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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
205 lines
4.9 KiB
C++
205 lines
4.9 KiB
C++
class MH60S;
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class MH60S_DZ : MH60S {
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displayName = $STR_VEH_NAME_MH60;
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vehicleClass = "DayZ Epoch Vehicles";
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scope = 2;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {"CMFlareLauncher"};
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magazines[] = {"120Rnd_CMFlareMagazine"};
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class Turrets;
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class MainTurret;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 20;
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transportMaxMagazines = 100;
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transportMaxBackpacks = 6;
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armor = 35;
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damageResistance = 0.00242;
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attendant = 0;
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transportAmmo = 0;
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radartype = 0;
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supplyRadius = 2.6;
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enableManualFire = 0;
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fuelCapacity = 2760;
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};
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class MH60S_DZE : MH60S_DZ {
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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gunnerCompartments = "Compartment1";
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initElev = 5;
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initTurn = 80;
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body = "mainTurret";
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gun = "mainGun";
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minElev = -80;
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maxElev = 25;
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minTurn = 30;
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maxTurn = 150;
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soundServo[] = {"",0.01,1};
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1"; // endpoint of the gun
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gunEnd = "chamber_1"; // chamber of the gun
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turretInfoType = "RscWeaponZeroing";
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weapons[] = {"M240BC_veh"};
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magazines[] = {};
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gunnerName = $STR_POSITION_CREWCHIEF;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerAction = "MH60_Gunner";
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gunnerInAction = "MH60_Gunner";
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primaryGunner = 1;
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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};
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class RightDoorGun : MainTurret {
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body = "Turret_2";
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gun = "Gun_2";
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animationSourceBody = "Turret_2";
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animationSourceGun = "Gun_2";
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weapons[] = {"M240BC_veh_2"};
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animationSourceHatch = "";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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gunnerName = $STR_POSITION_DOORGUNNER;
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commanding = -2;
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minTurn = -150;
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maxTurn = -30;
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initTurn = -80;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_2"; // endpoint of the gun
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gunEnd = "chamber_2"; // chamber of the gun
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primaryGunner = 0;
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memoryPointGun = "machinegun_2";
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memoryPointGunnerOptics = "gunnerview_2";
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};
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};
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};
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class UH60M_EP1;
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class UH60M_EP1_DZ: UH60M_EP1 {
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displayName = $STR_VEH_NAME_UH60;
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vehicleClass = "DayZ Epoch Vehicles";
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scope = 2;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {"CMFlareLauncher"};
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magazines[] = {"120Rnd_CMFlareMagazine"};
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class Turrets;
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class MainTurret;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 20;
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transportMaxMagazines = 100;
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transportMaxBackpacks = 6;
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fuelCapacity = 2760;
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radartype = 0;
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supplyRadius = 2.6;
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};
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class UH60M_EP1_DZE: UH60M_EP1_DZ {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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body = "mainTurret";
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gun = "mainGun";
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -7;
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maxTurn = 183;
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initTurn = 0;
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soundServo[] = {"",0.01,1};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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magazines[] = {};
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gunnerName = $STR_POSITION_CREWCHIEF;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerAction = "UH60M_Gunner_EP1";
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gunnerInAction = "UH60M_Gunner_EP1";
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commanding = -2;
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primaryGunner = 1;
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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gunnerCompartments = "Compartment2";
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};
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class RightDoorGun: MainTurret {
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body = "Turret_2";
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gun = "Gun_2";
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animationSourceBody = "Turret_2";
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animationSourceGun = "Gun_2";
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weapons[] = {"M134_2"};
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magazines[] = {};
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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gunnerName = $STR_POSITION_DOORGUNNER;
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commanding = -3;
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -183;
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maxTurn = 7;
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initTurn = 0;
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gunBeg = "muzzle_2";
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gunEnd = "chamber_2";
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primaryGunner = 0;
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memoryPointGun = "machinegun_1";
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memoryPointGunnerOptics = "gunnerview_2";
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};
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};
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};
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// Unarmed medevac
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class UH60M_MEV_EP1;
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class UH60M_MEV_EP1_DZ : UH60M_MEV_EP1 {
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displayname = $STR_VEH_NAME_HH60;
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vehicleClass = "DayZ Epoch Vehicles";
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scope = 2;
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crew = "";
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typicalCargo[] = {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 20;
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transportMaxMagazines = 100;
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transportMaxBackpacks = 6;
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fuelCapacity = 2760;
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class TransportMagazines{};
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class TransportWeapons{};
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attendant = 0;
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radartype = 0;
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supplyRadius = 2.6;
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}; |