Commit Graph

531 Commits

Author SHA1 Message Date
ebaydayz a245690cae Use looser values for logout in air vehicle fix
Fixes problems with
https://github.com/EpochModTeam/DayZ-Epoch/commit/7b354e7d552546303d065d24fea6f76986115f47
2016-08-28 12:40:32 -04:00
icomrade 0887b80556 Fix server_monitor
thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
ebaydayz 7b354e7d55 Fix relog over base in air vehicle to get inside exploit
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
oiad d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
https://github.com/EpochModTeam/DayZ-Epoch/commit/8f58baf3f286454a9f398517dc4f1980bd4d5c8e
2016-08-28 20:13:25 +12:00
ebaydayz f2c39e0038 Fix wrong _name variable in server_onPlayerDisconnect
My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz ae329db599 Add TurnLeft and TurnRight actionkeys to interrupt
Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz a0973f12a1 Minor improvement to diag_log 2016-08-24 14:02:05 -04:00
ebaydayz 93d152209a Use distance > 0 instead of BIS_fnc_areEqual
This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz 8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
ebaydayz 134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz 5c13101254 Add arrays slightly faster in dynamic_vehicle.sqf
Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz d7cc4be585 Add faster array compare function
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7bbeab4e7db4d340cdd34b6c288bafc0833b1a8e
2016-08-23 11:17:07 -04:00
icomrade 8c43b0fc1a Move actualSpawnMarkerCount
thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade c4aa469e41 Don't send to original player 2016-08-21 18:36:20 -04:00
icomrade 9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade 2ef433dc93 Server_monitor fixes
revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade f50666190b accidentally removed _hiveLoaded 2016-08-21 14:20:45 -04:00
ebaydayz f8334c8315 Update dynamic_vehicle.sqf with new Cessna and AN2 2016-08-21 14:09:05 -04:00
icomrade 00fa89d08f Server_monitor.sqf with new object stream method
Allows server to use either legacy loading method by itterating
callExtension (using  _legacyStreamingMethod = true). Otherwise, the
hive will dump objects to a file, write the filename to the server's
profile and it is deleted next restart, each filename is unique every
startup.

Associated hive commit:
https://github.com/icomrade/DayZhiveEpoch/commit/bc5d5c56a8cb19ab947c85dbd68e5330aa0bbffe
2016-08-20 19:24:24 -04:00
ebaydayz d20221caf3 Crash site spawns lowered to 1 at startup. Spawn frequency changed.
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/a2040214dcd2d596dbfb0c32150ec387314807af
2016-08-20 16:32:56 -04:00
ebaydayz bfca19bf80 Remove some unused legacy code 2016-08-18 17:00:08 -04:00
icomrade 879ed7d479 re-add sim enable 2016-08-17 15:25:59 -04:00
icomrade 488952e3b6 more server_monitor changes
Forgot to include this with the previous commit
2016-08-17 15:20:08 -04:00
icomrade 6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
icomrade 4a4e7952d0 Much faster server_monitor
in my testing createvehicle non-array is more than 2x as fast as
createvehicle array. Also includes some changes by @ndavalos in the RC1
issues thread.
2016-08-15 21:35:00 -04:00
ebaydayz cb3be8b547 Add minor improvement to safe diag_log 2016-08-13 13:20:36 -04:00
icomrade 92cb4f4493 Should fix #1733 2016-08-12 23:40:46 -04:00
icomrade cbf87cb1e4 Revert "Should fix #1733"
This reverts commit b6ffa37c1b.
2016-08-12 23:39:17 -04:00
icomrade b6ffa37c1b Should fix #1733 2016-08-12 22:14:52 -04:00
ebaydayz 7b287a2a23 Send PVDZ_sec_atp messages as array
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/6e0fd6203bd2ec2b6f07d3e44835c3f9c7fa5e7e

https://github.com/DayZMod/Battleye-Filters/commit/78ed0665fafc7eb286485f479c4b7d77442ba942
2016-08-12 17:23:49 -04:00
ebaydayz ed47a63313 Make log more accurate in server_playerSync
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/45ac48b5955c73b0b12fdccaed6573910170f3a7

https://github.com/DayZMod/DayZ/commit/ca23681a7d022d3ffeadfd9bf91b1942526b54ee
2016-08-12 16:41:45 -04:00
icomrade 8f58baf3f2 Slightly mroe performant server_monitor 2016-08-12 01:50:54 -04:00
icomrade c2b85718fa Wrong variable 2016-08-11 22:47:09 -04:00
ebaydayz 7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

https://github.com/DayZMod/DayZ/commit/3db0fe8e7a3df0c2ab9e0f6bb220acf84e450da3

https://github.com/DayZMod/DayZ/commit/73a63898f11501c4aad83ead106c90b3e49461ac

https://github.com/DayZMod/DayZ/commit/08e18d5b526f8f8ee570fed1a3640d217f7fa83b

https://github.com/DayZMod/DayZ/commit/126da2dcd38a03d5583627607a78d37ad7f64091

https://github.com/DayZMod/DayZ/commit/d5fa3238656c06f8a8c1996d748130002ab2a7f6

https://github.com/DayZMod/DayZ/commit/d37526fcc62a3291fe3b7135bacb4fb172184989

https://github.com/DayZMod/DayZ/commit/5fcca134f05ddf3e4b9458cf9fe54154a9575616

https://github.com/DayZMod/DayZ/commit/c9c1fc934d449b33a9ef3bf14a82b5a40d93874b
2016-08-11 15:16:53 -04:00
icomrade 4019d0c351 Should stop vehicles from falling through buildables 2016-08-11 13:19:24 -04:00
ebaydayz 2fdc87a86c Clarify comment 2016-08-11 11:15:51 -04:00
icomrade a885c8c147 Should fix Dynamic Vehicle Issues 2016-08-10 20:50:33 -04:00
ebaydayz 72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
ebaydayz c62e3147c8 Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
https://github.com/EpochModTeam/DayZ-Epoch/commit/2c4c75c67c7b0230d5850b2a304a5b83020d3a3b#diff-fcf3df9a25b3d05402ab4e4809673194R6
@icomrade
2016-08-09 14:52:15 -04:00
icomrade 5c383c82dd More efficent evaluation for object spawning
We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00
icomrade a9926bc073 Remove damage check from dayz_server
Moved to HiveEXT MySQL query. Thanks for the suggestion @ndavalos
2016-08-07 14:38:44 -04:00
icomrade 1b685581e3 Add condition 2016-08-03 22:18:42 -04:00
icomrade 657fe60f26 Better maintain
Intensive commands are processed on the client only, as opposed to
twice. an array of objects, their corresponding UID and ID are sent to
the server. Sending the objects as an array, despite the size the array
can reach, should be better than the way this was set up before.

Needs testing on a full server however.
2016-08-03 19:54:06 -04:00
icomrade ae78fde067 Add coin support to dayz_Server and login
New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in

if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups

group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array

Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos  @eraser1
2016-08-03 18:01:22 -04:00
icomrade c694545bce Update server for playerGroup column in HiveExt
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.

Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance,  [Array of playerUIDs of group members]];
_key call server_hiveWrite;
2016-07-29 12:05:01 -04:00
icomrade e446603ea2 Fix combat logging
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).

New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade e08bd750d0 Remove DebugBox_DZ - may fix changing clothes
DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes

Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
ebaydayz 28a522ba64 Fix PV value kick for player names with special characters
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/6b7a55b1ea0a8aacfc476599a6da10e75aa3c726
2016-07-25 13:37:33 -04:00
ebaydayz 33538520d0 Removed Achievements from network send on login.
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/0079818570b115cb9def88db6014c5306560eb15
2016-07-25 12:16:22 -04:00