icomrade
0e0a1e340f
Safezone whitelist for eject/destruction fixes
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This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d
Configurable variable for this change is DZE_SafeZonePosArray = [];
Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
ec7351dbbc
Kill and eject player when their vehicle explodes
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Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.
Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
6c360073c2
Fix loot spawn + BIS_air_destruction
2014-03-21 18:19:21 -04:00
HARLAN
509b5ffd65
spacing
2013-11-26 18:29:12 -05:00
HARLAN
5d374fa928
spacing
2013-11-26 18:23:52 -05:00
facoptere
6bb661ebf3
fix
2013-11-18 20:52:54 +01:00
facoptere
cbe40ab4be
BIS lib update
2013-11-18 19:38:19 +01:00
[VB]AWOL
207f4e3b88
private arrays part 2
2013-10-22 10:16:20 -05:00
vbawol
cc989b18d8
REsec and BIS_effects fixes from 1.7.7
2013-07-08 08:30:40 -05:00