ebayShopper
a3f2b8db57
Fix a few floating loot pos small in firestation
2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8
Fix potential undefined error on bear trap trigger
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https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
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Thanks @oiad
2017-02-24 19:55:24 -05:00
oiad
33fd92db67
Extend epoch_tempKeys to be able to read from backpack as well. ( #1897 )
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* Extend epoch_tempKeys to be able to read from backpack as well.
* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
bb6acc4e7b
Remove needless recompile of player_spawnCheck
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This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff
Update group tags again
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Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9
Fix group tags syntax error
2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7
Fix group tags startup
2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2
Add missing disableSerialization in groupTags.sqf
2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d
Fix G36C ACOG
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Vanilla commit:
2fb799235b
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af
Update scripts.txt exception
2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b
Fix body marker only showing one body
2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c
Update Core Patch BIS_Effects again
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Updated to same formatting and comments as latest Corepatch files:
https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts
airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero
BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.
Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.
Added Sa-Matra's final commit from yesterday:
5e696bebdc
This partially reverts c15caf5 .
2017-02-20 18:47:35 -05:00
ebayShopper
74ce95d4b1
Comment unused vanilla PVEHs
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Vanilla commit:
69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
b786432526
Reduce pain shake intensity and frequency
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Vanilla commit:
4fb7bcbd5b
2017-02-19 19:31:01 -05:00
ebayShopper
4b1ecb4c3b
Update vanilla repair action
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Vanilla commit:
9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e
Make smoke and grenade tripwires single use
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Vanilla commit:
0780b490ad
2017-02-19 19:08:16 -05:00
ebayShopper
27bca9a7d9
Update vanilla presets
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Vanilla commit:
8574fd898d
2017-02-19 18:56:52 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
ddcc7c7349
e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013
Update vanilla vehicle_getOut again
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Vanilla commits:
508e73d59c
cd260ad1f0
2078268b67
2017-02-19 16:54:59 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e
Update to Core Patch BIS_Effects
2017-02-13 18:15:15 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6af3588f09
Update change log
2017-02-13 14:59:46 -05:00
ebayShopper
6e846847de
Only run group tags loop when in a group
2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57
Fix panic sound chance from fbc56ff #1861
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Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.
Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556
Fix panic sound overlapping #1861
2017-02-12 15:08:37 -05:00
ebayShopper
952beed531
Tag map markers with player names #1871
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closes #1871
2017-02-11 17:15:49 -05:00
ebayShopper
c24f70d8be
Remove misspelled building class Land_buova4_winter
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Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
A Man
c2ef6de95d
Adding missing CompactPack to traders ( #1894 )
2017-02-09 14:42:03 -05:00
ebaydayz
18191b0e3a
Use effectiveCommander for humanity hit
2017-02-05 16:30:32 -05:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
oiad
b06cb360b6
Update stringtable.xml to be more englishy ( #1893 )
2017-02-05 14:15:32 -05:00
ebaydayz
5ba1fb4431
1061 RC1 test build
2017-02-03 16:03:20 -05:00
ebaydayz
76971cbaf4
Prevent sprint and prone through doors glitch
2017-02-02 16:57:30 -05:00
ebaydayz
d8d2c03512
Move clean wounds warning to rollingMessages
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Vanilla commit:
49d9b6ff3c
2017-02-02 15:32:12 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
8fdd0e915a
6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
2bf589e151
Update vanilla antiwall
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Vanilla commit:
4f102f501b
2017-02-02 15:07:46 -05:00
ebaydayz
b0ba29440d
Update vanilla vehicle_getOut
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Vanilla commit:
492ba6d33a
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef
Add permanent plot check to player_sleep
2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
A Man
0fd3034d54
Adding 13 new items and a DZE version of the vss vintorez ( #1890 )
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* strings for new items
* adding new documents.hpp
* adding new documents
* adding vss vintorez dze
vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1
* adding vss vintorez dze
* Update stringtable.xml
2017-01-31 14:52:54 -05:00
ebaydayz
7431042ec7
Update change log
2017-01-30 17:06:56 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
1f89bcfb98
0defa2af1e
2017-01-29 20:14:43 -05:00