mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
335 lines
7.9 KiB
C++
335 lines
7.9 KiB
C++
class Pickup_PK_GUE;
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class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
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scope = 2;
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displayName = $STR_VEH_NAME_PICKUP_GUE_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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class Pickup_PK_TK_GUE_EP1;
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class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
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scope = 2;
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displayName = $STR_VEH_NAME_PICKUP_TK_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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class Pickup_PK_INS;
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class Pickup_PK_INS_DZ: Pickup_PK_INS {
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scope = 2;
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displayName = $STR_VEH_NAME_PICKUP_INS_PKT;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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terrainCoef = 2.5;
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class Turrets; // External class reference
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class MainTurret; // External class reference
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supplyRadius = 1.3;
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};
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// Ammo Less
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class Pickup_PK_GUE_DZE: Pickup_PK_GUE_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_GUE_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE: Pickup_PK_TK_GUE_EP1_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_TK_GUE_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class Pickup_PK_INS_DZE: Pickup_PK_INS_DZ {
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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magazines[] = {};
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};
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};
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class HitPoints; // External class reference
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class HitLFWheel; // External class reference
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class HitLBWheel; // External class reference
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class HitRFWheel; // External class reference
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class HitRBWheel; // External class reference
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class HitFuel; // External class reference
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class HitEngine; // External class reference
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class HitGlass1; // External class reference
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class HitGlass2; // External class reference
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class HitGlass3; // External class reference
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class HitGlass4; // External class reference
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class Upgrades {
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ItemORP[] = {"Pickup_PK_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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// Performance 1
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class Pickup_PK_GUE_DZE1: Pickup_PK_GUE_DZE {
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original = "Pickup_PK_GUE_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_GUE_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE1: Pickup_PK_TK_GUE_EP1_DZE {
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original = "Pickup_PK_TK_GUE_EP1_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_TK_GUE_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
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original = "Pickup_PK_INS_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 1.8;
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class Upgrades {
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ItemAVE[] = {"Pickup_PK_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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// Armor 2
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class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_GUE_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_TK_GUE_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Pickup_PK_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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// Cargo 3
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class Pickup_PK_GUE_DZE3: Pickup_PK_GUE_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_GUE_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE3: Pickup_PK_TK_GUE_EP1_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_TK_GUE_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class Pickup_PK_INS_DZE3: Pickup_PK_INS_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Pickup_PK_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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// Fuel 4
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class Pickup_PK_GUE_DZE4: Pickup_PK_GUE_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
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fuelCapacity = 210; // car 100
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};
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