Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/SUV_DZ.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

1040 lines
22 KiB
C++

class SUV_DZ: SUV_Base_EP1 {
crew = "";
scope = 2;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
};
class SUV_TK_CIV_EP1_DZE: SUV_Base_EP1 {
displayName = $STR_VEH_NAME_SUV_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints : HitPoints {
class HitLFWheel:HitLFWheel {
armor = 0.15;
material = -1;
name = "wheel_1_1_steering";
passthrough = 0.3;
visual = "";
};
class HitLBWheel:HitLBWheel {
armor = 0.15;
material = -1;
name = "wheel_1_2_steering";
passthrough = 0.3;
visual = "";
};
class HitRFWheel:HitRFWheel {
armor = 0.15;
material = -1;
name = "wheel_2_1_steering";
passthrough = 0.3;
visual = "";
};
class HitRBWheel:HitRBWheel {
armor = 0.15;
material = -1;
name = "wheel_2_2_steering";
passthrough = 0.3;
visual = "";
};
class HitFuel:HitFuel {
armor = 0.14;
material = -1;
name = "palivo";
passthrough = 1;
visual = "";
};
class HitEngine:HitEngine {
armor = 0.5;
material = -1;
name = "motor";
passthrough = 1;
visual = "";
};
class HitGlass1:HitGlass1 {
armor = 0.1;
material = -1;
name = "glass1";
passthrough = 0;
visual = "glass1";
};
class HitGlass2:HitGlass2 {
armor = 0.1;
material = -1;
name = "glass2";
passthrough = 0;
visual = "glass2";
};
class HitGlass3:HitGlass3 {
armor = 0.1;
material = -1;
name = "glass3";
passthrough = 0;
visual = "glass3";
};
class HitGlass4:HitGlass4 {
armor = 0.1;
material = -1;
name = "glass4";
passthrough = 0;
visual = "glass4";
};
};
class Upgrades {
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Camo
class SUV_Camo: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_CAMO;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
class Upgrades {
ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// SUV RECOLORS
class SUV_Blue: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Green: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Yellow: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_YELLOW;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Red: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_RED;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_White: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Pink: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_PINK;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Charcoal: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_GREY;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Orange: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_ORANGE;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class SUV_Silver: SUV_TK_CIV_EP1_DZE {
displayName = $STR_VEH_NAME_SUV_SILVER;
vehicleClass = "DayZ Epoch Vehicles";
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
class Upgrades {
ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1_DZE {
original = "SUV_TK_CIV_EP1_DZE";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Camo_DZE1: SUV_Camo {
original = "SUV_Camo";
maxSpeed = 250; // max engine limit 125-130
brakeDistance = 14; // 19
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Blue_DZE1: SUV_Blue {
original = "SUV_Blue";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Green_DZE1: SUV_Green {
original = "SUV_Green";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Yellow_DZE1: SUV_Yellow {
original = "SUV_Yellow";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Red_DZE1: SUV_Red {
original = "SUV_Red";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_White_DZE1: SUV_White {
original = "SUV_White";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Pink_DZE1: SUV_Pink {
original = "SUV_Pink";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Charcoal_DZE1: SUV_Charcoal {
original = "SUV_Charcoal";
maxSpeed = 250; // max engine limit 125-130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Orange_DZE1: SUV_Orange {
original = "SUV_Orange";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class SUV_Silver_DZE1: SUV_Silver {
original = "SUV_Silver";
maxSpeed = 250; // suv base 130
terrainCoef = 1.5;
brakeDistance = 14; // 19
class Upgrades {
ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Green_DZE2: SUV_Green_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Red_DZE2: SUV_Red_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_White_DZE2: SUV_White_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 2;
};
class HitGlass2: HitGlass2 {
armor = 2;
};
class HitGlass3: HitGlass3 {
armor = 2;
};
class HitGlass4: HitGlass4 {
armor = 2;
};
};
class Upgrades {
ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Green_DZE3: SUV_Green_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Red_DZE3: SUV_Red_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_White_DZE3: SUV_White_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Green_DZE4: SUV_Green_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Red_DZE4: SUV_Red_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_White_DZE4: SUV_White_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
fuelCapacity = 250; // suv base 130
};
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
fuelCapacity = 250; // suv base 130
};