Files
DayZ-Epoch/SQF/dayz_server/compile/server_publishVehicle3.sqf
AirwavesMan 673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00

121 lines
4.0 KiB
Plaintext

private ["_inv","_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks","_clientKey","_exitReason","_playerUID"];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (count _this < 6) exitWith {
diag_log "Server_PublishVehicle3 error: Wrong parameter format";
dze_waiting = "fail";
(owner (_this select 4)) publicVariableClient "dze_waiting";
};
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_keySelected = _this select 3;
_activatingPlayer = _this select 4;
_clientKey = _this select 5;
_playerUID = getPlayerUID _activatingPlayer;
_characterID = _keySelected;
_exitReason = [_this,"PublishVehicle3",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender;
if (_exitReason != "") exitWith {
diag_log _exitReason;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWith {
diag_log ("HIVE-PublishVehicle3 Error: Vehicle does not exist: "+ str(_class));
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
#ifdef OBJECT_DEBUG
diag_log ("PUBLISH: Attempt " + str(_object));
#endif
_dir = _worldspace select 0;
_location = _worldspace select 1;
_uid = _worldspace call dayz_objectUID2;
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_location = [_object] call fnc_getPos;
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") then {
diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
} else {
_oid = _result select 1;
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
_inv = [_weapons,_magazines,_backpacks];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_coins = _object getVariable ["cashMoney",0];
};
deleteVehicle _object;
[_objectID,_objectUID,_object] call server_deleteObjDirect;
uiSleep 3;
_newobject = _class createVehicle [0,0,0];
// switch var to new vehicle at this point.
_object = _newobject;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
_object setDir _dir;
_object setPosATL _location;
_object setVectorUp surfaceNormal _location;
[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then {
_object setVariable ["cashMoney",_coins,true];
_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":";
_key call server_hiveWrite;
};
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
dze_waiting = "success";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
diag_log format["PUBLISH: %1(%2) upgraded %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str)];
};