Commit Graph

5144 Commits

Author SHA1 Message Date
ebayShopper
bb6acc4e7b Remove needless recompile of player_spawnCheck
This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff Update group tags again
Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9 Fix group tags syntax error 2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7 Fix group tags startup 2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2 Add missing disableSerialization in groupTags.sqf 2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d Fix G36C ACOG
Vanilla commit:

2fb799235b
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af Update scripts.txt exception 2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b Fix body marker only showing one body 2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c Update Core Patch BIS_Effects again
Updated to same formatting and comments as latest Corepatch files:

https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts

airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero

BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.

Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.

Added Sa-Matra's final commit from yesterday:

5e696bebdc

This partially reverts c15caf5.
2017-02-20 18:47:35 -05:00
ebayShopper
74ce95d4b1 Comment unused vanilla PVEHs
Vanilla commit:

69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
b786432526 Reduce pain shake intensity and frequency
Vanilla commit:

4fb7bcbd5b
2017-02-19 19:31:01 -05:00
ebayShopper
4b1ecb4c3b Update vanilla repair action
Vanilla commit:

9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e Make smoke and grenade tripwires single use
Vanilla commit:

0780b490ad
2017-02-19 19:08:16 -05:00
ebayShopper
27bca9a7d9 Update vanilla presets
Vanilla commit:

8574fd898d
2017-02-19 18:56:52 -05:00
ebayShopper
9e0c251baf Update vanilla building again
Vanilla commits:

ddcc7c7349

e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013 Update vanilla vehicle_getOut again
Vanilla commits:

508e73d59c

cd260ad1f0

2078268b67
2017-02-19 16:54:59 -05:00
ebayShopper
d975def6a1 Remove unnecessary rules and watermark waitUntils 2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e Update to Core Patch BIS_Effects 2017-02-13 18:15:15 -05:00
ebayShopper
e2742ed18a Fix add melee to full toolbelt eating weapon
Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6af3588f09 Update change log 2017-02-13 14:59:46 -05:00
ebayShopper
6e846847de Only run group tags loop when in a group 2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57 Fix panic sound chance from fbc56ff #1861
Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.

Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556 Fix panic sound overlapping #1861 2017-02-12 15:08:37 -05:00
ebayShopper
952beed531 Tag map markers with player names #1871
closes #1871
2017-02-11 17:15:49 -05:00
ebayShopper
c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
A Man
c2ef6de95d Adding missing CompactPack to traders (#1894) 2017-02-09 14:42:03 -05:00
ebaydayz
18191b0e3a Use effectiveCommander for humanity hit 2017-02-05 16:30:32 -05:00
ebaydayz
5884ef6445 Block Topolka Dam walk under water glitch
https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
oiad
b06cb360b6 Update stringtable.xml to be more englishy (#1893) 2017-02-05 14:15:32 -05:00
ebaydayz
5ba1fb4431 1061 RC1 test build 2017-02-03 16:03:20 -05:00
ebaydayz
76971cbaf4 Prevent sprint and prone through doors glitch 2017-02-02 16:57:30 -05:00
ebaydayz
d8d2c03512 Move clean wounds warning to rollingMessages
Vanilla commit:

49d9b6ff3c
2017-02-02 15:32:12 -05:00
ebaydayz
59b1d1ea60 Update vanilla building
Vanilla commits:

8fdd0e915a

6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
2bf589e151 Update vanilla antiwall
Vanilla commit:

4f102f501b
2017-02-02 15:07:46 -05:00
ebaydayz
b0ba29440d Update vanilla vehicle_getOut
Vanilla commit:

492ba6d33a
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f Add setting to disable base takeover #1886
No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef Add permanent plot check to player_sleep 2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00
A Man
0fd3034d54 Adding 13 new items and a DZE version of the vss vintorez (#1890)
* strings for new items

* adding new documents.hpp

* adding new documents

* adding vss vintorez dze

vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1

* adding vss vintorez dze

* Update stringtable.xml
2017-01-31 14:52:54 -05:00
ebaydayz
7431042ec7 Update change log 2017-01-30 17:06:56 -05:00
ebaydayz
05f1cf9fe0 Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
752ed00566 Use playersNumber for player count in sched_animals #1889
This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534 Update comments for POI spawning
Vanilla commits:

1f89bcfb98

0defa2af1e
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c Remove some redundant checks
Vanilla commits:

da7061429a

da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
3224a21363 Remove some unused setVariables 2017-01-29 16:09:50 -05:00
ebaydayz
cfd0f74870 Send damage selection normally for RPT log c10a7c3 2017-01-29 12:02:27 -05:00
ebaydayz
611fd73bbd Shorten some isKindOf checks 2017-01-28 21:04:26 -05:00