A Man
b6c7364c56
Update combat handling
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- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man
43bf5d820a
Add math functions for certain checks
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Made by @Victor-the-Cleaner
2022-06-26 15:53:28 +02:00
A Man
e1c8838438
Fix pv send too often when players got attacked by bloodsuckers
2022-06-19 12:24:30 +02:00
A Man
8e1400c001
Update snapping again
2022-06-13 13:44:45 +02:00
A Man
e88677f6ae
Update snapping to fix certain reported bugs
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Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man
bf451c3cf1
Delete object_setHit.sqf
2022-06-11 10:39:29 +02:00
A Man
87dd340176
Update fn_fillTurrets to prevent out of index error
2022-06-04 11:18:23 +02:00
A Man
627f5c8afc
Fix fn_fillturrets for non weapon vehicles
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Thx to iben
2022-06-04 10:49:05 +02:00
A Man
56787c71a0
Add new unit_setFractures function to handle better broken bones
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- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man
09ce7d8ff6
Update keyboard.sqf
2022-06-03 20:33:27 +02:00
A Man
eb98909f76
Remove vehicle speed check from evr storm
2022-06-03 20:33:23 +02:00
A Man
1b5609d906
Update fn_selfActions.sqf
2022-05-31 11:24:32 +02:00
A Man
49a5c00d26
Update fn_isSheltered to use vehicle player
2022-05-27 09:49:45 +02:00
A Man
2d7a2468f5
Add BigEgg's togglable vehicle godmode at plot pole
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Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man
946c9c5c91
After buying a weapon the weapon should be selected correctly now
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Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
ff5f5612b0
Shorten DZE_maintainClasses checks
2022-05-24 13:14:02 +02:00
A Man
754ae1c4ad
Update fn_getModelName.sqf
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Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man
ac4a56d0b5
Update snap keybinds for different keyboard layouts and languages
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Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man
2f6d59377a
Update fn_selfActions.sqf
2022-05-20 18:16:50 +02:00
A Man
61ef937d83
Update fn_isSheltered.sqf
2022-05-20 15:34:47 +02:00
A Man
3e884a8140
Update fn_getModelName
2022-05-20 15:34:43 +02:00
A Man
4ebf760aa5
Fix infinite refueling with the fuel pump
2022-05-19 11:04:46 +02:00
A Man
8071602dd7
Add the shelter state to the player
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Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.
Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man
2ebe0d6552
Add Bike/Motorcycles brake fix
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Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man
0799e7e183
Update object revealing
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This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
b276f1f8c5
Update fn_fieldOfView
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Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man
1de402185a
Update player_checkStealth.sqf
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Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man
989e918821
Update fn_inAngleSector.sqf
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Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man
685b59a2f0
Remove leftovers from DZE_permanentPlot removal
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Thx iben
2022-05-16 09:23:33 +02:00
A Man
44a7c81997
Fix possible undefined variables when a zed getting deleted
2022-05-09 11:47:58 +02:00
A Man
8221387b90
Add anti logout if a EVR Storm is running, also include dayz_soundMuted check
2022-05-05 17:59:57 +02:00
A Man
89d4bdfc9a
Fix firedNear did not work as intended
2022-05-05 17:58:36 +02:00
A Man
effb78fe13
Add new combat function
2022-05-05 17:58:09 +02:00
A Man
38f7e1d1c3
Remove player_projectileNear it is not used anymore
2022-05-05 17:54:04 +02:00
A Man
97624e23be
Add DZE_requirePlotOverride to override if objects need no plot pole
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Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
0b0db3f57d
Add DZE_EVRProtectInside part 2
2022-05-02 12:56:13 +02:00
A Man
0d08f75f2d
Remove old ui_initDisplay function
2022-05-02 12:50:57 +02:00
A Man
70a7629433
Add DZE_EVRHandleVehicles for EVR Storms
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The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man
3d9914a239
Update fn_addDuplicateTool again and add vehicle handling
2022-05-02 11:16:57 +02:00
A Man
6b24eaa26f
Add DZE_EVRWhiteFlash
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Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man
08558080c8
Add better animation switch after EVR strom hit a player
2022-05-02 09:46:10 +02:00
A Man
143db3e1ef
Add better duplicated tool check
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- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man
311b23cd94
Fix static weapon placement
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Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
9c1da8101d
Add option to clear the ammo of all static guns, compile vehicle functions for server and client
2022-04-26 16:54:57 +02:00
A Man
57f1a534a7
Update fn_selfActions.sqf
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- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00
worldwidesorrow
3bb6b94185
Add Nightstalker EVR storms
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Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
A Man
911b455ae6
Add thaw script
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Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
bde803b6d3
Players are able to use flares inside a vehicle now
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Also remove FNC_GetSetPos. It is no longer needed or used.
Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
bec7ff8146
Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode
2022-04-18 10:22:42 +02:00
A Man
876e264e33
Fix change clothes and login over sea level
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This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.
Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00