Commit Graph

15 Commits

Author SHA1 Message Date
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
deadeye2
7345f46fed DZE_MissionLootTable fix
Fixes a zombie loot error when using loot tables in mission file.
2014-10-22 10:20:42 -04:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
[VB]AWOL
e7571b072d commented out more diag_logs 2014-06-02 13:40:26 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
Florian Kinder
2a91d7d5bc Updates refs #1109 2014-02-16 22:38:15 +01:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
a5addbda5b fixed #984 2014-01-14 12:01:48 -06:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00