vbawol
ca37210345
Merge pull request #1511 from Markokil321/patch-5
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Update player_goFishing.sqf
2014-08-10 23:47:49 -05:00
Marko
64d9be9169
Update player_goFishing.sqf
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Added better message when trying to fish while in combat, to avoid confusion.
2014-08-09 11:41:43 +02:00
Beefheart
b1764bff8e
Update Lada.hpp
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fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
raymix
176c0372b4
bug fix & adjustable snap range
2014-08-08 13:30:25 +01:00
raymix
361ab3a3e5
function based player_build
2014-08-07 13:03:14 +01:00
infiSTAR.de
d4f978e461
delete promptRName.sqf
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Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
29c2b09175
Merge pull request #1494 from ebaydayz/patch-4
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Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9
Merge pull request #1493 from ebaydayz/patch-3
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Change count back to forEach
2014-07-31 22:34:09 +02:00
ebaydayz
d19001d87b
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
ebaydayz
0111a8f580
Change count back to forEach
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You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
Mikeeeyy
a4ade23086
Update dayz_spaceInterrupt.sqf
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Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
vbawol
fc1ce8421e
Merge pull request #1459 from raymix/master
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some missing defines
2014-07-26 15:29:25 -05:00
icomrade
f284fc1b92
Don't play anim for unconscious if in vehicle
2014-07-26 14:15:38 -04:00
raymix
411055260f
some missing defines
2014-07-26 03:36:26 +01:00
vbawol
c479fe45f3
Merge pull request #1452 from Markokil321/patch-2
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Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
e6e5da011e
Merge pull request #1453 from Markokil321/patch-4
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Update player_build2.sqf
2014-07-25 12:04:30 -05:00
vbawol
f1aa986a08
Merge pull request #1451 from RimBlock/master
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Config files - Added fuel capacity variable. DB Backup improved script.
2014-07-25 12:00:52 -05:00
Marko
f1b3104e1e
Update player_build2.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa
Update player_build.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770
no message
2014-07-24 21:00:41 +08:00
RimBlock
dd968044d3
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
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Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
ebaydayz
bf86886835
Use set instead of binary addition
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We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a
Disable user input until display is closed #1432
2014-07-16 18:51:41 -04:00
raymix
077da12271
plotpole fix for new update
2014-07-16 07:32:13 +01:00
raymix
a297cfea63
snap building plotpole / infinite drag fix
2014-07-16 06:38:27 +01:00
raymix
2355d6b18e
snap code optimization, vault points added
2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b
Merge pull request #1411 from hogscraper/test_branch
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Additional update to UI
2014-07-11 14:28:14 -05:00
hogscraper
572b646107
Additional update to UI
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Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty, it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
5c8da27d4d
optional snap building added
2014-07-10 20:13:30 +01:00
icomrade
5b61ce34b7
Useless network traffic
2014-07-09 17:45:59 -04:00
icomrade
151a6b7478
Hopfully improve on issue in #1403
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Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
icomrade
81b147d3e2
Update variables.sqf
2014-07-07 13:28:42 -04:00
vbawol
72168cb103
Merge pull request #1396 from justchil/patch-1
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Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
justchil
a6bcaad182
Update zombie_generate.sqf
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Fixes problem with zeds not spawning loot (or EXTREMELY rare). I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f
Added missing variable initialization
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s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
[VB]AWOL
5585633c5f
fixed Error Missing ;
2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb
Merge pull request #1384 from hogscraper/test_branch
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UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405
UI Update - Graphical and code changes
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Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
1e5614e34a
more version bumps
2014-07-01 15:50:30 -05:00
[VB]AWOL
83c04c9f4e
update versions
2014-07-01 15:22:39 -05:00