ebayShopper
b70555e664
Delete added trees after chopping down
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Like 496681c , if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
cb09bb6bc9
Tweak RunOver damage scaling again
2017-04-03 15:31:14 -04:00
ebayShopper
f51ae4f071
Tweak RunOver damage scaling
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More RunOver damage is processed after b3fdd26 . This number may need to
be tweaked further after more testing.
This reverts 7d6651b .
2017-04-01 17:23:32 -04:00
ebayShopper
7d6651b1fe
Use normal scaling for RunOver head hits
2017-03-31 19:22:42 -04:00
ebayShopper
3dc71602c0
Fix death message killer inaccurate in some cases
2017-03-31 18:30:39 -04:00
ebayShopper
d5e808e4d1
Lower group icons resource layer
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Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5
Update keyboard.sqf
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Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b
Update fn_damageHandler.sqf
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Continuation of 50ba58f
Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321
Use nearEntities for plot pole searches
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Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
icomrade
35556adbfb
Merge pull request #1918 from oiad/master
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Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
ebayShopper
c501a80dd7
Cleanup formatting from #1921
2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53
Update object_monitorGear.sqf ( #1921 )
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A few optimizations.
_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type
FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4
Use this, if you think it's right
2017-03-26 14:12:33 -04:00
ebayShopper
50ba58f5ae
Fix death message showing RunOver when it shouldn't
2017-03-25 20:05:36 -04:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
73899d520f
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
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This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
ad7a12771a
Fix swimming in ground again #1913
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Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
8b3f28dc0c
Update player_sharpen.sqf
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Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0332fcbe711b657723704fc9a4d5fd8f66f52b77
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4
Block bypassing unconscious wake up animation with bandage
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/698eacba79db042a201e9aa1bd57a22e5275148a
2017-03-20 18:01:30 -04:00
ebayShopper
93d6c85dbc
Skip gear sound in player_forceSave
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Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/98784aae797cc50978ad848b8ee9b4f70aad231f
2017-03-20 17:26:41 -04:00
ebayShopper
100f9f5da8
Fix unable to chop down POI trees
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0bc12e21b0b6c103f6c7631310788e14ec96b8d8
2017-03-20 14:58:49 -04:00
icomrade
bca17aa2d6
Fix forcesave check
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thanks @eraser1
2017-03-14 14:51:22 -04:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
ebayShopper
da34b688d2
Fix hunger and thirst "working" hits way too high
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By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50
A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.
This reverts 62b7c21 .
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530
Remove some unused variables
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/6479708205bccbb4bdd1379a53d9aeed5613f08a
2017-03-05 12:17:09 -05:00
ebayShopper
2032094fb4
Fix undefined groupTags error
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My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper
122d9e16f7
Update player_packTent again
2017-02-26 16:43:33 -05:00
ebayShopper
0eaa995d27
Fix action in progress message in player_packTent
2017-02-26 14:03:39 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
oiad
33fd92db67
Extend epoch_tempKeys to be able to read from backpack as well. ( #1897 )
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* Extend epoch_tempKeys to be able to read from backpack as well.
* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
6736cd92ff
Update group tags again
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Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/ddcc7c7349c9a17b6c2abe46bb1518c1a2f32727
https://github.com/DayZMod/DayZ/commit/e4144e561f50e4b50f0ec5a9c1203233c66b0f27
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013
Update vanilla vehicle_getOut again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/508e73d59c491556a45f1b5defe2163eaac5a6a1
https://github.com/DayZMod/DayZ/commit/cd260ad1f0543edc60af85824e7cc7a1db73e02e
https://github.com/DayZMod/DayZ/commit/2078268b67310eb46d52c4eea4917c10723e9ea0
2017-02-19 16:54:59 -05:00
ebayShopper
6e846847de
Only run group tags loop when in a group
2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57
Fix panic sound chance from fbc56ff #1861
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Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.
Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556
Fix panic sound overlapping #1861
2017-02-12 15:08:37 -05:00
ebayShopper
952beed531
Tag map markers with player names #1871
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closes #1871
2017-02-11 17:15:49 -05:00
ebaydayz
18191b0e3a
Use effectiveCommander for humanity hit
2017-02-05 16:30:32 -05:00
ebaydayz
76971cbaf4
Prevent sprint and prone through doors glitch
2017-02-02 16:57:30 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/8fdd0e915a2386eef35d6f1d5d9c81b3d640646c
https://github.com/DayZMod/DayZ/commit/6afd0bc103b7462e83ea4d94c240a6fb23cb2a59
2017-02-02 15:28:39 -05:00
ebaydayz
b0ba29440d
Update vanilla vehicle_getOut
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/492ba6d33aec4acd88e0e81e40cece6f6a261cca
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00