Commit Graph

889 Commits

Author SHA1 Message Date
icomrade 95b3174e04 move SQF wait/loop to get OID to SQL Procedure
for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
ebayShopper 6ab4faba39 Update AI hit log
Correction for 6239959

@oiad isPlayer is not reliable on dead units which may be passed to
fa_plr2Str. Also, the other scripts which call fa_plr2Str always provide
a player, so we only want to check for AI on the hit log source.
2017-09-19 12:11:27 -04:00
icomrade d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
oiad e8a64c3757 Move more diag_log to debug lines 2017-09-09 12:16:58 +12:00
oiad ea38067cc1 Move more diag_log to debug lines 2017-09-09 12:11:38 +12:00
icomrade fc23bc73b2 remove hotfix from check 2017-09-08 11:42:03 -04:00
icomrade 7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade ec78f61918 Merge pull request #1966 from oiad/patch-4
Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade 58171acda2 Merge pull request #1964 from oiad/patch-2
Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade 23597db275 Merge pull request #1963 from oiad/patch-1
Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
oiad 08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
oiad 5eba1edf4b Update server_publishVehicle.sqf 2017-08-31 00:06:44 +12:00
oiad 9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00
oiad 7decf4dd9e Switch forgotten "time" to "diag_tickTime"
Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00
oiad 403e40063f Update server_handleSafeGear.sqf 2017-08-19 20:28:46 +12:00
oiad 367d74f3f4 Update server_handleSafeGear.sqf 2017-08-19 11:53:11 +12:00
oiad ecf013839e Dont show incomplete lockbox code
If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.

Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
oiad e21e0e217f Remove comment for engine starting/stopping
Actually makes this functional without editing it, this is quite useful for custom scripts.
2017-08-17 23:33:51 +12:00
oiad bdfbcb1e32 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00
oiad 4355824aad Revert commit 2017-08-17 23:25:08 +12:00
oiad d04a99aa04 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:19:48 +12:00
oiad 7428f3fd1f AI hit messages and continuity
This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"

Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
icomrade e326678504 Don't str str 2017-08-02 18:57:26 -04:00
icomrade fbfb124296 use str instead of format 2017-08-01 17:39:53 -04:00
icomrade 6c7b884958 restrict again 2017-07-30 18:39:38 -04:00
ebayShopper 7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
icomrade de92ae22be reduce charset 2017-07-29 21:12:23 -04:00
icomrade 8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
ebayShopper 78460ce4fc Delete all CrateLong in cleanup
Continuation of aab4262

Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper aab4262ebb Add cleanup of destroyed vehicles and CraterLong 2017-06-24 11:14:39 -04:00
ebayShopper abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03

https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper 3b12dc09d3 Remove two unused files 2017-04-16 17:46:55 -04:00
ebayShopper 9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b

https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c

https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11

https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper 3bdbc020c4 Fix error from 4b14397 2017-04-05 17:13:09 -04:00
ebayShopper 4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper 496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper 6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
ebayShopper ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00

https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f

https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92

https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98

https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
oiad 9324deffaf server_updateObject better version. (#1910)
Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
oiad 8c42460ba9 Revert force coins update, Add seperate coins update
This reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/ce75f87e1da90c5eb13fcd214b4ebef0a8bd566f
2017-03-16 06:56:29 +13:00
ebayShopper c19a138804 Use formatText in mission check
Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad 2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade 6871da6168 add hotfix files to mission check 2017-03-10 13:56:17 -05:00
icomrade a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper 61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper f0ef0fce35 Make server_playerSync exit log more accurate
This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
oiad ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
oiad e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebaydayz 9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00