By the look of it, I broke this file when I commited:
d7a3b30753
it seems it's to do with CRLF vs LF line endings.
Unfortunately, to fix it you have to commit the whole file again, zzz.
* Fix german typo
* Change item picture for the new empty barrels
Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc
The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.
To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.
Fixes #2011
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.
The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).
Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'
Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
This reverts commits b5f3f30 and 3e0ddef.
Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network
This way keeps authKey as a string and still avoids pvval kicks.
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]
Thanks @AirwavesMan
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
@oiad please keep Epoch specific strings in the dayz_epoch package
The status icons translation was identical to English. @AirwavesMan the
second word is not capitalized for consistency with all other settings
in the game options menu. https://i.imgur.com/eIbPBlM.jpg