
side = 1;
@@ -317,7 +317,7 @@ class HMMWV_DZ: HMMWV_DZE_Base {
mapsize = 5;
model = "ca\wheeled_E\HMMWV\HMMWV";
picture = "\Ca\wheeled\data\ico\HMMWV_CA.paa";
scope = public;
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
@@ -422,7 +422,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
{
expansion = 1;
side = 1;
scope = public;
scope = 2;
transportSoldier = 4;
transportMaxWeapons = 15;
transportMaxMagazines = 70;
@@ -684,7 +684,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
class HMMWV_M998A2_SOV_DES_EP1_DZE: HMMWV_M998A2_SOV_DES_EP1_DZ
{
scope = public;
scope = 2;
class Turrets: Turrets
{
class MainTurret: MainTurret
@@ -735,7 +735,7 @@ class HMMWV_M1151_M2_CZ_DES_EP1_DZ: HMMWV_DZE_Base
{
expansion = 1;
side = 1;
scope = public;
scope = 2;
model = "\ca\wheeled_e\HMMWV\m1151_m2_gpk";
displayname = $STR_VEH_NAME_HMMWV_GPK;
transportMaxWeapons = 15;
@@ -815,7 +815,7 @@ class HMMWV_M1151_M2_CZ_DES_EP1_DZ: HMMWV_DZE_Base
};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE: HMMWV_M1151_M2_CZ_DES_EP1_DZ {
scope = public;
scope = 2;
class Turrets: Turrets
{
class MainTurret: MainTurret
@@ -926,7 +926,7 @@ class HMMWV_Armored_DZ: HMMWV_DZE_Base {
accuracy = 0.32;
picture = "\Ca\wheeled\data\ico\HMMWVmk19_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_hmwvmk19_CA.paa";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
@@ -1019,7 +1019,7 @@ class HMMWV_Armored_DZE: HMMWV_Armored_DZ {
class HMMWV_M2_DZ: HMMWV_DZE_Base {
displayname = $STR_VEH_NAME_HMMWV_M2;
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
@@ -1063,7 +1063,7 @@ class HMMWV_M2_DZE: HMMWV_M2_DZ {
};
class HMMWV_M1035_DES_EP1_DZE : HMMWV_DZE_Base {
scope = public;
scope = 2;
model = "\ca\wheeled_e\HMMWV\M1035_transport";
displayname = $STR_VEH_NAME_HMMWV_DES;
transportSoldier = 3;
@@ -1094,7 +1094,7 @@ class HMMWV_M1035_DES_EP1_DZE : HMMWV_DZE_Base {
};
class HMMWV_Ambulance_DZE : HMMWV_DZE_Base {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_HMMWV_AMBULANCE;
model = "\ca\wheeled2\HMMWV\M997A2_Ambulance\M997A2_Ambulance";
vehicleClass = "Support";
@@ -1136,7 +1136,7 @@ class HMMWV_DES_EP1_DZE : HMMWV_DZ {
class HMMWV_Ambulance_CZ_DES_EP1_DZE : HMMWV_Ambulance_DZE {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_HMMWV_AMBULANCE_DES;
crew = "";
typicalCargo[] = {};

View File

@@ -1,7 +1,7 @@
class BAF_Jackal2_L2A1_D;
class BAF_Jackal2_L2A1_D_DZ : BAF_Jackal2_L2A1_D
{
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_JACKAL_L2A1_DESERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

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@@ -1,6 +1,6 @@
class KamazOpen;
class KamazOpen_DZE : KamazOpen {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_KAMAZ;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -16,7 +16,7 @@ class KamazOpen_DZE : KamazOpen {
class Kamaz;
class Kamaz_DZE: Kamaz {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_KAMAZ_COVERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -91,7 +91,7 @@ class KamazOpen_DZE4: KamazOpen_DZE3 {
};
class KamazRefuel;
class KamazRefuel_DZ: KamazRefuel {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_KAMAZ_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -139,7 +139,7 @@ class KamazRefuel_DZE4: KamazRefuel_DZE3 {
class KamazRepair;
class KamazRepair_DZE : KamazRepair {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_KAMAZ_AMMO;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -155,7 +155,7 @@ class KamazRepair_DZE : KamazRepair {
class KamazReammo;
class KamazReammo_DZE : KamazReammo {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_KAMAZ_WEAPONS;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

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@@ -1,6 +1,6 @@
class LAV25;
class LAV25_DZ: LAV25 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_LAV25;
commanderCanSee = 2+16+32;
@@ -23,7 +23,7 @@ class LAV25_DZ: LAV25 {
};
class LAV25_HQ;
class LAV25_HQ_DZ: LAV25_HQ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_LAV25_HQ;
commanderCanSee = 2+16+32;

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@@ -1,6 +1,6 @@
class Lada1;
class Lada1_DZE: Lada1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_LADA_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -29,7 +29,7 @@ class Lada1_DZE: Lada1 {
};
class Lada2;
class Lada2_DZE: Lada2 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_LADA_RED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -58,7 +58,7 @@ class Lada2_DZE: Lada2 {
};
class LadaLM;
class LadaLM_DZE: LadaLM {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_LADA_POLICE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -88,7 +88,7 @@ class LadaLM_DZE: LadaLM {
class Lada1_TK_CIV_EP1;
class Lada1_TK_CIV_EP1_DZE: Lada1_TK_CIV_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_LADA_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -117,7 +117,7 @@ class Lada1_TK_CIV_EP1_DZE: Lada1_TK_CIV_EP1 {
};
class Lada2_TK_CIV_EP1;
class Lada2_TK_CIV_EP1_DZE: Lada2_TK_CIV_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_LADA_HIPPY;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

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@@ -1,6 +1,6 @@
class LandRover_CZ_EP1;
class LandRover_CZ_EP1_DZE: LandRover_CZ_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_MILITARY_OFFROAD_DESERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -487,7 +487,7 @@ class BAF_Offroad_W_DZE4: BAF_Offroad_W_DZE3 {
class LandRover_Special_CZ_EP1;
class LandRover_Special_CZ_EP1_DZ: LandRover_Special_CZ_EP1
{
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_MILITARY_OFFROAD_SPECIAL;
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
@@ -644,7 +644,7 @@ class LandRover_Special_CZ_EP1_DZE4: LandRover_Special_CZ_EP1_DZE3 {
class LandRover_MG_TK_EP1;
class LandRover_MG_TK_EP1_DZ: LandRover_MG_TK_EP1
{
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};

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@@ -1,6 +1,6 @@
class M113Ambul_UN_EP1;
class M113Ambul_UN_EP1_DZ : M113Ambul_UN_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_M113_AMBULANCE_UN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -19,14 +19,14 @@ class M113Ambul_UN_EP1_DZ : M113Ambul_UN_EP1 {
};
class M113Ambul_TK_EP1_DZ : M113Ambul_UN_EP1_DZ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_M113_AMBULANCE_TK;
hiddenSelectionsTextures[] = {"\ca\Tracked_E\M113\Data\m113a3_01_TK_co.paa"};
};
class M113_UN_EP1;
class M113_UN_EP1_DZ : M113_UN_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_M113_UN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -46,7 +46,7 @@ class M113_UN_EP1_DZ : M113_UN_EP1 {
};
class M113_TK_EP1_DZ : M113_UN_EP1_DZ {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_M113_TK;
hiddenSelectionsTextures[] = {"\ca\Tracked_E\M113\Data\m113a3_01_TK_co.paa"};
};

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@@ -1,6 +1,6 @@
class MTVR;
class MTVR_DZE: MTVR {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MTVR_WOODLAND;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -12,7 +12,7 @@ class MTVR_DZE: MTVR {
class MTVR_DES_EP1;
class MTVR_DES_EP1_DZE : MTVR_DES_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MTVR_DESERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -24,7 +24,7 @@ class MTVR_DES_EP1_DZE : MTVR_DES_EP1 {
class MtvrRefuel_DES_EP1;
class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
scope = public;
scope = 2;
crew = "";
displayName = $STR_VEH_NAME_MTVR_DESERT_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
@@ -41,7 +41,7 @@ class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
class MtvrRefuel;
class MtvrRefuel_DZ: MtvrRefuel {
scope = public;
scope = 2;
crew = "";
displayName = $STR_VEH_NAME_MTVR_WOODLAND_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
@@ -58,7 +58,7 @@ class MtvrRefuel_DZ: MtvrRefuel {
class MtvrRepair;
class MtvrRepair_DZE: MtvrRepair {
scope = public;
scope = 2;
crew = "";
displayName = $STR_VEH_NAME_MTVR_AMMO;
vehicleClass = "DayZ Epoch Vehicles";
@@ -74,7 +74,7 @@ class MtvrRepair_DZE: MtvrRepair {
class MtvrReammo;
class MtvrReammo_DZE: MtvrReammo {
scope = public;
scope = 2;
crew = "";
displayName = $STR_VEH_NAME_MTVR_WEAPONS;
vehicleClass = "DayZ Epoch Vehicles";

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@@ -1,5 +1,5 @@
class Octavia_ACR_DZE: Car {
scope = public;
scope = 2;
model = "\Corepatch\CorePatch_Vehicles\models\Octavia_ACR";
displayName = $STR_VEH_NAME_OCTAVIA_WHITE;
icon = "\Ca\Wheeled_ACR\Data\UI\Icon_Octavia_CA.paa";

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@@ -1,6 +1,6 @@
class Offroad_DSHKM_Gue;
class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_Gue {
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};

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@@ -1,6 +1,6 @@
class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_PICKUP_GUE_PKT;
vehicleClass = "DayZ Epoch Vehicles";
@@ -17,7 +17,7 @@ class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
};
class Pickup_PK_TK_GUE_EP1;
class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_PICKUP_TK_PKT;
vehicleClass = "DayZ Epoch Vehicles";
@@ -34,7 +34,7 @@ class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
};
class Pickup_PK_INS;
class Pickup_PK_INS_DZ: Pickup_PK_INS {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_PICKUP_INS_PKT;
vehicleClass = "DayZ Epoch Vehicles";

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@@ -1,6 +1,6 @@
class SUV_DZ: SUV_Base_EP1 {
crew = "";
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
class TransportMagazines {};
@@ -82,7 +82,7 @@ class SUV_DZ: SUV_Base_EP1 {
class SUV_TK_CIV_EP1_DZE: SUV_Base_EP1 {
displayName = $STR_VEH_NAME_SUV_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};

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@@ -1,6 +1,6 @@
class Skoda;
class Skoda_DZE: Skoda {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_SKODA_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -31,7 +31,7 @@ class Skoda_DZE: Skoda {
class SkodaBlue;
class SkodaBlue_DZE: SkodaBlue {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_SKODA_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -61,7 +61,7 @@ class SkodaBlue_DZE: SkodaBlue {
};
class SkodaRed;
class SkodaRed_DZE: SkodaRed {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_SKODA_RED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -92,7 +92,7 @@ class SkodaRed_DZE: SkodaRed {
class SkodaGreen;
class SkodaGreen_DZE: SkodaGreen {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_SKODA_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,6 +1,6 @@
class T810_DZE_Base_ACR: Truck
{
scope = private;
scope = 0;
mapSize = 8;
picture = "\Ca\Wheeled_ACR\Data\UI\Picture_T810_CA.paa";
Icon = "\Ca\Wheeled_ACR\Data\UI\Icon_T810_CA.paa";
@@ -341,7 +341,7 @@ class T810_DZE_Base_ACR: Truck
class T810A_PKT_ACR_DZ: T810_DZE_Base_ACR
{
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_TATRA_PKT_WOODLAND;
model = "\CorePatch\CorePatch_Vehicles\models\T810_vp2_ACR";
picture = "\Ca\Wheeled_ACR\Data\UI\Picture_T810_MG_CA.paa";

View File

@@ -1,6 +1,6 @@
class UAZ_CDF;
class UAZ_CDF_DZE: UAZ_CDF {
scope = public;
scope = 2;
maxspeed = 190;
displayName = $STR_VEH_NAME_UAZ_CDF;
vehicleClass = "DayZ Epoch Vehicles";
@@ -27,7 +27,7 @@ class UAZ_CDF_DZE: UAZ_CDF {
};
class UAZ_INS;
class UAZ_INS_DZE: UAZ_INS {
scope = public;
scope = 2;
maxspeed = 190;
displayName = $STR_VEH_NAME_UAZ_INS;
vehicleClass = "DayZ Epoch Vehicles";
@@ -54,7 +54,7 @@ class UAZ_INS_DZE: UAZ_INS {
};
class UAZ_RU;
class UAZ_RU_DZE: UAZ_RU {
scope = public;
scope = 2;
maxspeed = 190;
displayName = $STR_VEH_NAME_UAZ_RU;
vehicleClass = "DayZ Epoch Vehicles";
@@ -82,7 +82,7 @@ class UAZ_RU_DZE: UAZ_RU {
class UAZ_Unarmed_TK_EP1;
class UAZ_Unarmed_TK_EP1_DZE: UAZ_Unarmed_TK_EP1 {
maxspeed = 190;
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_UAZ_TK;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -109,7 +109,7 @@ class UAZ_Unarmed_TK_EP1_DZE: UAZ_Unarmed_TK_EP1 {
class UAZ_Unarmed_UN_EP1;
class UAZ_Unarmed_UN_EP1_DZE: UAZ_Unarmed_UN_EP1 {
maxspeed = 190;
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_UAZ_UN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -136,7 +136,7 @@ class UAZ_Unarmed_UN_EP1_DZE: UAZ_Unarmed_UN_EP1 {
class UAZ_Unarmed_TK_CIV_EP1;
class UAZ_Unarmed_TK_CIV_EP1_DZE: UAZ_Unarmed_TK_CIV_EP1 {
maxspeed = 190;
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_UAZ_CIVIL;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,7 +1,7 @@
class UAZ_MG_TK_EP1;
class UAZ_MG_TK_EP1_DZ: UAZ_MG_TK_EP1
{
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_UAZ_DSHKM;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,6 +1,6 @@
class Ural_INS;
class Ural_INS_DZE: Ural_INS {
scope = public;
scope = 2;
crew = "";
displayName= $STR_VEH_NAME_URAL_INS;
typicalCargo[] = {};
@@ -12,7 +12,7 @@ class Ural_INS_DZE: Ural_INS {
class Ural_CDF;
class Ural_CDF_DZE: Ural_CDF {
scope = public;
scope = 2;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF;
typicalCargo[] = {};
@@ -24,7 +24,7 @@ class Ural_CDF_DZE: Ural_CDF {
class UralOpen_CDF;
class UralOpen_CDF_DZE: UralOpen_CDF {
scope = public;
scope = 2;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF_OPEN;
typicalCargo[] = {};
@@ -36,7 +36,7 @@ class UralOpen_CDF_DZE: UralOpen_CDF {
class Ural_TK_CIV_EP1;
class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
scope = public;
scope = 2;
crew = "";
displayName= $STR_VEH_NAME_URAL_TK;
typicalCargo[] = {};
@@ -48,7 +48,7 @@ class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
class Ural_UN_EP1;
class Ural_UN_EP1_DZE: Ural_UN_EP1 {
scope = public;
scope = 2;
crew = "";
displayName= $STR_VEH_NAME_URAL_UN;
typicalCargo[] = {};
@@ -60,7 +60,7 @@ class Ural_UN_EP1_DZE: Ural_UN_EP1 {
class UralCivil;
class UralCivil_DZE : UralCivil {
scope = public;
scope = 2;
displayName= $STR_VEH_NAME_URAL_CIVIL;
crew = "";
typicalCargo[] = {};
@@ -73,7 +73,7 @@ class UralCivil_DZE : UralCivil {
class UralCivil2;
class UralCivil2_DZE : UralCivil2 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -85,7 +85,7 @@ class UralCivil2_DZE : UralCivil2 {
class UralSupply_TK_EP1;
class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -96,7 +96,7 @@ class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
class UralRefuel_TK_EP1;
class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_URAL_FUEL;
crew = "";
typicalCargo[] = {};
@@ -113,7 +113,7 @@ class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
class UralReammo_CDF;
class UralReammo_CDF_DZE: UralReammo_CDF {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_URAL_WEAPONS;
crew = "";
typicalCargo[] = {};
@@ -129,7 +129,7 @@ class UralReammo_CDF_DZE: UralReammo_CDF {
class UralRepair_CDF;
class UralRepair_CDF_DZE: UralRepair_CDF {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_URAL_AMMO;
crew = "";
typicalCargo[] = {};

View File

@@ -18,7 +18,7 @@ class V3S_Civ_DZE : V3S_Civ {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
scope = public;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -49,7 +49,7 @@ class V3S_Open_TK_EP1_DZE: V3S_Open_TK_EP1 {
class V3S_TK_EP1;
class V3S_TK_EP1_DZE: V3S_TK_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_V3S;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -61,7 +61,7 @@ class V3S_TK_EP1_DZE: V3S_TK_EP1 {
class V3S_Reammo_TK_GUE_EP1;
class V3S_RA_TK_GUE_EP1_DZE: V3S_Reammo_TK_GUE_EP1 {
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
displayname = $STR_VEH_NAME_V3S_REAMMO;
@@ -76,7 +76,7 @@ class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
displayname = $STR_VEH_NAME_V3S_FUEL;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 50;

View File

@@ -1,6 +1,6 @@
class VWGolf;
class VWGolf_DZE: VWGolf {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_VWGOLF_RED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -1,6 +1,6 @@
class Volha_1_TK_CIV_EP1;
class Volha_1_TK_CIV_EP1_DZE: Volha_1_TK_CIV_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_GAZ_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
fuelCapacity = 100;
@@ -24,7 +24,7 @@ class Volha_1_TK_CIV_EP1_DZE: Volha_1_TK_CIV_EP1 {
class Volha_2_TK_CIV_EP1;
class Volha_2_TK_CIV_EP1_DZE: Volha_2_TK_CIV_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_GAZ_GREY;
vehicleClass = "DayZ Epoch Vehicles";
fuelCapacity = 100;
@@ -48,7 +48,7 @@ class Volha_2_TK_CIV_EP1_DZE: Volha_2_TK_CIV_EP1 {
class VolhaLimo_TK_CIV_EP1;
class VolhaLimo_TK_CIV_EP1_DZE: VolhaLimo_TK_CIV_EP1 {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_GAZ_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
fuelCapacity = 100;

View File

@@ -458,7 +458,7 @@ class CfgVehicles
//Buildables
class DZ_storage_base : Land_A_tent {
scope = private;
scope = 0;
armor = 5;
displayname = $STR_VEH_NAME_STASH;
icon = "";
@@ -492,7 +492,7 @@ class CfgVehicles
#include "WeaponHolder.hpp"
class Plant_Base: WeaponHolder {
scope = public;
scope = 2;
icon = "";
mapSize = 0;
transportMaxWeapons = 0;
@@ -514,8 +514,8 @@ class CfgVehicles
class Land_CncBlock_AntiHack: NonStrategic
{
scope = public;
vehicleClass = "Misc";
scope = 2;
vehicleClass = "DayZ Epoch Buildings";
model = "z\addons\dayz_communityassets\models\CncBlock_D.p3d";
Icon = "\Ca\misc3\Data\Icons\icon_cnc_con_barrier_CA.paa";
mapSize = 4;

View File

@@ -23,7 +23,7 @@ class CrashSite : House
class CrashSite_RU : CrashSite
{
scope = public;
scope = 2;
displayname = $STR_EPOCH_CRASHSITE1;
model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_ru.p3d";
lootParams[] = {{0.6, -4.5, 0}, 7, 2.5, 5, 7};
@@ -37,7 +37,7 @@ class CrashSite_UN : CrashSite_RU
class CrashSite_US : CrashSite
{
scope = public;
scope = 2;
displayname = $STR_EPOCH_CRASHSITE3;
model = "\ca\air2\uh1y\uh1y_crashed.p3d";
hiddenSelections[] = {"zasleh"};
@@ -47,7 +47,7 @@ class CrashSite_US : CrashSite
class CrashSite_EU : CrashSite
{
scope = public;
scope = 2;
displayname = $STR_EPOCH_CRASHSITE4;
model = "\z\addons\dayz_communityassets\crashsite\hc3\hc3.p3d";
lootParams[] = {{-0.4, -0.5, 0}, 4, 2.5, 7.5, 7};
@@ -56,7 +56,7 @@ class CrashSite_EU : CrashSite
//Old crash site wrecks from the glt_bh_wreck addon
class UH60_NAVY_Wreck_DZ: SpawnableWreck {
scope = public;
scope = 2;
class Armory {
disabled = 1;
};

View File

@@ -1,7 +1,7 @@
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
@@ -14,7 +14,7 @@ class DebugBox_DZ: NonStrategic
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = public;
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";

View File

@@ -1,6 +1,6 @@
class AH1Z;
class AH1Z_DZ: AH1Z {
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};

View File

@@ -1,7 +1,7 @@
class AH6J_EP1;
class AH6J_EP1_DZ: AH6J_EP1
{
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_AH6J;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -30,7 +30,7 @@ class AH6J_EP1_DZ: AH6J_EP1
class AH6J_EP1_DZE: AH6J_EP1_DZ
{
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_AH6J;
magazines[] = {"60Rnd_CMFlareMagazine","60Rnd_CMFlareMagazine"};
};
@@ -40,7 +40,7 @@ class AH6X_DZ: AH6X_EP1 {
displayname = $STR_VEH_NAME_AH6X;
vehicleClass = "DayZ Epoch Vehicles";
model = "dayz_vehicles\helicopters\greybird\greybird.p3d";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};

View File

@@ -1,6 +1,6 @@
class BAF_Merlin_HC3_D;
class BAF_Merlin_DZE : BAF_Merlin_HC3_D {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_AW101;
vehicleClass = "DayZ Epoch Vehicles";
magazines[] = {"120Rnd_CMFlareMagazine"};

View File

@@ -1,7 +1,7 @@
class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_CH47_GREEN;
crew = "";
typicalCargo[] = {};

View File

@@ -1,6 +1,6 @@
class USEC_ch53_E;
class CH53_DZE : USEC_ch53_E {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_CH53;
vehicleClass = "DayZ Epoch Vehicles";
destrType = "DestructWreck";

View File

@@ -7,7 +7,7 @@ class Ka60_GL_PMC: Ka60_GL_BASE_PMC {
class Ka60_GL_PMC_DZ: Ka60_GL_PMC {
displayName = $STR_VEH_NAME_KA60;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
radartype = 0;

View File

@@ -1,7 +1,7 @@
class MH6J_EP1;
class MH6J_DZ: MH6J_EP1
{
scope = public;
scope = 2;
crew = "";
enablemanualfire = 0;
typicalCargo[] = {};

View File

@@ -14,7 +14,7 @@ class Mi17_base: Helicopter {
class Mi17_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
@@ -52,7 +52,7 @@ class Mi17_DZE: Mi17_DZ {
class Mi17_TK_EP1_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17_TK;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -90,7 +90,7 @@ class Mi17_TK_EP1_DZE: Mi17_TK_EP1_DZ {
class Mi17_UN_CDF_EP1_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17_UN;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -128,7 +128,7 @@ class Mi17_UN_CDF_EP1_DZE: Mi17_UN_CDF_EP1_DZ {
class Mi17_CDF_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17_CDF;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -166,7 +166,7 @@ class Mi17_CDF_DZE: Mi17_CDF_DZ {
class Mi171Sh_CZ_EP1_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17_SH;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -433,7 +433,7 @@ class Mi17_Civilian;
class Mi17_Civilian_DZ: Mi17_Civilian {
displayname = $STR_VEH_NAME_MI17_CIVIL;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -454,7 +454,7 @@ class Mi17_medevac_CDF;
class Mi17_medevac_CDF_DZ: Mi17_medevac_CDF {
displayname = $STR_VEH_NAME_MI17_MEDEVAC_CDF;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -474,7 +474,7 @@ class Mi17_medevac_Ins;
class Mi17_medevac_Ins_DZ: Mi17_medevac_Ins {
displayname = $STR_VEH_NAME_MI17_MEDEVAC_INS;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -494,7 +494,7 @@ class Mi17_medevac_RU;
class Mi17_medevac_RU_DZ: Mi17_medevac_RU {
displayname = $STR_VEH_NAME_MI17_MEDEVAC_RU;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};

View File

@@ -18,7 +18,7 @@ class UH1H_DZ: UH1H_base
{
displayname = $STR_VEH_NAME_UH1H_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
model = "dayz_vehicles\helicopters\huey\huey.p3d";
typicalCargo[] = {};

View File

@@ -13,7 +13,7 @@ class UH1_Base: Helicopter {
};
};
class UH1Y_DZ: UH1_Base {
scope = public;
scope = 2;
displayname = $STR_VEH_NAME_UH1Y;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -2,7 +2,7 @@ class MH60S;
class MH60S_DZ : MH60S {
displayName = $STR_VEH_NAME_MH60;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -96,7 +96,7 @@ class UH60M_EP1;
class UH60M_EP1_DZ: UH60M_EP1 {
displayName = $STR_VEH_NAME_UH60;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
@@ -187,7 +187,7 @@ class UH60M_MEV_EP1;
class UH60M_MEV_EP1_DZ : UH60M_MEV_EP1 {
displayname = $STR_VEH_NAME_HH60;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;

View File

@@ -1,5 +1,5 @@
class IC_Fireplace1: House {
scope = public;
scope = 2;
displayname = $str_misc_campfire;
model = "\Ca\misc3\Campfire";
vehicleClass = "DayZ Epoch Buildings";
@@ -12,7 +12,7 @@ class IC_Tent: House {
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\CA\Misc3\A_tent";
scope = public;
scope = 2;
vehicleClass = "DayZ Epoch Buildings";
pack = "WeaponHolder_ItemTent";

View File

@@ -4,7 +4,7 @@ class flamable_DZ: House
displayName = "";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapSize = 0;
scope = public;
scope = 2;
armor=1000;
simulation="fire";
vehicleClass="Misc";
@@ -40,7 +40,7 @@ class Land_Fire: House
displayName = "$STR_MISC_FIRE";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapsize = 1.03;
scope = public;
scope = 2;
accuracy=1;
armor = 150;
simulation="fire";
@@ -148,7 +148,7 @@ class Land_Camp_Fire_DZ : Land_Fire {
class Misc_TyreHeap: Land_Fire
{
scope = public;
scope = 2;
vehicleClass="Misc";
model = "\ca\misc\Misc_TyreHeap";
icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";

View File

@@ -1,6 +1,6 @@
class DZ_AmmoBoxRU : ReammoBox
{
scope = public;
scope = 2;
model = "ca\weapons\ammoboxes\proxy_ruweaponboxlow.p3d";
displayName = $STR_DAYZ_OBJ_3;
@@ -9,7 +9,7 @@ class DZ_AmmoBoxRU : ReammoBox
class DZ_ExplosiveBoxRU : ReammoBox
{
scope = public;
scope = 2;
model = "ca\weapons\ammoboxes\proxy_ruexplosives.p3d";
displayName = $STR_DAYZ_OBJ_3;
@@ -18,7 +18,7 @@ class DZ_ExplosiveBoxRU : ReammoBox
class DZ_AmmoBoxUS : ReammoBox
{
scope = public;
scope = 2;
model = "ca\weapons\ammoboxes\proxy_usbasicammoboxsmall.p3d";
displayName = $STR_DAYZ_OBJ_3;
@@ -27,7 +27,7 @@ class DZ_AmmoBoxUS : ReammoBox
class DZ_ExplosivesBoxUS : ReammoBox
{
scope = public;
scope = 2;
model = "ca\weapons\ammoboxes\proxy_usbasicexplosives.p3d";
displayName = $STR_DAYZ_OBJ_3;
@@ -36,7 +36,7 @@ class DZ_ExplosivesBoxUS : ReammoBox
class DZ_CardboardBox : ReammoBox
{
scope = public;
scope = 2;
model = "dayz_equip\models\cardboard_box.p3d";
displayName = $STR_DAYZ_OBJ_4;
@@ -45,7 +45,7 @@ class DZ_CardboardBox : ReammoBox
class DZ_MedBox : ReammoBox
{
scope = public;
scope = 2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
displayName = $STR_DAYZ_OBJ_2;
@@ -54,7 +54,7 @@ class DZ_MedBox : ReammoBox
class DZ_AmmoBoxSmallUS : ReammoBox
{
scope = public;
scope = 2;
model = "\ca\weapons\AmmoBoxes\USBasicAmmo.p3d";
displayName = $STR_DAYZ_OBJ_3;

View File

@@ -3,7 +3,7 @@ class CardboardBox : ReammoBox {
};
class FoodBox0 : CardboardBox {
scope = public;
scope = 2;
displayName = $STR_DAYZ_OBJ_1;
model = "\dayz_equip\models\cardboard_box.p3d";
vehicleClass = "DayZ Epoch Crates";
@@ -36,7 +36,7 @@ class FoodBox1 : FoodBox0 {};
class FoodBox2 : FoodBox0 {};
class MedBox0 : CardboardBox {
scope = public;
scope = 2;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";
@@ -65,7 +65,7 @@ class MedBox0 : CardboardBox {
};
class MedBox1 : CardboardBox {
scope = public;
scope = 2;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";
@@ -104,7 +104,7 @@ class MedBox1 : CardboardBox {
};
class MedBox2 : CardboardBox {
scope = public;
scope = 2;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";

View File

@@ -3,7 +3,7 @@ class AN2_DZ: An2_Base_EP1
{
displayname = $STR_VEH_NAME_AN2_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
@@ -63,7 +63,7 @@ class An2_2_TK_CIV_EP1_DZ : An2_2_TK_CIV_EP1
{
displayname = $STR_VEH_NAME_AN2_WHITEGREEN;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,7 +1,7 @@
class MV22;
class MV22_DZ : MV22 {
accuracy = 1000;
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_MV22;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";

View File

@@ -12,7 +12,7 @@ class CAManBase: Man //includes all skins except animals
class Civilian: CAManBase
{
rarityUrban = -1;
scope = private;
scope = 0;
faction = "CIV";
genericNames = "CzechMen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -68,7 +68,7 @@ class Civilian: CAManBase
};
class Survivor_DZ : Civilian {
scope = private;
scope = 0;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
@@ -124,13 +124,13 @@ class SoldierHeavy_Base_DZ : Survivor_DZ {
};
class Survivor1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\objects\proxy_man";
};
class Survivor2_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\characters\man_survivor";
};
@@ -144,7 +144,7 @@ class Survivor3_DZ : Survivor2_DZ {
//Bandit1_DZ moved to DZE section below
class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
scope = public;
scope = 2;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
@@ -159,7 +159,7 @@ class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
};
class Soldier1_DZ: SoldierHeavy_Base_DZ { //BAF_Soldier_W
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -173,7 +173,7 @@ class Soldier1_DZ: SoldierHeavy_Base_DZ { //BAF_Soldier_W
};
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -188,7 +188,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
};
class Camo1_DZ: SoldierLight_Base_DZ { //BAF_Soldier_L_W
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -203,7 +203,7 @@ class Camo1_DZ: SoldierLight_Base_DZ { //BAF_Soldier_L_W
};
class INS_Lopotev_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BOSS;
model = "\ca\characters2\OpforIns\Ins_Lopotev";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
@@ -215,7 +215,7 @@ class INS_Lopotev_DZ: Survivor_DZ {
};
class RU_Soldier_Crew_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CREWMAN;
model = "\ca\characters2\Rus\Soldier_Crew";
portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
@@ -227,7 +227,7 @@ class RU_Soldier_Crew_DZ: SoldierLight_Base_DZ {
};
class TK_Commander_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_GENERAL;
model = "\CA\characters_E\TK\Tk_Commander";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
@@ -235,7 +235,7 @@ class TK_Commander_EP1_DZ: Survivor_DZ {
};
class TK_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
model = "\ca\characters_E\Ghillie\Ghillie_Top";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -249,7 +249,7 @@ class TK_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
};
class TK_Special_Forces_MG_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SMUGGLER;
model = "\CA\characters_E\TK\Tk_StormTrooper";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
@@ -257,7 +257,7 @@ class TK_Special_Forces_MG_EP1_DZ: SoldierLight_Base_DZ {
};
class INS_Soldier_AR_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = "Cooper";
model = "\ca\characters2\OpforIns\Ins_Soldier_1.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -293,7 +293,7 @@ class INS_Worker2_DZ: INS_Soldier_AR_DZ {
};
class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
@@ -311,7 +311,7 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
};
class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
@@ -322,7 +322,7 @@ class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
};
class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_2;
model = "\ca\characters2\IndepIns\Soldier_MG.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -360,7 +360,7 @@ class GUE_Soldier_2_DZ: GUE_Soldier_MG_DZ {
};
class RU_Policeman_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
@@ -382,13 +382,13 @@ class RU_Policeman2_DZ: RU_Policeman_DZ {
};
class Pilot_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_PILOT;
model = "\Ca\characters_E\Civil\Pilot\pilot";
};
class Haris_Press_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_JOURNALIST;
model = "\ca\characters_E\Civil\Harris\Harris";
hiddenSelections[] = {};
@@ -406,13 +406,13 @@ class GUE_Commander_DZ: GUE_Soldier_MG_DZ {
};
class Functionary1_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
model = "\Ca\characters_E\Civil\Functionary\Functionary";
};
class Priest_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_PRIEST;
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
@@ -423,7 +423,7 @@ class Priest_DZ: Survivor_DZ {
};
class Rocker1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_Rocker;
model = "\ca\characters2\civil\Rocker\Rocker";
class Wounds
@@ -448,7 +448,7 @@ class Rocker4_DZ: Rocker1_DZ {
};
class TK_INS_Warlord_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
model = "\CA\characters_E\LOC\LOC_soldier02";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -481,7 +481,7 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
};
class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
model = "\CA\characters_E\ACR\acr_soldier_spec1";
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
@@ -494,7 +494,7 @@ class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
};
class Drake_Light_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
model = "\ca\characters_E\US\US_machine_gunner_Light";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -506,7 +506,7 @@ class Drake_Light_DZ: SoldierLight_Base_DZ {
};
class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BODYGUARD;
model = "\Ca\Characters_PMC\Dixon\Dixon.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -550,7 +550,7 @@ class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
};
class FR_OHara_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
model = "\ca\characters2\USMC\Ohara";
portrait = "\Ca\characters\data\portraits\comBarHead_ohara_ca";
@@ -575,7 +575,7 @@ class CZ_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
};
class Graves_Light_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_URBANCAMO;
model = "\ca\characters_E\Delta\Delta2_Light.p3d";
portrait = "\ca\characters_E\data\portraits\Graves_CA.paa";
@@ -584,7 +584,7 @@ class Graves_Light_DZ: SoldierLight_Base_DZ {
};
class USMC_Soldier_Officer_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
model = "\ca\characters2\USMC\USMC_soldier_Officer";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -624,7 +624,7 @@ class USMC_Soldier_Pilot_DZ: USMC_Soldier_MG_DZ {
};
class FR_TL_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
model = "\ca\characters2\USMC\FR_CO";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
@@ -679,7 +679,7 @@ class FR_Assault_R_DZ: FR_TL_DZ {
};
class RU_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
model = "\ca\characters2\Rus\Soldier";
@@ -710,7 +710,7 @@ class RU_Soldier_Officer_DZ: RU_Soldier_DZ {
};
class RUS_Soldier1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_RUCAMO;
model = "\ca\characters2\Rus\Specnaz_Back";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";
@@ -728,7 +728,7 @@ class RUS_Commander_DZ: RUS_Soldier1_DZ {
};
class MVD_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
model = "\ca\characters2\Rus\Vityaz";
portrait = "\Ca\characters\data\portraits\comBarHead_ru_mvd_ca";
@@ -759,14 +759,14 @@ class Ins_Soldier_Crew_DZ: INS_Soldier_AR_DZ {
};
class CDF_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
model = "\ca\characters2\Blufor\Soldier";
};
class Doctor_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
@@ -794,7 +794,7 @@ class Gardener_DZ: Doctor_DZ {
};
class Worker1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER;
model = "\ca\characters2\civil\Worker\Worker";
hiddenSelections[] = {"Camo"};
@@ -815,7 +815,7 @@ class Worker4_DZ: Worker1_DZ {
};
class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
hiddenSelections[] = {"Camo"};
model = "\CA\characters_E\civil\Tak_civil01\Tak_civil01";
@@ -874,7 +874,7 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
};
class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
model = "\CA\characters_E\LOC\LOC_soldier05";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -892,7 +892,7 @@ class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
};
class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
model = "\CA\characters_E\LOC\LOC_soldier01";
portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
@@ -910,7 +910,7 @@ class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
};
class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
hiddenSelections[] = {"Camo"};
@@ -918,7 +918,7 @@ class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
};
class US_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
model = "\ca\characters_e\US\US_rifleman";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -930,20 +930,20 @@ class US_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
};
class UN_CDF_Soldier_Guard_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
model = "\ca\characters_e\UN\UN_CDF_Officer";
portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
};
class UN_CDF_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
model = "\ca\characters_E\UN\UN_CDF_Soldier";
};
class GER_Soldier_TL_EP1_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_GERRECON;
model = "\ca\characters_E\GER\GER_rifleman_light";
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
@@ -951,7 +951,7 @@ class GER_Soldier_TL_EP1_DZ: SoldierLight_Base_DZ {
};
class BAF_Soldier_Officer_MTP_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
@@ -992,7 +992,7 @@ class FR_Sapper_DZ: FR_TL_DZ {
};
class CamoWinter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
faceType = "HeadMask1Black";
@@ -1015,13 +1015,13 @@ class Sniper1W_DZ: Sniper1_DZ {
};
class Nac_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
class gsc_military_helmet_wdl_DZ : SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
class Wounds {
@@ -1068,7 +1068,7 @@ class gsc_military_head_grey_DZ : gsc_military_helmet_wdl_DZ {
};
class gsc_scientist1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
model = "\gsc_stalker\gsc_eco_suit.p3d";
class Wounds {
@@ -1093,13 +1093,13 @@ class gsc_scientist2_head_DZ : gsc_scientist1_DZ {
};
class gsc_cloth_loner_head_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
};
class gsc_eco_stalker_mask_neutral_DZ : SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
@@ -1285,7 +1285,7 @@ class GhillieFull_Wood16_DZ: GhillieFull_Wood01_DZ {
//KSK Mod Skins
class GER_Soldier_EP1_des_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_KSK_DES_RIFLEMAN_NAME;
model = "\ksk_mod\GER_rifleman_des.p3d";
};
@@ -1304,7 +1304,7 @@ class GER_Soldier_TL_EP1_wdl_DZ: GER_Soldier_EP1_des_DZ {
//Ice Apo Mod Skins
class Apo_Rifleman_01_DZ: SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_ICE_APO_RIFLEMAN_NAME;
model = "\ice_apo_resistance\soldier_hood_medium_beard.p3d";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
@@ -1347,7 +1347,7 @@ class Apo_Rifleman_06_DZ : Apo_Rifleman_01_DZ {
};
class SG_GRU_TL_DZ : SoldierLight_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_SKIN_SG_GRU_DT_TL_NAME;
model = "\SG_GRU\Soldier_Gorka_1.p3d";
class Wounds {
@@ -1404,7 +1404,7 @@ class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
};
class CZ_Soldier805_DES_ACR_DZ : SoldierHeavy_Base_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_dst_805";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
@@ -1549,7 +1549,7 @@ class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
};
class Firefighter1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_NAME;
model = "\kpfs_thw\characters\worker\thw_worker";
hiddenSelections[] = {"camo01","hps","glasses"};
@@ -1583,7 +1583,7 @@ class Firefighter5_DZ : Firefighter4_DZ {
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
};
class Firefighter_Officer1_DZ : Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_OFFICER_NAME;
model = "\kpfs_thw\characters\officer\thw_officer";
class Wounds
@@ -1604,7 +1604,7 @@ class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
};
class Postman1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_POSTMAN_NAME;
model = "kpfs_civ\dbp_officer";
class Wounds
@@ -1642,7 +1642,7 @@ class Postman4_DZ: Postman1_DZ {
};
class Hunter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_HUNTER_NAME;
model = "kpfs_civ\hunter";
hiddenSelections[] = {};
@@ -1655,7 +1655,7 @@ class Hunter_DZ: Survivor_DZ {
};
class Civilian1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_CHAR_1;
hiddenSelections[] = {"Camo01","Camo02","boonie"};
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
@@ -1723,7 +1723,7 @@ class Civilian14_DZ: Civilian2_DZ {
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
};
class Prisoner1_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_PRISONER_NAME;
hiddenSelections[] = {"Camo01"};
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
@@ -1742,7 +1742,7 @@ class Prisoner3_DZ: Prisoner1_DZ {
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
};
class Reporter_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_REPORTER_NAME;
model = "\sra_civilian\civil_pressmanik";
class Wounds
@@ -1753,7 +1753,7 @@ class Reporter_DZ: Survivor_DZ {
};
class MafiaBoss_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_MAFIABOSS_NAME;
model = "\sra_civilian\civil_tvreport";
class Wounds
@@ -1764,7 +1764,7 @@ class MafiaBoss_DZ: Survivor_DZ {
};
class Dealer_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_DRUGDEALER_NAME;
model = "\sra_civilian\arms_dealer";
class Wounds
@@ -1775,7 +1775,7 @@ class Dealer_DZ: Survivor_DZ {
};
class BusinessMan_DZ: Survivor_DZ {
scope = public;
scope = 2;
displayName = $STR_DZE_EQUIP_BUSINESSMAN_NAME;
model = "\sra_civilian\chancellor";
class Wounds

View File

@@ -1,6 +1,6 @@
class Supply_Crate_DZE: MiningItems
{
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
@@ -17,18 +17,18 @@ class Supply_Crate_DZE: MiningItems
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_ammo_supply_wreck: ruins {
scope = public;
scope = 2;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = $STR_EPOCH_BULK_NAME;
vehicleClass = "DayZ Epoch Buildings";

View File

@@ -30,7 +30,7 @@ class MiningItems: NonStrategic{
};
class Gold_Vein_DZE: MiningItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
@@ -51,7 +51,7 @@ class Gold_Vein_DZE: MiningItems {
};
};
class Silver_Vein_DZE: MiningItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
@@ -72,7 +72,7 @@ class Silver_Vein_DZE: MiningItems {
};
};
class Iron_Vein_DZE: MiningItems {
scope = public;
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
@@ -94,19 +94,19 @@ class Iron_Vein_DZE: MiningItems {
};
class Land_iron_vein_wreck: ruins {
scope = public;
scope = 2;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_IRON;
vehicleClass = "DayZ Epoch Buildings";
};
class Land_silver_vein_wreck: ruins {
scope = public;
scope = 2;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_SILVER;
vehicleClass = "DayZ Epoch Buildings";
};
class Land_gold_vein_wreck: ruins {
scope = public;
scope = 2;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_GOLD;
vehicleClass = "DayZ Epoch Buildings";

View File

@@ -3,7 +3,7 @@ class WeaponHolderBase: ReammoBox {
};
class WoodenArrowF : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
model = "\dayz_weapons\models\bolt";
destrType = "DestructNo";
@@ -15,7 +15,7 @@ class WoodenArrowF : WeaponHolderBase {
};
class WeaponHolder_ItemCrowbar: WeaponHolderBase
{
scope=2;
scope = 2;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
destrType = "DestructNo";
@@ -27,7 +27,7 @@ class WeaponHolder_ItemCrowbar: WeaponHolderBase
};
class WeaponHolder_ItemPickaxe: WeaponHolderBase
{
scope=2;
scope = 2;
displayName = $STR_EQUIP_NAME_PICKAXE;
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
destrType = "DestructNo";
@@ -47,7 +47,7 @@ class WeaponHolder_ItemPickaxeBroken: WeaponHolder_ItemPickaxe
};
};
class WeaponHolder_ItemSledge : WeaponHolderBase { // Epoch class. Needed for player_dropWeapon
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_SledgeHammer;
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
destrType = "DestructNo";
@@ -58,7 +58,7 @@ class WeaponHolder_ItemSledge : WeaponHolderBase { // Epoch class. Needed for pl
};
class WeaponHolder_MeleeMachete: WeaponHolderBase
{
scope=2;
scope = 2;
displayName=$STR_EQUIP_NAME_MACHETE;
model="\z\addons\dayz_communityassets\models\machete.p3d";
destrType = "DestructNo";
@@ -69,7 +69,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
};
};
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
scope = public;
scope = 2;
displayName = "$STR_EQUIP_NAME_39";
model = "\dayz_equip\proxy\jerrycan_side.p3d";
destrType = "DestructNo";
@@ -79,7 +79,7 @@ class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
};
};
class WeaponHolder_ItemFuelcanEmpty : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_ITEM_NAME_FUELCAN_EMPTY;
model = "z\addons\dayz_communityassets\models\fuelcan.p3d";
destrType = "DestructNo";
@@ -89,7 +89,7 @@ class WeaponHolder_ItemFuelcanEmpty : WeaponHolderBase {
};
};
class WeaponHolder_ItemFuelcan : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_ITEM_NAME_FUELCAN;
model = "z\addons\dayz_communityassets\models\fuelcan.p3d";
destrType = "DestructNo";
@@ -99,7 +99,7 @@ class WeaponHolder_ItemFuelcan : WeaponHolderBase {
};
};
class WeaponHolder_ItemCamoNet : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_ITEM_NAME_CAMONET;
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d";
destrType = "DestructNo";
@@ -110,7 +110,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
};
class WeaponHolder_ItemDomeTent : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_DOME_TENT;
model = "\dayz_equip\proxy\tentbag.p3d";
destrType = "DestructNo";
@@ -121,7 +121,7 @@ class WeaponHolder_ItemDomeTent : WeaponHolderBase {
};
class WeaponHolder_ItemDesertTent : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_VEH_NAME_DESERT_TENT;
model = "\dayz_equip\proxy\tentbag.p3d";
destrType = "DestructNo";
@@ -132,7 +132,7 @@ class WeaponHolder_ItemDesertTent : WeaponHolderBase {
};
class WeaponHolder_ItemCrate : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_ITEM_NAME_equip_crate;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
destrType = "DestructNo";
@@ -143,7 +143,7 @@ class WeaponHolder_ItemCrate : WeaponHolderBase {
};
class WeaponHolder_Colt1911 : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_WPN_HOLDR_1;
model = "\dayz_equip\proxy\Colt1911.p3d";
destrType = "DestructNo";
@@ -154,7 +154,7 @@ class WeaponHolder_Colt1911 : WeaponHolderBase {
};
class WeaponHolder_ItemHatchet : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_HATCHET;
model = "\dayz_equip\models\hatchet.p3d";
destrType = "DestructNo";
@@ -165,7 +165,7 @@ class WeaponHolder_ItemHatchet : WeaponHolderBase {
};
class WeaponHolder_MeleeCrowbar : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_CROWBAR;
model = "\dayz_equip\models\crowbar.p3d";
destrType = "DestructNo";
@@ -176,7 +176,7 @@ class WeaponHolder_MeleeCrowbar : WeaponHolderBase {
};
class WeaponHolder_huntingrifle : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_WPN_HOLDR_2;
model = "\dayz_equip\proxy\huntingrifle.p3d";
destrType = "DestructNo";
@@ -187,7 +187,7 @@ class WeaponHolder_huntingrifle : WeaponHolderBase {
};
class WeaponHolder_M4A1 : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_WPN_HOLDR_3;
model = "\dayz_equip\proxy\M4A1.p3d";
destrType = "DestructNo";
@@ -198,7 +198,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
};
class WeaponHolder_ItemTent : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\proxy\tentbag.p3d";
destrType = "DestructNo";
@@ -209,7 +209,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
};
class WeaponHolder_ItemFlashlight : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_5;
model = "\dayz_equip\proxy\flashlight.p3d";
destrType = "DestructNo";
@@ -220,7 +220,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
};
class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_6;
model = "\dayz_equip\proxy\flashlight_mil.p3d";
destrType = "DestructNo";
@@ -231,7 +231,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
};
class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_12;
model = "\dayz_equip\proxy\waterbottle.p3d";
destrType = "DestructNo";
@@ -242,7 +242,7 @@ class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
};
class WeaponHolder_ItemGenerator : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_31;
model = "\dayz_equip\models\generator.p3d";
destrType = "DestructNo";
@@ -253,7 +253,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
};
class WeaponHolder_ItemToolbox : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_2;
model = "\dayz_equip\proxy\toolbox.p3d";
destrType = "DestructNo";
@@ -264,7 +264,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
};
class WeaponHolder_PartFueltank : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_8;
model = "\dayz_equip\proxy\fueltank.p3d";
destrType = "DestructNo";
@@ -275,7 +275,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
};
class WeaponHolder_PartWheel : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_9;
model = "\dayz_equip\proxy\wheel.p3d";
destrType = "DestructNo";
@@ -286,7 +286,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
};
class WeaponHolder_PartGeneric : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_10;
model = "\dayz_equip\proxy\genericparts.p3d";
destrType = "DestructNo";
@@ -297,7 +297,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
};
class WeaponHolder_PartVRotor : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_32;
model = "\dayz_equip\proxy\vrotor.p3d";
destrType = "DestructNo";
@@ -308,7 +308,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
};
class WeaponHolder_PartEngine : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_11;
model = "\dayz_equip\proxy\engine.p3d";
destrType = "DestructNo";
@@ -319,7 +319,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
};
class WeaponHolder_PartGlass : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_30;
model = "\dayz_equip\proxy\carglass.p3d";
destrType = "DestructNo";
@@ -330,7 +330,7 @@ class WeaponHolder_PartGlass : WeaponHolderBase {
};
class WeaponHolder_ItemJerrycan : WeaponHolderBase {
scope = public;
scope = 2;
displayName = $STR_EQUIP_NAME_19;
model = "\dayz_equip\proxy\jerrycan.p3d";
destrType = "DestructNo";
@@ -345,13 +345,13 @@ class WeaponHolder_ItemJerrycanSide : WeaponHolder_ItemJerrycan {
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = protected;
scope = 1;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = protected;
scope = 1;
displayName = $STR_EPOCH_LOCKBOX;
seedItem = "ItemLockbox";
};

View File

@@ -1,5 +1,5 @@
class BodySurvivor1 : Wreck_Base {
scope = public;
scope = 2;
mapSize = 2;
displayName = "Dead Body Survivor 1";
model = "\ca\characters_E\GER\GER_rifleman";

View File

@@ -1,5 +1,5 @@
class Swarm_Base : Citizen1 {
scope = public;
scope = 2;
class HitDamage {};
glassesEnabled = 0;
vehicleClass = "Zombie";

View File

@@ -1,5 +1,5 @@
class zZombie_new_Base : zZombie_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};

View File

@@ -1,6 +1,6 @@
class WildZombie_Base : Zed_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;

View File

@@ -24,14 +24,14 @@ class Citizen1: Citizen {
};
};
class Zed_Base : Citizen1 {
scope = public;
scope = 2;
class HitDamage {};
armor = 3;
agentTasks[] = {};
canCarryBackPack = 1;
};
class zZombie_Base : Zed_Base {
scope = public;
scope = 2;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;