This commit is contained in:
vbawol
2013-02-01 01:47:36 -06:00
parent d69e34617a
commit c4fa47f4d9
18 changed files with 570 additions and 202 deletions

View File

@@ -7,7 +7,8 @@ OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,1,2,6};
enableItemsDropping = 0;
onPauseScript = "onpause.sqf";
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header

View File

@@ -1,34 +0,0 @@
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
disableSerialization;
_display = _this select 0;
_btnRespawn = _display displayCtrl 1010;
_btnAbort = _display displayCtrl 104;
_btnRespawn ctrlEnable false;
_btnAbort ctrlEnable false;
_timeOut = 0;
_timeMax = 30;
while {!isNull _display} do {
switch true do {
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
};
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
_btnAbort ctrlEnable false;
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
_timeOut = _timeOut + 1;
};
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
};
default {
_btnAbort ctrlEnable true;
cutText ["", "PLAIN DOWN"];
};
};
sleep 1;
};
cutText ["", "PLAIN DOWN"];

View File

@@ -7,7 +7,8 @@ OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,1,2,6};
enableItemsDropping = 0;
onPauseScript = "onpause.sqf";
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header

View File

@@ -1,34 +0,0 @@
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
disableSerialization;
_display = _this select 0;
_btnRespawn = _display displayCtrl 1010;
_btnAbort = _display displayCtrl 104;
_btnRespawn ctrlEnable false;
_btnAbort ctrlEnable false;
_timeOut = 0;
_timeMax = 30;
while {!isNull _display} do {
switch true do {
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
};
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
_btnAbort ctrlEnable false;
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
_timeOut = _timeOut + 1;
};
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
};
default {
_btnAbort ctrlEnable true;
cutText ["", "PLAIN DOWN"];
};
};
sleep 1;
};
cutText ["", "PLAIN DOWN"];