Commit Graph

32 Commits

Author SHA1 Message Date
AirwavesMan
34143e05b6 Fix damage handle on upgraded vehicles
Thx to mmrsz for letting me know
2021-04-06 12:42:54 +02:00
AirwavesMan
8c729300e4 Update server_publishVehicle3.sqf 2020-12-27 13:18:34 +01:00
AirwavesMan
95d528b82a Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
A Man
62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man
f6e7a1a91e Add better logging for server_deleteObj 2020-04-03 14:54:58 +02:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
9fd8293246 Update server_publishVehicle3.sqf
This partially reverts f2360a9

Moved cargo fill after setPos because holding vehicle at [0,0,0] (water
location) too long may cause it to explode.
2017-11-12 11:49:59 -05:00
ebayShopper
9574aca91e Change publishVeh2 and 3 to call instead of spawn
Following 95b3174 it is now possible to use call to avoid suspension mid
execution as described in:

https://epochmod.com/forum/topic/43805-epoch-shed_safetyvehiclesqf-issue/?tab=comments#comment-292696
2017-11-11 15:59:23 -05:00
ebayShopper
4570c96f7f Update change log 2017-11-03 18:34:14 -04:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
icomrade
02ff9be46d init vars earlier in updgrade veh
also move vehicle later so the player can't get in until after vehicle is fully initialized
2017-09-25 12:36:37 -04:00
icomrade
95b3174e04 move SQF wait/loop to get OID to SQL Procedure
for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
icomrade
7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
oiad
9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00
oiad
bdfbcb1e32 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebaydayz
d30b7b5ffc Prevent queuing multiple vehicle upgrades 2017-01-27 20:23:36 -05:00
oiad
75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
icomrade
92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
0c0d48d447 should fix issue with car changing angle on upgrade 2014-01-24 11:15:04 -06:00
[VB]AWOL
1f5f177cb7 1.0.3 2013-12-05 13:52:13 -06:00
[VB]AWOL
7a2ce76e5e should fix issues with upgraded vehicle location 2013-12-05 00:30:37 -06:00
[VB]AWOL
a67b3a20b5 updated vehicle upgrade isok 2013-12-04 20:54:50 -06:00
[VB]AWOL
799cf6d39d finished upgrade code 2013-12-04 16:28:53 -06:00
[VB]AWOL
6ddd59f474 recode vehicle upgrade system 2013-12-04 16:23:01 -06:00