ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz
04986190d9
Update change log
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Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
b148293920
Move group icons to separate slower loop
2017-01-22 19:09:02 -05:00
ebaydayz
94f342e7b6
Fix typo from 26c1bd9
2017-01-21 22:36:37 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz
e4d48cbf38
Revert pain effect to pre-1.8 version #1839
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Same as 1051
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9b6d3dcd9c97671c26c2e5f5183afc57f08514a3
2017-01-07 16:51:48 -05:00
ebaydayz
fa89487f22
Revert pain effect to original #1839
2017-01-07 14:09:52 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
b62569932d
Fix missing return variable in sched_antiTeleport
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My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz
45159d81c2
Update pain sound effect
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7cdb2e67fde01bb1cff9be98eb76af199c7c065b
2016-12-03 13:25:31 -05:00
ebayShopper
2cb55d85cd
Don't show low FPS hint when map is open
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FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
ebaydayz
a8ab2f5d54
Allow drinking from hands at ponds on Cherno
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Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz
b01a4165a8
Comment some unused achievement code
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3ec1cc3c5db3cb9c8a0a974ef6d11248b761cea0
https://github.com/DayZMod/DayZ/commit/3171f68beee73430d3236cfd4e43e13535209174
2016-11-18 13:22:36 -05:00
ebaydayz
064fa8c8d0
Only spawn wild dogs if dayz_tameDogs is enabled
2016-10-30 15:47:01 -04:00
oiad
cf8e06bc8b
Reduce client RPT spam
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As per subject
2016-10-29 12:59:21 +13:00
ebaydayz
f770b0a85d
Add group system
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Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
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When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
7b287a2a23
Send PVDZ_sec_atp messages as array
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/6e0fd6203bd2ec2b6f07d3e44835c3f9c7fa5e7e
https://github.com/DayZMod/Battleye-Filters/commit/78ed0665fafc7eb286485f479c4b7d77442ba942
2016-08-12 17:23:49 -04:00
ebaydayz
7439b87779
Update damage handler and improve study body
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Vanilla development commits applied:
https://github.com/DayZMod/DayZ/commit/3db0fe8e7a3df0c2ab9e0f6bb220acf84e450da3
https://github.com/DayZMod/DayZ/commit/73a63898f11501c4aad83ead106c90b3e49461ac
https://github.com/DayZMod/DayZ/commit/08e18d5b526f8f8ee570fed1a3640d217f7fa83b
https://github.com/DayZMod/DayZ/commit/126da2dcd38a03d5583627607a78d37ad7f64091
https://github.com/DayZMod/DayZ/commit/d5fa3238656c06f8a8c1996d748130002ab2a7f6
https://github.com/DayZMod/DayZ/commit/d37526fcc62a3291fe3b7135bacb4fb172184989
https://github.com/DayZMod/DayZ/commit/5fcca134f05ddf3e4b9458cf9fe54154a9575616
https://github.com/DayZMod/DayZ/commit/c9c1fc934d449b33a9ef3bf14a82b5a40d93874b
2016-08-11 15:16:53 -04:00
icomrade
e446603ea2
Fix combat logging
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In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).
New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
ebaydayz
464c26861c
Add back Epoch animals in sched_animals
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player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
6a42ef40d3
Disable TownGenerator and plant spawner by default
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Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).
The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
8f2ff5cb3e
Update spawnCrashSite
2016-03-26 22:02:28 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
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It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
c034f43d0b
Additional Folders/Files in System
2016-02-27 22:34:50 -05:00