ebayShopper
ac10daeb4d
Update humanity morphing
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Vanilla commits:
33d4165e64
6674be6d5f
f4d18a6fef
2017-11-25 14:52:06 -05:00
ebayShopper
1e65d5d324
Move server_getDiff to missionNameSpace
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Vanilla commits:
dc984fd219
d82f430c28
2017-11-25 12:47:25 -05:00
ebayShopper
f74e065de1
Remove redundant setVariable in humanityMorph
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Setvariables made redundant by 9cc3c82
Also changed removeEventHandler to remove all, so if switchModel exits
at one of the exitWiths the player will not be left invincible.
2017-10-29 15:39:05 -04:00
icomrade
9cc3c82d5d
set humanity early
2017-08-01 19:34:15 -04:00
icomrade
bc4be38629
tweak switch model/morph again
2017-07-29 14:50:24 -04:00
icomrade
bd35e0a574
Should prevent change clothes dupe
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awaiting feedback, but I half-commited it in my previous commit accidently, so whatever
2017-07-26 12:46:58 -04:00
ebayShopper
9fc72a8b87
Change dayz_survived to actual play time
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Vanilla commits:
18eaecb19f
b76b1200ca
78ea61e334
8309427f0d
Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
ebaydayz
e33519ffd4
Readd changes from #1836
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I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
ebaydayz
b4c239729c
Fix self actions duplicating when changing clothes and looking at a safe
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This was also a bug in 1051. Thanks to Epoch forums user jOoPs for
reporting.
2016-12-12 15:23:31 -05:00
ebaydayz
b01a4165a8
Comment some unused achievement code
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Vanilla commits:
3ec1cc3c5d
3171f68bee
2016-11-18 13:22:36 -05:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
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When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
icomrade
e446603ea2
Fix combat logging
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In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).
New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
705057bedb
Sync combattimeout on change clothes
2016-07-25 23:22:50 -04:00
ebaydayz
03c57f3b77
Fix for Confirmed Kills system on change clothes.
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Vanilla development commit:
d499246e2e
2016-07-25 12:19:45 -04:00
ebaydayz
f2687345cd
Testing Confirmed Kills System.
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Vanilla development commit:
4881e00ecf
New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
icomrade
72f3779edb
Fix death when changing clothes + minor changes
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removing the Respawn EH fixes this, I haven't noticed any adverse
effects from removing it yet.
Also changing groups now deletes the old group. The machine which the
group is local to must execute the deleteGroup command, the server
previously had to wait until the player disconnects to delete their
empty groups.
2016-05-09 00:27:34 -04:00
ebaydayz
cc64d2e7fb
Cleanup player_switchModel
2016-03-21 20:25:01 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
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It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
b96cd2d971
Update compiles - 2 more files to do
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fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
ebaydayz
0075b44c0e
Add option to restrict wearable clothes
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See #1560
Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:
0726311df5
2016-02-20 22:08:20 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
infiSTAR
0726311df5
prevent morphing in the same skin (some do that to refill their magazines)
2013-12-19 21:11:07 +01:00
HARLAN
434cea2555
#848 remember melee mags after skinchange
2013-12-06 11:36:04 -05:00
[VB]AWOL
f104e02c19
setdate experiment
2013-10-19 21:53:40 -05:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
[VB]AWOL
c911a7cdab
1.0.1.94 DEV BUILD
2013-08-26 02:29:18 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00