ebayShopper
bb6acc4e7b
Remove needless recompile of player_spawnCheck
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This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
5a034163af
Update scripts.txt exception
2017-02-22 19:58:28 -05:00
ebayShopper
12f59f046c
Update Core Patch BIS_Effects again
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Updated to same formatting and comments as latest Corepatch files:
https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts
airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero
BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.
Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.
Added Sa-Matra's final commit from yesterday:
https://github.com/Goliath86/CorePatch/commit/5e696bebdca1777ef45c64323c6ad38a73667ff2
This partially reverts c15caf5 .
2017-02-20 18:47:35 -05:00
ebayShopper
b786432526
Reduce pain shake intensity and frequency
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4fb7bcbd5b36e816843c44b85532f11fd43e96e1
2017-02-19 19:31:01 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e
Update to Core Patch BIS_Effects
2017-02-13 18:15:15 -05:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
ebaydayz
2bf589e151
Update vanilla antiwall
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4f102f501b7804896330568dfade507ff4f1f9f8
2017-02-02 15:07:46 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz
611fd73bbd
Shorten some isKindOf checks
2017-01-28 21:04:26 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz
04986190d9
Update change log
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Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
b148293920
Move group icons to separate slower loop
2017-01-22 19:09:02 -05:00
ebaydayz
94f342e7b6
Fix typo from 26c1bd9
2017-01-21 22:36:37 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
icomrade
c15caf5f8f
Improve BIS_Effects fix #1883
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Now stops particle effects loops when wreck is deleted.
Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.
Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz
194bad12ea
Remove some more unused variables
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/68ffe8b1582de007f5392b137634e2aa82247d75
2017-01-19 12:27:36 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
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Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
e4d48cbf38
Revert pain effect to pre-1.8 version #1839
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Same as 1051
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9b6d3dcd9c97671c26c2e5f5183afc57f08514a3
2017-01-07 16:51:48 -05:00
ebaydayz
fa89487f22
Revert pain effect to original #1839
2017-01-07 14:09:52 -05:00
ebaydayz
d5a3cdb2e3
Remove antiwall glitch blocks for vanilla hospitals
2017-01-02 13:36:59 -05:00
ebaydayz
30f1827509
Prevent 'name' error when player is killed while logging in
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Prevents WARNING: Function 'name' - x is dead when player is killed
while logging in.
2016-12-31 18:20:49 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
6f0c70989b
Remove unnecessary check in player_spawn_2
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This doesn't run on the server.
2016-12-23 14:59:55 -05:00
ebaydayz
5b7b1d69bd
Add HALO spawn height config var
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Height can be changed without overwriting player_monitor.fsm now.
Also
fixed my mistake from 3257d0f , need to HALO directly from debug pos for
antiTP compatibility.
2016-12-13 19:50:22 -05:00
ebaydayz
b62569932d
Fix missing return variable in sched_antiTeleport
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My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz
bff2a3091d
Remove two unused files
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/64ea1eaa76f6d3dce9b3be3685a8642de9390f43
2016-12-11 15:25:57 -05:00
ebaydayz
3257d0fd88
Move HALO spawn below enableSimulation in player_monitor.fsm #1809
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Fixes stuck floating in air on Napf when dayz_paraspawn = true; Should
also fix #1809 .
Fixes #1809
2016-12-11 13:44:01 -05:00
ebaydayz
6ecdabc92d
Fix swimming in ground glitch at certain spots on Napf
2016-12-10 16:36:51 -05:00
ebaydayz
5094e61723
Update zombie pathing
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f47d6fe5b94b96e11c26e9bf847455e0722dfc57
2016-12-07 13:25:19 -05:00
ebaydayz
dab70963d6
Update POI spawning again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a
https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716
https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575
https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1
https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79
Convert POI to compact array format
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/c71d8cb23c42407978328418959cb258bd59228f
2016-12-06 19:26:00 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz
45159d81c2
Update pain sound effect
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7cdb2e67fde01bb1cff9be98eb76af199c7c065b
2016-12-03 13:25:31 -05:00
ebayShopper
2cb55d85cd
Don't show low FPS hint when map is open
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FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
ebaydayz
a8ab2f5d54
Allow drinking from hands at ponds on Cherno
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Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz
6f7a69fd68
Update REsec.hpp allowed execVM
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Update for new corepatch:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Modules/Functions/main.sqf#L9
Also fixed false positive due to case sensitivity:
"WARNING RE rexecVMcode with illegal
args:[any,any,"ca\modules\Functions\init.sqf"]"
2016-11-26 13:34:00 -05:00
ebaydayz
f49c8a4ed6
Remove excessive REsec log spam on clients
2016-11-23 15:48:55 -05:00
ebaydayz
43b900835e
Fix infectiousWaterholes init again
2016-11-21 20:28:07 -05:00
ebaydayz
d7ecf29744
Update infectious waterholes
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0dadb0897cb64286e57dd24d735cd66c4a0a2c97
2016-11-21 18:39:50 -05:00
ebaydayz
6853263f3d
Update zombie generate
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/09aa9f8879b40013e852e2c8333ab2a219cff25e
https://github.com/DayZMod/DayZ/commit/68be696c4d91b59bc144267b189d90280abbcb46
2016-11-21 18:33:41 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00