Commit Graph

45 Commits

Author SHA1 Message Date
vbawol
407e67067d Chernarus mission.sqf
+ revert test changes disabling simulation of everything.
+ Added disable simulation server side of just NPC's
2013-04-20 09:46:20 -05:00
vbawol
3bc0bbca37 Test mission file for Chernarus
Tests show that if we add "_this enableSimulation false;" to each object
and traders in the mission.sqf we cut cpu usage in half on server by
disabling simulation all of these objects server side. Needs tested for
side effects.
2013-04-15 09:55:30 -05:00
vbawol
6453852964 missing comma in tavi vehicle config 2013-04-13 12:34:11 -05:00
vbawol
8c99e929b2 namalsk mission updates 2013-04-11 09:57:37 -05:00
vbawol
dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00
vbawol
f93113b067 Namalsk sqm files 2013-04-07 16:11:15 -05:00
vbawol
779ad6b1bf MPMissions part 2 2013-03-28 10:58:00 -05:00
vbawol
afe0a2d058 MPMissions 2013-03-28 10:57:30 -05:00
vbawol
ead1180616 same as last commit 2013-03-26 11:17:38 -05:00
vbawol
b410939def mission file template to stage changes
+ Add more missing weights and disabled log spam for other missing
items.
2013-03-26 11:12:51 -05:00
vbawol
3572fc15b1 taviana updates 2013-03-25 23:36:03 -05:00
vbawol
256ae2ac7f MPMissions updates 2013-03-25 17:45:34 -05:00
vbawol
11cb1c820c 0.998 released
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
2013-03-23 14:46:22 -05:00
vbawol
65d482ad0f more mission file updates takistan and dingor 2013-03-21 11:35:54 -05:00
vbawol
345f5a7da4 update mission files for 0.997 2013-03-19 15:27:36 -05:00
vbawol
18cddc8f84 0.993a
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
2013-03-05 10:19:52 -06:00
vbawol
864b282aaf dingor mission files 2013-03-04 11:13:20 -06:00
vbawol
1be1707895 0.982
+ removed ACR requirement from missions and removed Octavia_ACR from
vehicle spawn config.
2013-02-27 10:32:35 -06:00
vbawol
6af9f62299 minor changes 0.98 2013-02-23 13:03:17 -06:00
vbawol
73594cc02c 0.98
+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
2013-02-23 08:45:41 -06:00
vbawol
68481f75b4 0.975
+ added animation to crafting
+ added staged deconstruction of buildables.
+ allow new buildables to be saved to db
+ add R3F files to other mission files.
+ add dynamic_vehicle.sqf to mission files
2013-02-21 11:29:12 -06:00
vbawol
fcada965e2 0.971
+ added color coding of backpack when selling fixes #112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes #114
+ add more missing weights for R3F realism. Fixes #110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
2013-02-20 10:37:42 -06:00
vbawol
0dd7227d5c 0.963
+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
2013-02-18 10:47:43 -06:00
vbawol
e209908387 0.961 Takistan
Trader City's built by: AXLE http://www.twitch.tv/axles
2013-02-17 09:17:59 -06:00
vbawol
c6b90e46b0 0.96 Chernarus 2013-02-16 13:11:29 -06:00
vbawol
e626ece4cf 0.942
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
2013-02-12 13:12:58 -06:00
vbawol
3785c81a35 R3F Realism 2013-02-10 08:36:26 -06:00
vbawol
ef3c573b92 0.931 chernarus mission 2013-02-07 07:45:56 -06:00
vbawol
c4fa47f4d9 0.85 2013-02-01 01:47:36 -06:00
vbawol
d69e34617a shapur baf 0.84 mission updates 2013-01-31 16:11:04 -06:00
vbawol
e24e30b15c 0.81 2013-01-29 11:27:44 -06:00
vbawol
f58858c013 0.8 2013-01-29 00:36:55 -06:00
vbawol
3636566f45 0.795 2013-01-27 21:27:51 -06:00
vbawol
9614ecaa07 add markers to trader city's on chernarus 2013-01-24 12:09:19 -06:00
vbawol
f312b895a8 0.78 2013-01-23 23:40:41 -06:00
vbawol
0610b666a8 0.75 chernarus mission tweaks 2013-01-21 11:39:18 -06:00
vbawol
1cb4388089 0.7 + 1.7.5.M1D19 2013-01-20 09:36:43 -06:00
A Clark
662d62d781 0.68 2013-01-16 14:50:53 -06:00
A Clark
2735183a45 0.66 2013-01-15 09:25:23 -06:00
A Clark
ef2920120c chenarus traders part 1 2012-12-31 07:49:27 -06:00
A Clark
4ec6be0ed5 partial trader city 2012-12-29 15:57:56 -06:00
A Clark
ba4f569233 updated Shapur and Chenarus missions to 0.5 2012-12-29 11:03:38 -06:00
A Clark
ad56cb721b Mission File for Shapur DZE v0.3
old needs updated to 0.5 changes
2012-12-29 02:33:15 -06:00
A Clark
85bbbed224 Mission file for Utes DZE v0.5 2012-12-29 02:31:27 -06:00
Aaron Clark
76e9a0582e 0.1 2012-11-04 20:28:50 -06:00