mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
shapur baf 0.84 mission updates
This commit is contained in:
@@ -1,12 +1,14 @@
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respawn = "BASE";
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respawndelay = 5;
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onLoadMission="DayZ Epoch Shapur BAF";
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OnLoadIntro = "Welcome to Shapur BAF";
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onLoadMission= "DayZ Epoch Shapur";
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OnLoadIntro = "Welcome to DayZ Epoch Shapur";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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disabledAI = true;
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disableChannels[]={0,2,6};
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enableItemsDropping=0;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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onPauseScript = "onpause.sqf";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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class Header
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{
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73
MPMissions/DayZ_Epoch_3.Shapur_BAF/dynamic_vehicle.sqf
Normal file
73
MPMissions/DayZ_Epoch_3.Shapur_BAF/dynamic_vehicle.sqf
Normal file
@@ -0,0 +1,73 @@
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AllowedVehiclesList = [
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["Old_moto_TK_Civ_EP1",10],
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["MMT_Civ",10],
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["Old_bike_TK_INS_EP1",10],
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["TT650_Ins",1],
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["TT650_Civ",1],
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["TT650_TK_CIV_EP1",1],
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["ATV_US_EP1",10],
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["hilux1_civil_3_open_EP1",5],
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["hilux1_civil_2_covered",2],
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["datsun1_civil_3_open",5],
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["Pickup_PK_TK_GUE_EP1",5],
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["Octavia_ACR",2],
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["VWGolf",2],
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["Lada1",1],
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["Lada2",1],
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["LadaLM",1],
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["Lada2_TK_CIV_EP1",2],
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["Skoda",1],
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["SkodaGreen",1],
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["SkodaRed",1],
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["SkodaBlue",1],
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["car_sedan",2],
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["car_hatchback",2],
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["policecar",1],
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["GLT_M300_LT",1],
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["GLT_M300_ST",1],
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["Volha_1_TK_CIV_EP1",2],
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["VolhaLimo_TK_CIV_EP1",2],
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["UAZ_Unarmed_TK_EP1",1],
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["UAZ_RU",1],
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["UAZ_INS",1],
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["Ikarus",3],
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["SUV_TK_CIV_EP1",2],
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["SUV_Green",1],
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["SUV_Yellow",1],
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["SUV_White",1],
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["SUV_Silver",1],
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["SUV_Red",1],
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["SUV_Pink",1],
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["SUV_Orange",1],
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["SUV_Charcoal",1],
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["SUV_Blue",1],
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["UH1H_DZ",2],
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["Mi17_Civilian",3],
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["Mi17_DZ",1],
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["LandRover_CZ_EP1",2],
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["HMMWV_Ambulance",2],
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["HMMWV_DES_EP1",1],
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["PBX",3],
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["Zodiac",2],
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["RHIB",2],
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["Fishing_Boat",2],
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["Smallboat_1",2],
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["Smallboat_2",2],
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["M113Ambul_UN_EP1",1],
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["KamazRefuel",1],
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["UralRefuel_TK_EP1",1],
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["MtvrRefuel_DES_EP1",1],
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["Ural_UN_EP1",2],
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["Ural_TK_CIV_EP1",2],
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["Ural_CDF",2],
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["Kamaz",2],
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["tractor",3],
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["CSJ_GyroP",5],
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["S1203_ambulance_EP1",1],
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["S1203_TK_CIV_EP1",2],
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["MH6J_DZ",1],
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["AH6X_DZ",1],
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["MTVR_DES_EP1",1],
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["LandRover_MG_TK_EP1",1],
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["M1030_US_DES_EP1",1]
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];
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@@ -6,9 +6,7 @@ cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe
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dayZ_instance = 3; //The instance
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hiveInUse = true;
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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@@ -27,16 +25,6 @@ MaxDynamicDebris = 50; // Default = 100
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dayz_MapArea = 2000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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// DayZ Epoch TRADERS
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weapon_trader = 'Policeman';
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parts_trader = 'CIV_EuroMan01_EP1';
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can_trader = 'Profiteer4';
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ammo_trader = 'Functionary1';
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auto_trader = 'CIV_EuroMan02_EP1';
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auto_trader_2 = 'RU_Pilot';
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mad_sci = 'Dr_Hladik_EP1';
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metals_trader = 'RU_Profiteer3';
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boat_trader = 'Citizen3_EP1';
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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@@ -46,6 +34,8 @@ progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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@@ -64,83 +54,12 @@ if ((!isServer) && (player != player)) then
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if (isServer) then {
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// TODO: Still Needs major overhaul current method is not ideal
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AllowedVehiclesList = [ "Old_moto_TK_Civ_EP1",
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"MMT_Civ",
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"ATV_US_EP1",
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"hilux1_civil_3_open_EP1",
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"datsun1_civil_3_open",
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"Pickup_PK_TK_GUE_EP1",
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"Lada1",
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"Skoda",
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"car_sedan",
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"Volha_1_TK_CIV_EP1",
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"UAZ_Unarmed_TK_EP1",
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"Ikarus",
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"SUV_TK_CIV_EP1",
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"UH1H_DZ",
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"Mi17_Civilian",
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"LandRover_CZ_EP1",
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"HMMWV_Ambulance",
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"ArmoredSUV_PMC",
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"PBX",
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"RHIB",
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"M113Ambul_UN_EP1",
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"KamazRefuel",
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"CSJ_GyroP"];
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call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
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AllowedVehiclesChance = [ 0.25, // "Old_moto_TK_Civ_EP1",
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0.55, // "MMT_Civ"
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0.45, // "ATV_US_EP1",
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0.55, // "hilux1_civil_3_open_EP1",
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0.25, // "datsun1_civil_3_open",
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0.40, // "Pickup_PK_TK_GUE_EP1",
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0.25, // "Lada1",
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0.25, // "Skoda",
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0.2, // "car_sedan",
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0.2, // "Volha_1_TK_CIV_EP1",
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0.15, // "UAZ_Unarmed_TK_EP1"
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0.01, // "Ikarus"
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0.1, // "SUV_TK_CIV_EP1"
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0.05, // "UH1H_DZ"
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0.09, // "Mi17_Civilian"
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0.11, // "LandRover_CZ_EP1"
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0.11, // "HMMWV_Ambulance"
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0.05, // "ArmoredSUV_PMC"
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0.15, // "PBX"
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0.01, // "RHIB"
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0.01, // "M113Ambul_UN_EP1"
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0.01, // "KamazRefuel"
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0.1]; // "CSJ_GyroP"
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AllowedVehiclesLimit = [ 2, // "Old_moto_TK_Civ_EP1",
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5, // "MMT_Civ"
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2, // "ATV_US_EP1",
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2, // "hilux1_civil_3_open_EP1",
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2, // "datsun1_civil_3_open",
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1, // "Pickup_PK_TK_GUE_EP1",
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2, // "Lada1",
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2, // "Skoda",
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2, // "car_sedan",
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2, // "Volha_1_TK_CIV_EP1",
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2, // "UAZ_Unarmed_TK_EP1"
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1, // "Ikarus"
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1, // "SUV_TK_CIV_EP1"
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1, // "UH1H_DZ"
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1, // "Mi17_Civilian"
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2, // "LandRover_CZ_EP1"
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2, // "HMMWV_Ambulance"
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1, // "ArmoredSUV_PMC"
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2, // "PBX"
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1, // "RHIB"
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1, // "M113Ambul_UN_EP1"
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1, // "KamazRefuel"
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3]; // "CSJ_GyroP"
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hiveInUse = true;
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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// Add trader citys
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_nil = [] execVM "mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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if (!isDedicated) then {
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@@ -187,7 +187,7 @@ if (true) then
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_this setDir -93.945122;
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_this setVehicleVarName "mad_sci";
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mad_sci = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -199,7 +199,7 @@ if (true) then
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_unit_12 = _this;
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_this setVehicleVarName "parts_trader_1";
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parts_trader_1 = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (true) then {_group_1 selectLeader _this;};
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};
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@@ -211,7 +211,7 @@ if (true) then
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_unit_15 = _this;
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_this setVehicleVarName "auto_trader_1";
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auto_trader_1 = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -224,7 +224,7 @@ if (true) then
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_this setDir 76.695313;
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_this setVehicleVarName "can_trader_1";
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can_trader_1 = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -237,7 +237,7 @@ if (true) then
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_this setDir 101.12498;
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_this setVehicleVarName "weapon_trader_1";
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weapon_trader_1 = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -250,7 +250,7 @@ if (true) then
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_this setDir 45.5686;
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_this setVehicleVarName "ammo_trader_1";
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ammo_trader_1 = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -315,7 +315,7 @@ if (true) then
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_this setDir 185.64281;
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_this setVehicleVarName "metals_trader";
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metals_trader = _this;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -403,7 +403,7 @@ if (true) then
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_this = _group_1 createUnit ["RU_Pilot", [469.495, 1071.1565, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_unit_24 = _this;
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_this setDir -108.01817;
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_this setVehicleInit "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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@@ -417,24 +417,6 @@ if (true) then
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_this setPos [485.03888, 1081.0292, -1.9073486e-006];
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};
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_vehicle_198 = objNull;
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if (true) then
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{
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_this = createVehicle ["ACRE_RadioBox", [470.888, 1112.5718, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
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_vehicle_198 = _this;
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_this setDir 144.19466;
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_this setPos [470.888, 1112.5718, -1.9073486e-006];
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};
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||||
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_vehicle_199 = objNull;
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||||
if (true) then
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||||
{
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||||
_this = createVehicle ["ACRE_OE_303", [469.99954, 1110.0946, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
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_vehicle_199 = _this;
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||||
_this setDir 35.181255;
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||||
_this setPos [469.99954, 1110.0946, 9.5367432e-006];
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||||
};
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||||
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||||
_vehicle_201 = objNull;
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||||
if (true) then
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||||
{
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||||
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||||
@@ -16,7 +16,13 @@ class Mission
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||||
"glt_m300t",
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||||
"CSJ_GyroAC",
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||||
"cacharacters2",
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||||
"SUV_COL"
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||||
"SUV_COL",
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||||
"cawheeled_acr_octavia",
|
||||
"CAWheeled_E_ATV",
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||||
"CAWheeled_E_LandRover",
|
||||
"cawheeled_acr_t810",
|
||||
"cawheeled_acr_hmmwv",
|
||||
"camisc_acr_pbx"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
|
||||
34
MPMissions/DayZ_Epoch_3.Shapur_BAF/onpause.sqf
Normal file
34
MPMissions/DayZ_Epoch_3.Shapur_BAF/onpause.sqf
Normal file
@@ -0,0 +1,34 @@
|
||||
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
|
||||
disableSerialization;
|
||||
_display = _this select 0;
|
||||
_btnRespawn = _display displayCtrl 1010;
|
||||
_btnAbort = _display displayCtrl 104;
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||||
_btnRespawn ctrlEnable false;
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||||
_btnAbort ctrlEnable false;
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||||
_timeOut = 0;
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||||
_timeMax = 30;
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||||
|
||||
while {!isNull _display} do {
|
||||
switch true do {
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||||
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
|
||||
_btnAbort ctrlEnable false;
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||||
cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
|
||||
};
|
||||
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
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||||
_timeOut = _timeOut + 1;
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||||
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||||
};
|
||||
case (player getVariable["combattimeout", 0] >= time) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
|
||||
};
|
||||
default {
|
||||
_btnAbort ctrlEnable true;
|
||||
cutText ["", "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
sleep 1;
|
||||
};
|
||||
cutText ["", "PLAIN DOWN"];
|
||||
91
MPMissions/DayZ_Epoch_3.Shapur_BAF/server_traders.sqf
Normal file
91
MPMissions/DayZ_Epoch_3.Shapur_BAF/server_traders.sqf
Normal file
@@ -0,0 +1,91 @@
|
||||
// DayZ Epoch TRADERS
|
||||
serverTraders = [
|
||||
"Policeman",
|
||||
"CIV_EuroMan01_EP1",
|
||||
"Profiteer4",
|
||||
"Functionary1",
|
||||
"CIV_EuroMan02_EP1",
|
||||
"RU_Pilot",
|
||||
"RU_WorkWoman5",
|
||||
"Dr_Hladik_EP1",
|
||||
"RU_Profiteer3",
|
||||
"Citizen3_EP1"
|
||||
];
|
||||
|
||||
// Weapons Traders
|
||||
menu_Policeman = [
|
||||
[["Sidearm",30011],["Rifle",30012],["Shotgun",30013],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Parts Traders
|
||||
menu_CIV_EuroMan01_EP1 = [
|
||||
[["Car Parts",30021],["Building Supplies",30022],["Explosives",30023]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
|
||||
// Can Traders
|
||||
menu_Profiteer4 = [
|
||||
[["Food and Drinks",30051],["Backpacks",30052],["Toolbelt",30053],["Clothes",30054]],
|
||||
[
|
||||
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
|
||||
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
|
||||
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
|
||||
],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Ammo Traders
|
||||
menu_Functionary1 = [
|
||||
[["Sidearm Ammo",30001],["Rifle Ammo",30002],["Shotgun and Crossbow Ammo",30003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Auto Traders
|
||||
menu_CIV_EuroMan02_EP1 = [
|
||||
[["Cars",30041],["Trucks Unarmed",30042],["SUV",30466],["Buses and Vans",30467],["Offroad",30043],["Helicopter Unarmed",30044],["Military Unarmed",30045]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
menu_RU_Pilot = [
|
||||
[["Trucks Armed",30422],["Utility",30046],["Helicopter Armed",30444],["Military Armed",30455],["Fuel Trucks",30047],["Heavy Armor Unarmed",30048]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Doctors
|
||||
menu_Dr_Hladik_EP1 = [
|
||||
[["Medical Supplies",30031],["Chem-lites/Flares",30032],["Smoke Grenades",30033]],
|
||||
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Metals Traders
|
||||
menu_RU_Profiteer3 = [
|
||||
[["Vaults",30411]],
|
||||
[
|
||||
["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",103],
|
||||
["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",102],
|
||||
["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",101],
|
||||
["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",100]
|
||||
],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Boat Traders
|
||||
menu_Citizen3_EP1 = [
|
||||
[["Boats Unarmed",30049],["Boats Armed",30499]],
|
||||
[
|
||||
["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
|
||||
["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
|
||||
],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// ["friendly"] must have more than -2000 humanity,
|
||||
// ["neutral"] can have any ammount of humanity
|
||||
// ["hostile"] must have lower than -2000
|
||||
Reference in New Issue
Block a user