Commit Graph

4488 Commits

Author SHA1 Message Date
icomrade
ed3227fa7a Fix dupe on disconnect
I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00
ebaydayz
bbe6be6c31 Rename Multiplayer Setup to Lobby
Vanilla commit:

fd90a380a7
2016-09-10 13:19:31 -04:00
ebaydayz
3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
oiad
fed89a0ed2 Advanced trading and safe GUI changes (#1762)
* Advanced trading and safe GUI changes

This adds displaying of item/backpack/weapon/vehicle descriptions
Moves Weapons display on vehicles to a modular type, so if the vehicle
has no weapons it wont display, same with Description

Fixes an issue with safes not sounding keyclicks, at present they are
only active if you have music turned on, since I don't play with music
on (and many others) you will never hear them and when you do, the DTMF
signals they use are really obnoxious.

Replaced the sound with the one from the lockboxes, it's still audible
but very reasonable.

* Advanced trading fixes

Rework for my previous commit @ebaydayz

* Localization additions

Missing from previous commit
2016-09-10 12:09:27 -04:00
ebaydayz
f57e303355 Update vanilla fence building
Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
2016-09-10 11:25:10 -04:00
ebaydayz
11a3df0177 Add note about database in Test Build Readme 2016-09-09 14:55:20 -04:00
ebaydayz
cb09377d26 Add GPS, Rangefinder and NVG back as sell only
Partially reverts
7435548582
@AirwavesMan now that buy or sell only is available via:

ffef031863
2016-09-09 14:05:06 -04:00
ebaydayz
8f25cc70db Localize sell and buy only messages
PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).

Fixed cases where a nil variable would throw an error when checking the
next condition.
2016-09-09 13:53:20 -04:00
ebaydayz
e5e212bbc2 Add comment about salvage vehicle work around 2016-09-09 12:58:41 -04:00
ebaydayz
eadbbb18bf Fix double tap bunny hop with no weapon glitch
Also makes it easier to bunny hop in quick succession. Previously double
tap triggered a bunny hop immediately followed by a regular vault.

Vanilla commit:

5833c76491
2016-09-09 11:41:09 -04:00
ebaydayz
32db983f34 Fix undefined amount when bloodbagging remote player 2016-09-08 20:00:38 -04:00
ebaydayz
a666389026 Merge pull request #1761 from oiad/master
Salvage vehicles last changes
2016-09-08 17:48:09 -04:00
oiad
75f4f2fa1f Salvage vehicles last fixes.
Add changelog and enable by default
2016-09-09 09:46:51 +12:00
oiad
51f85acb9e Toggle for salvaging from locked vehicles (#1757)
* Toggle for salvaging from locked vehicles

This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)

* Toggle salvagable locked vehicles changers

@ebaydayz fixed
2016-09-08 17:32:27 -04:00
ebaydayz
4731780f5a Fix diag_log when vehicle spawn limit is reached
Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
771284a297 Auto select main weapon after throwing
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.

Vanilla commit:

08449fdfda
2016-09-06 16:36:45 -04:00
icomrade
bbf0ac583d whitelist pook grenades 2016-09-05 15:39:58 -04:00
ebaydayz
c8b3053496 Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
2016-09-05 14:16:38 -04:00
ebaydayz
cab627e3de Add note about server_timeSync name change 2016-09-04 14:40:03 -04:00
ebaydayz
530ed4b3b4 Only exit for playerNear if supply crate wreck or mine wreck 2016-09-03 20:16:21 -04:00
ebaydayz
70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
ffef031863 Allow disabling of buying or selling
Set price of the item to -1 in the Cfg traders files to disallow buying
or selling
2016-09-03 14:26:43 -04:00
icomrade
1b60d0d963 I should be more careful 2016-09-02 19:18:33 -04:00
icomrade
d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
icomrade
413e86b521 Reconfigure pook and autogyro magazines
This allows players to carry the magazines, without modification to
ammo.sqf the side guns of the pook transport are supported to be
rearmed. Modification will be required to allow turrets assigned to the
pilot to be rearmed, such as the pook H13 gunship and mozzie grenades.
2016-09-02 12:24:39 -04:00
ebaydayz
ab6fa80697 Wait for BIS_fnc_init on login
Fixes occassional case of undefined errors for BIS functions on client
when login completed very fast.
2016-09-02 12:03:14 -04:00
icomrade
678acff706 cleanup comment 2016-08-31 18:08:58 -04:00
icomrade
04b6707191 Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).

I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
2016-08-31 18:04:40 -04:00
ebaydayz
b9dc98ac6f Revert move Shift +- to function
See:

51caa509cb (commitcomment-18834096)
2016-08-31 13:46:26 -04:00
ebaydayz
51caa509cb Comment out Gcam keys and move Shift+- to function
Vanilla commit:

8ed8ab6b5c
2016-08-30 14:18:38 -04:00
icomrade
92b4c8785d Disable shift + - input
shift + - is used to ented arma "chests" which allow the player to issue
endMission, and limit their fps (min 5 fps limit). This unfortunately
disables the flush cheat, but attempts to filter out input and allow
flush are not reliable.
2016-08-29 13:49:05 -04:00
icomrade
78d17a5f87 Use real path 2016-08-29 13:31:07 -04:00
ebaydayz
16f17aafee Revert "Don't call player_forceSave when gear menu is aborted"
This reverts commit 91e312fdc7.
2016-08-29 12:05:50 -04:00
ebaydayz
cc9ba66888 Add Anzio_20_DZ
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
91e312fdc7 Don't call player_forceSave when gear menu is aborted
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
2016-08-28 16:18:53 -04:00
ebaydayz
a245690cae Use looser values for logout in air vehicle fix
Fixes problems with
7b354e7d55
2016-08-28 12:40:32 -04:00
icomrade
0887b80556 Fix server_monitor
thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
ebaydayz
7b354e7d55 Fix relog over base in air vehicle to get inside exploit
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
ebaydayz
0f043313ab Merge pull request #1756 from oiad/master
Plot management force maintain option
2016-08-28 10:09:32 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
755adc7798 Initialize CurrencyName in configVariables.sqf
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242927452
2016-08-27 15:09:49 -04:00
ebaydayz
04b6711822 Round humanity in journal
Vanilla commit:

145ec00b76
2016-08-27 10:11:49 -04:00
ebaydayz
3f27bef1e3 Add version define in config.cpp
Vanilla commit:

75ff017b53
2016-08-27 10:09:55 -04:00
ebaydayz
f2c39e0038 Fix wrong _name variable in server_onPlayerDisconnect
My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz
6494d0e11b Add note about x86 version of redistributable 2016-08-27 09:13:19 -04:00
Niklas Wagner
65593be995 Add German String (#1755) 2016-08-27 14:38:33 +02:00
Niklas Wagner
10e34cf62b Merge pull request #1755 from oiad/master
Supply crate localization fixes
2016-08-27 14:32:15 +02:00
oiad
f838739975 Supply crate localization fixes
Extends the displayName RSC width to the same as the description (Not
sure why this was so small, it truncated longer display names)
Added localization strings for all the supply crates so they were easier
to distinguish in the gear menu.
2016-08-28 00:02:27 +12:00
icomrade
95310b9000 Re-add observer to UH1Y and AH6X
This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
2016-08-26 15:21:03 -04:00