Commit Graph

136 Commits

Author SHA1 Message Date
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
worldwidesorrow
cc1babf570 Add config for mutant heart protection 2021-08-18 14:19:44 -05:00
A Man
be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
worldwidesorrow
05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
A Man
b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man
343128bb0c Add toggleable Vehicle Service Point by salival 2021-08-18 13:14:17 +02:00
A Man
cc005a973a Add toggleable Safe Zone Relocate by salival 2021-08-18 11:01:29 +02:00
A Man
1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man
152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man
1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
AirwavesMan
3145bd6337 Compile dayz_infectiouswaterholes for server and client 2021-04-07 12:31:10 +02:00
AirwavesMan
def411471e Update configVariables.sqf 2021-01-08 21:21:02 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
431cbc8855 Add Hero and Bandit humanity vars 2020-09-09 17:33:55 +02:00
worldwidesorrow
a701593b86 Update configVariables.sqf 2020-07-29 15:38:55 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
worldwidesorrow
fc61083af8 Update configVariables.sqf 2020-07-22 21:28:47 -05:00
worldwidesorrow
8e289c18a2 Update configVariables.sqf
Importing config variables from variables.sqf and adding new variables for new weather system and cargo drop.
2020-07-14 15:39:26 -05:00
AirwavesMan
09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
A Man
ae6d455ad9 Remove Survivor3_DZ from skin spawn list 2020-05-30 14:17:42 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
9842279dac Enable DZE_defaultSkin by default 2020-04-29 15:53:49 +02:00
worldwidesorrow
30e530dbae Update configVariables.sqf
DZE_UI is no longer a configurable variable.
2020-04-21 14:30:51 -05:00
worldwidesorrow
bc1f20b336 Update configVariables.sqf
Add white and green border status icon options.
2020-02-12 04:50:17 -06:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
worldwidesorrow
b73b2d2fa5 Separate config variables into client, server, or both. 2020-01-09 17:12:52 -06:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
oiad
f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
BigEgg
20d2d1f078 Altered variable in configVariables.sqf
Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00