Commit Graph

514 Commits

Author SHA1 Message Date
worldwidesorrow 44fbd14410 Update init.sqf
Add traders to safezone position array.
2020-01-21 12:36:24 -06:00
worldwidesorrow 54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00
A Man 4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man 97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man 92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
worldwidesorrow c0f798faba Remove unnecessary variable 2019-11-26 09:07:10 -06:00
worldwidesorrow 37a7b8a556 Remove unnecessary variable 2019-11-26 09:06:44 -06:00
worldwidesorrow c6a69b8320 Remove unnecessary variable 2019-11-26 09:06:14 -06:00
worldwidesorrow 5ac246a73b Remove unnecessary variable 2019-11-26 09:05:46 -06:00
worldwidesorrow 6180f02d9e Remove unnecessary variable 2019-11-26 09:05:16 -06:00
worldwidesorrow bd8a739df7 Remove unnecessary variable 2019-11-26 09:04:53 -06:00
worldwidesorrow 36603a90fc Remove unnecessary variable 2019-11-26 09:04:28 -06:00
worldwidesorrow e4c64613bd Remove unnecessary variable 2019-11-26 09:04:01 -06:00
worldwidesorrow 619bfec3b8 Remove unnecessary variable 2019-11-26 09:03:35 -06:00
worldwidesorrow b6b25c63a5 Remove unnecessary variable 2019-11-26 09:03:11 -06:00
worldwidesorrow 13bfe36538 Remove unnecessary variable 2019-11-26 09:02:40 -06:00
worldwidesorrow 585f7879f3 Remove unnecessary variable 2019-11-26 09:02:17 -06:00
worldwidesorrow 73ce162428 Remove unnecessary variable 2019-11-26 09:01:52 -06:00
worldwidesorrow b32f32339c Remove unnecessary variable 2019-11-26 09:01:20 -06:00
worldwidesorrow ae1260836b Remove unnecessary variable 2019-11-26 09:00:53 -06:00
worldwidesorrow f4d8e5934f Remove unnecessary variable 2019-11-26 09:00:10 -06:00
worldwidesorrow 5245fc2035 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:27:24 -06:00
worldwidesorrow fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
worldwidesorrow 45902e21af Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:24:28 -06:00
worldwidesorrow 9477814c9b Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:59 -06:00
worldwidesorrow 99deaaf211 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:03 -06:00
worldwidesorrow eb9ca71e54 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:21:17 -06:00
worldwidesorrow 61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
worldwidesorrow 1a7b1cd77c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:18:56 -06:00
worldwidesorrow cd8e5c16bf Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:17:48 -06:00
worldwidesorrow 5759dbab53 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:49 -06:00
worldwidesorrow aff75d7a92 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:07 -06:00
worldwidesorrow c2bcfffa6c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:15:18 -06:00
worldwidesorrow 8734ccecd3 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:14:27 -06:00
worldwidesorrow f586b0257c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:13:27 -06:00
worldwidesorrow 6f2faa661c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow 7bc06e3749 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
ebayShopper 2855997c86 Disable POI fires when POIs are off
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
ebayShopper 5ca381e95a Remove some glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335

https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686

https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f

https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db

https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper 53e0e4cb5b Update mission.sqm addons list 2017-11-17 13:16:47 -05:00
ebayShopper ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
icomrade b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade 404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade 0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
ebayShopper 7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
ebayShopper e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
icomrade 2e3f13bda2 oops 2017-03-12 22:24:16 -04:00