There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
The menu already says "Buying in" or "Selling from" Gear in the top left
so having it again in the top right is redundant. It was my mistake
adding it there originally.
Optimizes the code for the buyitems item listing (What was I thinking!)
Adds item count to buy/sell list (Useful for checking against
backpack/vehicle storage space constraints when buying multiple items)
Small logging fix.
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.
Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
Since we changed the alignment back to default the ctrlSetPosition I
added is no longer needed. #1709. With the alignment changed it would
actually run off the background if the category list was too long.
Thanks @oiad
This changes a few things in Advanced trading, mainly cosmetically.
> Removes all the commented out lines that were the same in defines.sqf,
let me know if these are there for a reason?
> fixes the buying list to have localization support and has a total
item count that works properly.
> cosmetic change displaying backpack info on trader to bring it in line
with the other menus
> adds total item count to the selling list and added localization for
that
* Advanced trading fixes/modifcations
This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.
Updated stringtables with correct "paid" spelling and differing text for
buying/selling.
This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)
This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.
Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.
* Advanced trading logging change
This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)
* Advanced trading rework
Fixes all problems @ebaydayz
Some items (like PipeBomb) are a class in both CfgMagazines and
CfgWeapons. BIS_fnc_invRemove uses weapon first, so that is why the
magazine was not being removed. Using config instead of string avoids
this problem.
The secondaryWeapon command does not detect pistols. It returns the
unit's launcher.
https://community.bistudio.com/wiki/secondaryWeapon
This fixes the menu always showing your pistol slot as open, even when
you already have one.
It was not possible to sell a backpack from your gear or vehicle.
Added option to sell from gear. Sell backpack from vehicle is still not
possible currently due to Arma limitations.
Only show Selected vehicleX systemChat message when clicking the buy
in/sell from vehicle button. Previously it was showing every time the
menu opened.
Also added better logging to RPT. Shows "Trader Menu: %1 x %2 added" and
"Trader Menu: %1 added"
Fixes currency display name and picture not showing when looking at
backpack item info.
Also fixed localized string for weps and mags order reversed in item
info for backpacks and vehicles.