Commit Graph

874 Commits

Author SHA1 Message Date
A Man f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00
A Man fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
A Man 267136beae Update Repair and Salvage 2020-03-07 16:23:42 +01:00
A Man b5255b07b3 Update hide_body.sqf 2020-02-16 01:38:39 +01:00
worldwidesorrow 4ed936c1d1 Update player_switchWeapon.sqf
Fix this file so that hotkey 3 works to switch to "onBack" primary weapon when DZE_TwoPrimaries == 2. Add optimizations and rework function dz_fn_switchWeapon_swapSecure. Remove mutex. It was not doing anything.
2020-01-21 12:06:06 -06:00
A Man 637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man 8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
worldwidesorrow dc15929742 Update player_useMeds.sqf 2019-12-12 04:56:33 -06:00
worldwidesorrow 61ff2b3c61 Add server side security to P 2019-12-12 02:40:09 -06:00
worldwidesorrow fc0ec6a7e4 Remove medForceUpdate 2019-12-12 00:17:07 -06:00
worldwidesorrow 1f60617862 Change to an inline function with exitWith
In cases like this where only one selection is required, the switch option is not the best option because it is slow. Using an inline function with exitWith, the most common options are placed at the top with the least common options placed near the bottom.
2019-12-11 17:38:51 -06:00
worldwidesorrow 65221ec477 Add server side security
This can be used to break a player's legs.
2019-12-11 17:34:23 -06:00
A Man 57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
A Man e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
A Man 5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man 52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man 91a5ccf06a Add proper medic anim
The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man 276615a8f1 Fuel container can be emptied now 2019-10-30 10:03:16 +01:00
A Man 915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
A Man 63dfe8a802 Adding back break chance for wheels on salvaging
In Epoch 1.0.5.1 wheels could break on salvaging. This was unintentionally removed with Epoch 1.0.6. Thx @Seelenapperat
2019-10-27 18:46:02 +01:00
A Man 1268f55f32 Fix floating loot after remove, pack or output from fn_dropItem 2019-10-23 12:46:08 +02:00
A Man ba8ff32cd7 Localize player_craftItem near check 2019-10-20 20:18:41 +02:00
A Man c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man 096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT ca7a77e2ad Update player_switchWeapon.sqf (#2032)
* Update player_switchWeapon.sqf

It is forbidden to change weapons, when player swimming.

* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
ebayShopper 392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper 937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad c3cbca144e Add penalties for wrong safe/lockbox code
As per
https://github.com/EpochModTeam/DayZ-Epoch/commit/6f072982c3adb3655c214bae1a2f0b01e3e24e4a#diff-2b5340930b14ce1ae29d38ebc575c75a
2018-05-26 21:42:50 +12:00
oiad efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
https://github.com/EpochModTeam/DayZ-Epoch/pull/1918/commits/d7a3b307531f226289f5031063efac90c63e1ff4
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper eb756bf325 Update vanilla object disassembly
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/11e360732eccb7efcfaf895633dae4a84ca57735
2018-01-17 16:50:30 -05:00
ebayShopper 07d8543e1d Update vanilla chop wood
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a17b0572ebcf5d744004e00b5731cae6bbe356a9
https://github.com/DayZMod/Battleye-Filters/commit/77930173105b92e670b0f9a8ccf180b7332a3eec
2018-01-17 16:43:12 -05:00
oiad 564e3da5c2 Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper 694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
oiad 91669fae74 Fix Overwatch G3 glitch for combining
Fix
https://github.com/EpochModTeam/DayZ-Epoch/issues/1995#issuecomment-348188066
2017-12-26 11:58:36 +13:00
ebayShopper 2a2198af68 Fix #2007
Oversight in e1b6125
2017-12-19 13:27:11 -05:00
oiad 1941832b3b Fix https://github.com/EpochModTeam/DayZ-Epoch/issues/2006
Partial revert
https://github.com/EpochModTeam/DayZ-Epoch/commit/9b96ddd2c3f63a263d2408a0bfe95571fa8f32dd
Thanks @ndavalos
2017-12-19 19:10:49 +13:00
ebayShopper cfc6ad08af Remove unused parameter in PVDZ_hlt_Bleed
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/83bf13c786a94e24b609958b5d2b73c473a3e3d9
2017-12-17 12:44:03 -05:00
Kobayashi 5ef4f4b2ba remove private declaration _foreachindex (#2001) 2017-12-11 17:06:03 +13:00
ebayShopper 13c90993fc Sync Zupa dialog colors
Heights on the trader menu filter search box and amount box have also
been fixed.
Old: https://imgur.com/a/ld4XF
New: https://imgur.com/a/9T8VP
2017-12-08 18:03:23 -05:00
ebayShopper b39a15cdd7 Update vanilla building
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/ad0d5141180043e1ff7ca89f4168cf3df96095e3
2017-12-04 13:49:12 -05:00
ebayShopper 2e01a8d8eb Update stringtable.xml
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/39927eaa4718f372cb2f59bc15e4287178707181
2017-11-25 16:05:20 -05:00
ebayShopper 90487cde10 Update player_fired.sqf
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/70fc0070625545b5f4a1234df1e0fe2e837ad313

https://github.com/DayZMod/DayZ/commit/f327c99b023377f81ffe958c259e6c68bd4c68be
2017-11-22 12:49:06 -05:00
ebayShopper 4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper 4b4bdbbc29 Update vanilla player_breakin.sqf
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/63aaf07a30803c3d72bdc252b87c3ed974e5e740

https://github.com/DayZMod/DayZ/commit/b074e7d8471b5fde7b20ddc7259c30a40d660f4a

https://github.com/DayZMod/DayZ/commit/fb3f69a69a0ad528f2b85e9dfbb1c47eb52dafdc

https://github.com/DayZMod/DayZ/commit/416cc5dcf186f7d37f82a5198f86cbf048679f16

https://github.com/DayZMod/DayZ/commit/b6c0dd58494d27a425fda58b3a1148fc935c4df1

https://github.com/DayZMod/DayZ/commit/39a3d45965fba93fde635bc6429eb69fd1ab545d
2017-11-20 13:57:19 -05:00