Commit Graph

5342 Commits

Author SHA1 Message Date
seelenapparat 60b1ca78e3 Increased magazine slots for cooking pot and adv. workbench
Cooking pot got 15 slots now.
Adv. workbench got 30 now.
2022-01-02 11:29:25 +01:00
seelenapparat 56091cbd07 Changed Vehicle Class of all rubbish objects
For easier usage in the editor.
2022-01-02 11:27:37 +01:00
seelenapparat d40fab526b Added DayZ workbench as a buildable object for epoch
Added in for admins to use as an alternative or upgrade to the normal epoch workbench.
2022-01-02 11:26:25 +01:00
seelenapparat 8c16cbd7f0 Added several new rubbish objects with gear
For admins to use in custom events/ as roadblocks etc.
2022-01-02 11:00:22 +01:00
seelenapparat 08c46540a0 Fix for wrong description of Lee Enfield 2022-01-02 10:49:16 +01:00
A Man d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man 0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man 1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man 42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man 68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man 53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man 16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man 608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
W0LF 76534bdff1 Update stringtable.xml 2021-12-07 06:14:41 +03:00
A Man 31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
Luka 9f8af554d4 Fix safe coins refund when packing
The check will always return 'false' because packedClass is a Weapon Holder (classname: WeaponHolder_xxx) and those aren't in DZE_MoneyStorageClasses.
And there's no need for that check anyway because the _isZSC variable checks if it's a money storage.
2021-11-26 13:29:13 +01:00
W0LF 0525eec0c3 Update stringtable.xml 2021-11-06 11:35:13 +03:00
A Man 91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man 9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man 9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man 5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man 58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man 2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man 17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man 5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man 1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man 0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man 4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man 64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
seelenapparat a50bd5ffe0 Update baseclass of SG_GRU clothingitems
Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
2021-09-02 08:39:52 +02:00
A Man 2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man 72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man 2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man 3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
seelenapparat 147b0fe5ce Added missing 1oz waterbottles
Fixed:  Added missing 1oz waterbottles.
2021-08-26 22:04:47 +02:00