dingor mission files

This commit is contained in:
vbawol
2013-03-04 11:13:20 -06:00
parent 320046779b
commit 864b282aaf
5 changed files with 1480 additions and 14 deletions

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@@ -1,12 +1,16 @@
respawn = "BASE";
respawndelay = 5;
onLoadMission="DayZ_Epoch Dingor";
onLoadMission="DayZ Epoch Dingor";
OnLoadIntro = "Welcome to Dingor Island";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping=0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header
{

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@@ -1,24 +1,32 @@
startLoadingScreen ["","DayZ_loadingScreen"];
/*
INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 6; //The instance
hiveInUse = true;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
// AMP config
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 50; // Default = 50
MaxDynamicDebris = 100; // Default = 100
MaxVehicleLimit = 250; // Default = 50
MaxDynamicDebris = 250; // Default = 100
dayz_MapArea = 12000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
@@ -26,6 +34,8 @@ progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
@@ -38,22 +48,26 @@ waitUntil {time > 3};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
//Run the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
};

File diff suppressed because it is too large Load Diff

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@@ -24,9 +24,14 @@ class Mission
"cacharacters_pmc",
"ca_modules_functions",
"ibr_lingor",
"ibr_lcivilian_patch",
"chn_crocodile",
"warfarebuildings",
"ibr_dingor"
"ibr_dingor",
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
};
addOnsAuto[]=
{
@@ -38,8 +43,8 @@ class Mission
randomSeed=11171215;
class Intel
{
briefingName="Dingor DayZ_Epoch";
briefingDescription="Dingor DayZ_Epoch Private Server";
briefingName="Dingor DayZ Epoch";
briefingDescription="Dingor DayZ Epoch Private Server";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;