[VB]AWOL
f1950b0b99
@raziel23x pull request
2014-07-25 12:02:37 -05:00
[VB]AWOL
4059c7ceaa
[FIXED] Corrected ClassName for CH53_DZE and BAF_Merlin_DZE. @Cinjun
2014-07-25 11:59:53 -05:00
vbawol
377e5207ac
Merge pull request #1454 from Cinjun/master
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Update 1.0.5_Updates.sql
2014-07-25 11:57:20 -05:00
Scott
3369d064e1
Update 1.0.5_Updates.sql
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Corrected ClassName for CH53_DZE and BAF_Merlin_DZE.
2014-07-25 01:02:59 -05:00
vbawol
bbfd03dbf7
Merge pull request #1450 from raymix/master
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needs a better fix
2014-07-23 10:52:12 -05:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
vbawol
092223e2c3
Merge pull request #1444 from Markokil321/patch-4
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Update trade_weapons.sqf
2014-07-21 13:09:32 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
vbawol
14918b9892
Merge pull request #1429 from ebaydayz/patch-3
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Update CHANGE LOG 1.0.5.2.txt
2014-07-21 12:04:29 -05:00
vbawol
3e388880d4
Merge pull request #1441 from SJossy/patch-1
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Update compiles.sqf
2014-07-20 00:18:25 -05:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959
Merge pull request #1439 from ebaydayz/patch-2
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Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
vbawol
565b9240cf
Merge pull request #1438 from ebaydayz/patch-1
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Use set instead of binary addition
2014-07-19 16:55:50 -05:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
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Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
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We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5
Update CHANGE LOG 1.0.5.2.txt
2014-07-19 16:09:01 -04:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
8a2dcfcf10
Woops
2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a
Disable user input until display is closed #1432
2014-07-16 18:51:41 -04:00
raymix
077da12271
plotpole fix for new update
2014-07-16 07:32:13 +01:00
raymix
a297cfea63
snap building plotpole / infinite drag fix
2014-07-16 06:38:27 +01:00
ebaydayz
cd3bc37202
Update CHANGE LOG 1.0.5.2.txt
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Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol
8294226d86
Merge pull request #1425 from ebaydayz/patch-1
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Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
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_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080
Merge pull request #1421 from ebaydayz/patch-2
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Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d
Merge pull request #1420 from ebaydayz/patch-1
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Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7
Merge pull request #1412 from f3cuk/patch-1
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Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9
Update 1.0.5_Updates.sql
2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
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Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
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Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78
Merge pull request #1416 from raymix/master
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snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e
snap code optimization, vault points added
2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b
Merge pull request #1411 from hogscraper/test_branch
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Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402
Merge pull request #1410 from raymix/master
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optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c
Update 1.0.5_Updates.sql
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Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107
Additional update to UI
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Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty, it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8
Forgot to fetch, Urol's comment added
2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d
optional snap building added
2014-07-10 20:13:30 +01:00
vbawol
7285b9e113
Merge pull request #1409 from Uro1/master
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Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4
Updated
2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6
Merge pull request #1408 from Uro1/master
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Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336
Fixed crash spawner & supply drop loot positioning
2014-07-10 19:13:18 +01:00
Uro1
08f28045f4
Merge pull request #8 from vbawol/master
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pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7
Useless network traffic
2014-07-09 17:45:59 -04:00
icomrade
151a6b7478
Hopfully improve on issue in #1403
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Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00