mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
144 lines
4.9 KiB
Plaintext
144 lines
4.9 KiB
Plaintext
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_v=_this select 0;
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_int = (fuel _v)*(8+random 2);
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_t=time;
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if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
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_fl = "#particlesource" createVehicleLocal getpos _v;
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_fl attachto [_v,[0,0,0],"destructionEffect2"];
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_fl setParticleRandom [0.3, [1, 1, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0], 0, 0];
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_fl setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32], "", "Billboard", 1, 2, "destructionEffect2",
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[0, 0, 5], 0, 10, 7.9, 0.075, [4,7,9,10], [[1, 1, 1, -1], [1, 1, 1, -1],
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[1, 1, 1, -1], [1, 1, 1, -0.5], [1, 1, 1, -0]], [1,0.5], 1, 0, "", "", _v];
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_fl setDropInterval 1;
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_sm = "#particlesource" createVehicleLocal getpos _v;
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_sm attachto [_v,[0,0,0],"destructionEffect1"];
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_sm setParticleRandom [2, [2, 2, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0.1], 0, 0];
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_sm setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 5, "destructionEffect1",
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[0, 0, 5], 0, 10, 7.9, 0.075, [4,8,12,14], [[0.3, 0.3, 0.3, 1],
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[0.45, 0.45, 0.45, 1],[0.6, 0.6, 0.6, 0.6], [0.7, 0.7, 0.7, 0.25], [1, 1, 1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _v];
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_sm setDropInterval 1;
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}; // end of dedicated check
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_i=0;
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_dr=0.2;
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_tv=11;
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//Remove weapons/ammo to prevent explosion. Script will create its own explosions (doesnt work?)
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removeallweapons _v;
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if (local _v) then {_expl="HelicopterExploSmall" createvehicle (getpos _v);};
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if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
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while {_i <1200 && ((velocity _v select 2)<-20 || (getpos _v select 2)>8) && !(alive _v) && !(isnull _v) && (getpos _v select 2)>1} do
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{
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_tv=abs(velocity _v select 0)+abs(velocity _v select 1)+abs(velocity _v select 2);
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if (_tv>2) then {_dr=1/_tv} else {_dr=1};
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_fl setDropInterval _dr;
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_sm setDropInterval _dr;
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_i=_i+1;
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sleep 0.2;
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};
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}; // end of dedicated check
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_pos=getpos _v;
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clearVehicleInit _v;
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if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
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deletevehicle _fl;deletevehicle _sm;
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}; // end of dedicated check
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if (surfaceiswater(_pos) && (_pos select 2)<9 ) then
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{
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if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
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_wave = "#particlesource" createVehicleLocal getpos _v;
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_wave attachto [_v,[0,0,0],"destructionEffect1"];
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_wave setParticleRandom [0.3, [1, 1, 0], [0.5, 0.5, 0], 0, 0.3, [0, 0, 0, 0], 0, 0];
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_wave setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 13,0], "", "Billboard", 1, 1.6, "destructionEffect1",
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[0, 0, 0], 0, 10, 7.9, 0.075, [3,8],
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[[0.7,0.8,1,0.6],[0.85,0.9,1,0.0]], [1000], 1, 0, "", "", _v];
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_wave setparticlecircle [2,[0,16,0]];
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_wave setDropInterval 0.0015;
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_splash = "#particlesource" createVehicleLocal getpos _v;
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_splash attachto [_v,[0,0,0],"destructionEffect1"];
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_splash setParticleRandom [2, [2, 2, 0], [2, 2, 7], 0, 0.5, [0, 0, 0, 0], 0, 0];
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_splash setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 13, 6, 0], "", "Billboard", 1, 4, "destructionEffect1",
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[0, 0, 0], 0, 30, 7.9, 0.075, [8,15],
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[[0.7,0.7,0.7,1],[1,1,1,0]], [1000], 1, 0, "", "", _v];
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_splash setparticlecircle [2,[0,3,15]];
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_splash setDropInterval 0.002;
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sleep 0.2;
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deletevehicle _wave;deletevehicle _splash;
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}; // end of dedicated check
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/*
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if (local _v) then
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{
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_wreck=GetText (configFile >> "CfgVehicles" >> (typeof _v) >> "wreck");
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if (_wreck!="") then
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{
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_pos = getpos _v;
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_dir = vectordir _v;
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_vecUp = vectorup _v;
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_vel = velocity _v;
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clearvehicleinit _v;
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_crw= crew _v;
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clearvehicleinit _v;
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deleteVehicle _v;
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_v =(_wreck) createvehicle _pos;
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{_x moveincargo _v} foreach _crw;
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_v setVectorDirAndUp [_dir,_vecUp];
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_v setFuel 0;
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_v setdamage 0;
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_v setvelocity _vel;
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//Send to garbage collecter so wreck can be deleted later
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[_v] call BIS_GC_trashItFunc;
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};
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}; */
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}
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else
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{
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if (local _v) then
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{
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//_velx = velocity _v select 0; _velx = _velx / 4;
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//_vely = velocity _v select 1; _vely = _vely / 4;
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_velz=velocity _v select 2;
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if (_velz>1) then {_v setvelocity [velocity _v select 0,velocity _v select 1,0]};
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_expl="HelicopterExploBig" createvehicle [_pos select 0,_pos select 1,(_pos select 2) + 1];
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sleep 0.05;
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/*
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_wreck=GetText (configFile >> "CfgVehicles" >> (typeof _v) >> "wreck");
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if (_wreck!="") then
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{
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_pos = getpos _v;
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_dir = vectordir _v;
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_vecUp = vectorup _v;
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_vel = velocity _v;
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_crw= crew _v;
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clearvehicleinit _v;
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deleteVehicle _v;
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_v =(_wreck) createvehicle _pos;
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{_x moveincargo _v} foreach _crw;
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//sleep 0.05;
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_v setvelocity _vel;
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//_v setPos _pos;
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_v setvectordir (_dir);
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_v setvectorup _vecUp;
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_v setFuel 0;
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_v setdamage 0;
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}; */
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//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionStage2",_int, _t];
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//processInitCommands; //ClearvehicleInit done at end of burn script
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["AirDestructionStage2", _v, _int, _t] call BIS_Effects_globalEvent;
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};
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};
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