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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

456 lines
12 KiB
C++

class ArmoredSUV_DZE_Base_PMC: Car
{
scope = 0;
brakeDistance = 19;
vehicleClass = "DayZ Epoch Vehicles";
htMin = 60;
htMax = 1800;
afMax = 200;
mfMax = 100;
mFact = 1;
tBody = 200;
expansion = 4;
displayName = "SUV (Armored)";
model = "\Ca\Wheeled_PMC\ArmoredSUV\armoredSUV_PMC.p3d";
icon = "\ca\Wheeled_PMC\data\ui\Icon_suv_minigun_PMC.paa";
picture = "\ca\Wheeled_PMC\data\ui\Picture_suv_minigun_PMC_ca.paa";
mapSize = 7;
maxSpeed = 230;
accuracy = 0.2;
armor = 120;
damageResistance = 0.03099;
transportSoldier = 3;
fuelCapacity = 130;
enableGPS = 0;
supplyRadius = 1.3;
weapons[] = {"MiniCarHorn"};
driverAction = "SUV_Driver_EP1";
cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
outsideSoundFilter = 1;
insideSoundCoef = 0.8;
soundGear[] = {"",5.62341e-005,1};
soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.56234133,1,20};
soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1};
soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1};
limit = "0.4";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200};
limit = "0.4";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
};
class EngineHighIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
};
};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.15000001;
};
class HitLBWheel: HitLBWheel
{
armor = 0.15000001;
};
class HitRFWheel: HitRFWheel
{
armor = 0.15000001;
};
class HitRBWheel: HitRBWheel
{
armor = 0.15000001;
};
class HitFuel: HitFuel
{
armor = 1;
passThrough = 1;
};
class HitEngine: HitEngine
{
armor = 1;
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 1;
};
class HitGlass2: HitGlass2
{
armor = 1;
};
class HitGlass3: HitGlass3
{
armor = 1;
};
class HitGlass4: HitGlass4
{
armor = 1;
};
};
class Damage
{
tex[] = {};
mat[] = {"Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
class Library
{
libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.<br /><br /> ""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
};
class UserActions {
class OpenHatch {
displayName = $STR_AM_OPENGUNNER;
displayNameDefault = $STR_AM_OPENGUNNER;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "this animationPhase 'HideGun_01' == 1";
statement = "this animate ['HideGun_01',0]; this animate ['CloseCover1',0]; this animate ['CloseCover2',0];";
};
class CloseHatch {
displayName = $STR_AM_CLOSEGUNNER;
displayNameDefault = $STR_AM_CLOSEGUNNER;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)";
statement = "this animate ['HideGun_01',1]; this spawn {uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
};
};
};
class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
{
scope = 2;
side = 2;
faction = "PMC_BAF";
displayName = $STR_VEH_NAME_SUV_ARMORED;
crew = "";
armor = 80;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxWeapons = 20;
transportMaxMagazines = 150;
transportmaxbackpacks = 10;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
viewGunnerInExternal = 1;
minElev = -30;
maxElev = 45;
initElev = 0;
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.031622775,1,15};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
maxHorizontalRotSpeed = 1.8;
maxVerticalRotSpeed = 1.8;
magazines[] = {"2000Rnd_762x51_M134"};
gunnerAction = "ArmoredSUV_Gunner_PMC";
};
};
class AnimationSources: AnimationSources
{
class Revolving
{
source = "revolving";
weapon = "M134";
};
class HideGun_01
{
source = "user";
initPhase = 0;
animPeriod = 1.2;
};
class HideGun_02: HideGun_01
{
};
class HideGun_03: HideGun_01
{
};
class HideGun_04: HideGun_01
{
};
class CloseCover1
{
source = "user";
initPhase = 0;
animPeriod = 0.7;
};
class CloseCover2: CloseCover1
{
};
};
};
class ArmoredSUV_PMC_DZE: ArmoredSUV_PMC_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades
{
ItemORP[] = {"ArmoredSUV_PMC_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class ArmoredSUV_PMC_DZE1: ArmoredSUV_PMC_DZE
{
original = "ArmoredSUV_PMC_DZE";
maxSpeed = 270; //increased speed slightly since original is 230
brakeDistance = 14;
terrainCoef = 1.5;
class Upgrades
{
ItemAVE[] = {"ArmoredSUV_PMC_DZE2",{},{{"ItemAVE",1 },{"PartGeneric",2},{"metal_panel_kit",2},{"ItemTankTrap",2}}};
};
};
class ArmoredSUV_PMC_DZE2: ArmoredSUV_PMC_DZE1
{
armor = 350;
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
class Upgrades
{
ItemLRK[] = {"ArmoredSUV_PMC_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class ArmoredSUV_PMC_DZE3: ArmoredSUV_PMC_DZE2
{
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportmaxbackpacks = 15;
class Upgrades
{
ItemTNK[] = {"ArmoredSUV_PMC_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class ArmoredSUV_PMC_DZE4: ArmoredSUV_PMC_DZE3
{
fuelCapacity = 250;
};