Commit Graph

7176 Commits

Author SHA1 Message Date
A Man
9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man
e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man
9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man
5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man
ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man
0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man
4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat
e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man
64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
seelenapparat
a50bd5ffe0 Update baseclass of SG_GRU clothingitems
Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
2021-09-02 08:39:52 +02:00
A Man
2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man
04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man
ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man
2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man
3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man
a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man
5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00
looter809
76d5199abe Update Epoch Vehicles.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:27 -07:00
looter809
8fded6c230 Update CfgVehicles all.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:15 -07:00
seelenapparat
147b0fe5ce Added missing 1oz waterbottles
Fixed:  Added missing 1oz waterbottles.
2021-08-26 22:04:47 +02:00
A Man
2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man
03dc01dfa4 Add more mutant parts 2021-08-26 13:12:01 +02:00
A Man
890f4dcd2a Update CHANGE LOG 1.0.7.1.txt 2021-08-26 12:03:12 +02:00
A Man
1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man
d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
A Man
451b02cda6 Add unique strings for different scientist suits 2021-08-25 15:41:44 +02:00
A Man
8a7af75780 Add back certain missing strings from other mods 2021-08-25 15:28:16 +02:00
A Man
a2db3e7c90 Update path due to mod conflict with namalsk 2021-08-25 14:33:04 +02:00
A Man
34a25c366d Update stringtable.xml 2021-08-24 19:35:45 +02:00
A Man
29095ca45f Fix missing string 2021-08-24 17:12:15 +02:00
A Man
a6f21f6d7a Fix another typo 2021-08-24 16:40:34 +02:00
A Man
1d4d24a055 Add mutant heart as magazine version too, fix typo 2021-08-24 16:31:08 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
c801365a1f Fix Painkiller weight in Medical.hpp
Fixed the weight of the painkillers. Adjusted the values to the same as the antibiotics.
2021-08-24 15:39:17 +02:00
seelenapparat
94dddf6a65 Fix double ;; in Electronics.hpp
Fix double ;; in Electronics.hpp
2021-08-24 15:36:33 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
seelenapparat
4bbb3ac609 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-24 15:31:44 +02:00
seelenapparat
96f1d40a71 Fix unnecessary pitch for female cough sounds in CfgSounds.hpp
Fix unnecessary pitch for female cough sounds.
2021-08-24 15:31:34 +02:00
A Man
6dbc6646f3 Add weapon parts and gun powder for server admins to add 2021-08-24 10:36:22 +02:00
A Man
5885bb31e3 Fix greenhouse offset so players getting not pushed back
Thx to Kitty from discord.
2021-08-21 09:53:51 +02:00
A Man
94ea07d88f Fix wrong AK107 PSO classnames
Thx to Kitty from discord.
2021-08-20 18:49:05 +02:00