ebayShopper
cfc6ad08af
Remove unused parameter in PVDZ_hlt_Bleed
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/83bf13c786a94e24b609958b5d2b73c473a3e3d9
2017-12-17 12:44:03 -05:00
ebayShopper
6fec7bc4a2
Fix short knockouts for tranquilizer bolt
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9b5d1409bd0db4b98863f7eb85813a6a63d444ec
2017-06-23 18:16:57 -04:00
ebayShopper
09b376c584
Fix dramatic recoil camera shake bug
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As reported in:
https://epochmod.com/forum/topic/43817-horrible-visual-recoil-bug-since-1061/
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/1d80da581353323cdd1bb6f7a678e35e9b7c7af2
2017-06-11 18:33:25 -04:00
ebayShopper
48858b2e6c
Add medic anim function with proper interrupt
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Closes #1386
Vanilla commits
applied:
https://github.com/DayZMod/DayZ/commit/f99a3deced4f4314c4b9a26c1c822e5c5d7f90eb
https://github.com/DayZMod/DayZ/commit/731b957e8e1c3f1bb08474fb397af6165e48a8df
Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
53158a11ed
Remove rtitleText in fillBloodBag.sqf
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Not necessary to inform recipient and prevents two messages on screen at
once for instigator.
Classic bloodbag system is now added in vanilla too.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/cb71d926ed086bb5255a5ab420990931c693fb86
https://github.com/DayZMod/DayZ/commit/bee9bd16382f4c1ece397cd029bb61c775024144
2017-03-19 16:35:17 -04:00
ebayShopper
92b09aa530
Remove some unused variables
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/6479708205bccbb4bdd1379a53d9aeed5613f08a
2017-03-05 12:17:09 -05:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
ebaydayz
d8d2c03512
Move clean wounds warning to rollingMessages
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/49d9b6ff3c8b5a5b4f8399f4d797de917d5d8946
2017-02-02 15:32:12 -05:00
ebaydayz
295302d9cb
Fix undefined error when dayz_bleedingeffect = 1; #1885
2017-01-21 22:00:30 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
90977e4a31
Update painkillers
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/1596a17b09cfa9c31b38cf1e4f25ef149ff4f4aa
2016-12-07 15:20:17 -05:00
ebaydayz
7f239754cc
Fix anitbiotics to remote player cures own infection
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4c6b45d50751b90f035b3caf69443dda614bddb5
2016-11-21 14:33:20 -05:00
ebaydayz
43330c2046
Diminish humanity reward for transfusion
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As suggested on:
cdb9776
and
https://github.com/DayZMod/DayZ/issues/731
2016-11-15 15:31:58 -05:00
ebaydayz
cdb9776d4e
Add bloodbag cooldown
2016-11-15 13:57:40 -05:00
ebaydayz
abeb5f9383
Remove vehicle actions when unconscious
2016-11-12 17:54:27 -05:00
ebaydayz
e55960b6f9
Don't allow giving bloodbag to player with full blood
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Reverted be214d3 because this is a more complete solution
2016-11-11 17:03:50 -05:00
ebaydayz
dba59af7c1
Fix undefined vars in unload_act.sqf
2016-11-10 19:14:29 -05:00
ebaydayz
ed49630e0c
Fix load wounded wrong variable
2016-11-10 19:13:40 -05:00
ebaydayz
be214d3cc5
Fix give bloodbag option showing when it shouldn't
2016-11-10 18:46:39 -05:00
ebaydayz
5d64449210
Add missing private var in antibiotics.sqf
2016-11-10 18:37:14 -05:00
ebaydayz
2f86984f93
Fix antibiotics not reducing when given to remote player
2016-11-10 17:51:54 -05:00
ebaydayz
dd2a21a867
Update medPainkiller.sqf
2016-11-02 20:21:55 -04:00
ebaydayz
9f608fdf44
Add humanity gain for giving splint to other players
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/879d6ee4bf637687db8e755ac7ab6d6eb0f44920
2016-10-14 16:26:57 -04:00
ebaydayz
55910cc3d2
Remove humanity hit for killing player zombies
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If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.
Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz
4509902822
Remove source object from Humanity hit network send
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Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
ebaydayz
f353967abb
Remove duplicate transfusion in progress messages
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In addition to 11fa6a6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f4aac518c1017b689dad36c1d15b32fd94315a2e
2016-10-01 20:06:59 -04:00
oiad
11fa6a631c
Minor fixes ( #1770 )
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* Minor fixes
Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text
* Minor fix
Minor fix for syntax
2016-09-30 22:10:56 -04:00
icomrade
58e90da07d
Fix transfusion in vehicle
2016-09-27 12:46:13 -04:00
icomrade
6ae64eb622
Prevent player from dragging through walls
2016-09-22 14:03:23 -04:00
ebaydayz
e8e5d24e80
Fix swimming in ground glitch
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Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.
Fixed my mistake from:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e85f6ad1b598afb07327b81a50d853e76cbb7f2c
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5
Consolidate transfusion scripts
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Consolidated transfusion and transfusion_noBloodTypes to one script.
Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.
Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
32db983f34
Fix undefined amount when bloodbagging remote player
2016-09-08 20:00:38 -04:00
ebaydayz
ed47a63313
Make log more accurate in server_playerSync
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/45ac48b5955c73b0b12fdccaed6573910170f3a7
https://github.com/DayZMod/DayZ/commit/ca23681a7d022d3ffeadfd9bf91b1942526b54ee
2016-08-12 16:41:45 -04:00
ebaydayz
7439b87779
Update damage handler and improve study body
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Vanilla development commits applied:
https://github.com/DayZMod/DayZ/commit/3db0fe8e7a3df0c2ab9e0f6bb220acf84e450da3
https://github.com/DayZMod/DayZ/commit/73a63898f11501c4aad83ead106c90b3e49461ac
https://github.com/DayZMod/DayZ/commit/08e18d5b526f8f8ee570fed1a3640d217f7fa83b
https://github.com/DayZMod/DayZ/commit/126da2dcd38a03d5583627607a78d37ad7f64091
https://github.com/DayZMod/DayZ/commit/d5fa3238656c06f8a8c1996d748130002ab2a7f6
https://github.com/DayZMod/DayZ/commit/d37526fcc62a3291fe3b7135bacb4fb172184989
https://github.com/DayZMod/DayZ/commit/5fcca134f05ddf3e4b9458cf9fe54154a9575616
https://github.com/DayZMod/DayZ/commit/c9c1fc934d449b33a9ef3bf14a82b5a40d93874b
2016-08-11 15:16:53 -04:00
ebaydayz
2f844060ec
Add handling of other fadeSound events in player_toggleMuteSound
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Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
oiad
3d75c67574
Localization updates
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Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
ebaydayz
fe8c5e7950
Fix infinite antibiotics when given to another player
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/4e6ea245771d1e926f757a7438362dea0cc6ad4d
2016-05-21 15:08:57 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
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Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d
Forgot to set this variable in selfbloodbag.sqf
2016-05-06 11:45:34 -04:00
icomrade
3f10228b95
should fix knockout issue with self bloodbag
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issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
ebaydayz
bf9140f1b5
Fix dayz_nutrition RPT error on login
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Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.
Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};
if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6
Remove unnecessary key event handler reset
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No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
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It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00